Fixed Oorbaya explosions firing repeatedly in MQ11c after continuous attack with a torrent spell
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@ -15,16 +15,23 @@ Event OnInit()
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EndEvent
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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auto state Fighting
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float CurrentHealth = Self.GetActorValue("Health")
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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If (CurrentHealth < (Self.GetBaseActorValue("Health")*0.03))
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If (GetActorValue("Health") < BaseHealth * 0.03) && ! Dying
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Dying = True
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GotoState("Dying")
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PlayDeathSequence()
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EndIf
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EndEvent
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EndEvent
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endstate
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state Dying
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; do nothing
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endstate
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;=====================================================================================
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; FUNCTIONS
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@ -32,9 +39,7 @@ EndEvent
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Function PlayDeathSequence()
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Dying = True
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Self.SetGhost(True)
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UnregisterForUpdate()
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;; Gavrant: the code below is commented out because combatIdleStart breaks something in AI and the oorbaya stops making attacks in a fight
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;Debug.SendAnimationEvent(Self, "combatIdleStart")
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AtronachUnsummonDeathFXS.Play(Self)
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@ -54,7 +59,7 @@ Function PlayDeathSequence()
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utility.wait(0.5)
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AtronachUnsummonDeathFXS.Stop(Self)
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_00E_FXOorbayaTrailEffect2.Stop(Self)
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Self.SetAlpha (0.0,True)
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Self.SetAlpha(0.0, True)
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Self.SetCriticalStage(Self.CritStage_DisintegrateEnd)
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Wait(1.5)
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Self.KillEssential(PlayerREF)
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