Disable scaling in Panacea without SKSE
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@ -13,7 +13,7 @@ endevent
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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if ! fMagnitude
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if ! fMagnitude
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fMagnitude = - akTarget.GetActorValue(sActorValue)
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fMagnitude = akTarget.GetActorValue(sActorValue)
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endif
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endif
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if akTarget.IsDead()
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if akTarget.IsDead()
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@ -6,9 +6,12 @@ Scriptname _60E_FS_Mystical_PanaceaSC extends ActiveMagicEffect
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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if SKSE.GetVersion()
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_60E_FS_Mystical_PanaceaEnch.SetNthEffectMagnitude(0, Self.GetMagnitude())
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_60E_FS_Mystical_PanaceaEnch.SetNthEffectMagnitude(0, Self.GetMagnitude())
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_60E_FS_Mystical_PanaceaEnch.SetNthEffectMagnitude(1, Self.GetMagnitude())
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_60E_FS_Mystical_PanaceaEnch.SetNthEffectMagnitude(1, Self.GetMagnitude())
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_60E_FS_Mystical_ArmorBuffPerk.SetNthEntryValue(0, 0, Self.GetMagnitude())
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_60E_FS_Mystical_ArmorBuffPerk.SetNthEntryValue(0, 0, Self.GetMagnitude())
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endif
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PlayerREF.PlaceAtMe(_60E_FS_Mystical_PanaceaHazard)
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PlayerREF.PlaceAtMe(_60E_FS_Mystical_PanaceaHazard)
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EndEvent
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EndEvent
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