Fixed player's skin on save reload after transformation
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@ -416,7 +416,7 @@ Function _FixNotTransformedPlayerSkin()
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return
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return
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endif
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endif
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Actor player = GetReference() as Actor
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Actor player = Game.GetForm(0x14) as Actor
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if player && ! player.IsOnMount() && ! player.IsSwimming()
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if player && ! player.IsOnMount() && ! player.IsSwimming()
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player.getActorBase().SetSkin(player.GetRace().GetSkin())
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player.getActorBase().SetSkin(player.GetRace().GetSkin())
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