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@ -51,11 +51,19 @@ function StoreSingleCopy() |
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_00E_FS_BlueprintItemsStored.Show(iItemsToStore) |
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endif |
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/; |
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int iCount = EnderalFunctions.MoveItemsToCountByKeyword(PlayerREF, _00E_FS_BlueprintContainerActorREF, Blueprint, 1) |
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ITMBookClose.Play(PlayerREF) |
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_00E_FS_BlueprintItemsStored.Show(EnderalFunctions.MoveItemsToCountByKeyword(PlayerREF, _00E_FS_BlueprintContainerActorREF, Blueprint, 1)) |
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Armor item = Game.GetForm(0x1FE82) as Armor ; non-playable Draugr Skin |
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PlayerREF.RemoveItem(item, 1, true) ; doing this twice seems to reliably refresh inventory |
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Utility.WaitMenuMode(0.5) |
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Form item = Game.GetForm(0x1FE82) ; non-playable Draugr Skin |
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PlayerREF.RemoveItem(item, 1, true) |
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if iCount > 150 |
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Utility.WaitMenuMode(0.5) |
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PlayerREF.RemoveItem(item, 1, true) ; doing this twice seems to reliably refresh inventory |
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endif |
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_00E_FS_BlueprintItemsStored.Show(iCount) |
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endfunction |
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Function TakeBlueprints() |
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