Fixed player's skin on save reload after transformation

This commit is contained in:
Eddoursul 2024-08-07 03:37:48 +02:00
parent ef2a9fc681
commit e61694bc00
2 changed files with 1 additions and 1 deletions

View File

@ -416,7 +416,7 @@ Function _FixNotTransformedPlayerSkin()
return
endif
Actor player = GetReference() as Actor
Actor player = Game.GetForm(0x14) as Actor
if player && ! player.IsOnMount() && ! player.IsSwimming()
player.getActorBase().SetSkin(player.GetRace().GetSkin())