Prevent calling a dying apparition to avoid the disappearing gear bug
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@ -14,6 +14,7 @@ Beware, spoilers ahead!
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- Dreamflower can be found without finishing The Secrets first.
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- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
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- Fixed Battle of Treomar opponents permanently disappearing after a game if no dice were cast.
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- Fixed apparitions losing their equipment after being moved to player in a dying state.
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- Fixed missing damage from spectral arrows provided by the Arcane Arrow affinity.
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- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
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- Fixed scripts causing black screen during starting quests with SkyParkour and possibly some other mods.
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@ -13,7 +13,7 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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_00E_Phasmalist_Tutorial_Teleport.ShowAsHelpMessage("_00E_Phasmalist_Tutorial_Teleport", 5, 1, 1)
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EndIf
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If controlQuest.IsApparitionSpawned() == False || _00E_Phasmalist_TankMode.GetValue() != 0
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If controlQuest.IsApparitionSpawned() == False || _00E_Phasmalist_TankMode.GetValue() != 0 || ! controlQuest.GetApparitionFailsafeRef()
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_00E_Phasmalist_NoApparitionCurrentlySummoned.Show()
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Else
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controlQuest.TeleportApparitionToPlayer(True)
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@ -356,7 +356,7 @@ Event OnKeyDown(int iKeyCode)
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If iKeyCode == iTeleportApparitionKeyCode
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UnregisterTeleportKey()
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If Utility.IsInMenuMode() == False && UI.IsTextInputEnabled() == False && Game.IsFightingControlsEnabled() && UI.IsMenuOpen("Dialogue Menu") == False && PlayerREF.GetCurrentLocation() != _00E_Dreamworld_Location
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If IsApparitionSpawned() == False || _00E_Phasmalist_TankMode.GetValue() != 0
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If IsApparitionSpawned() == False || _00E_Phasmalist_TankMode.GetValue() != 0 || ! GetApparitionFailsafeRef()
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_00E_Phasmalist_NoApparitionCurrentlySummoned.Show()
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Else
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TeleportApparitionToPlayer(True)
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