Fixed zero duration Fire Resistance, Shock Resistance, and Water Breathing ingredients; increased pointless 5-seconds Water Breathing duration to 60; increased base Fire/Frost/Shock/Magic magnitude from 3 to 10

This commit is contained in:
Eddoursul 2024-10-18 22:36:35 +02:00
parent e60beb54aa
commit ee532e5d35
10 changed files with 8 additions and 5 deletions

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@ -10,16 +10,19 @@ Beware, spoilers ahead!
- Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet).
- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
- Fixed missing damage from spectral arrows, produced by the Arcane Arrow affinity.
- Effects of unique ingredients are visible automatically.
- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch, such as:
-- Merged two redundant 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time.
-- Merged two redundant `Health Damage` groups and 'Poison Damage' into a single 'Poison Damage' group, applying damage over time.
-- Merged two redundant `Health Damage` groups and 'Poison Damage' into a single 'Poison Damage' group, applying damage over time. One of the merged effects used to revert itself immediately after expiration.
-- Merged redundant 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time.
-- Significantly increased effect from 'Damage Mana' and 'Damage Stamina' to finally make them useful.
-- Fixed ingredients having duplicated or contradicting effects (for example, Damage and Restore Health).
-- 'Increase Arcane Fever' no longer takes a whole slot in ingredient effects (it is still applied automatically with Restore Health).
-- Increased base Fire, Frost, Shock, and Magic Resistance from 3 to 10%, which translates to 17/23/30% at Alchemy 15/50/100.
-- Some combinations of Fire Resistance, Shock Resistance, and Water Breathing worked for 0 seconds.
-- All ingredients, except one, allowed Water Breathing for less than 10 seconds. All Water Breathing durations have been increased to 60.
-- Significantly, at least x10, increased effect from 'Damage Mana' and 'Damage Stamina' poisons to finally make them useful.
-- Fixed several ingredients having duplicated or contradicting effects (for example, Damage and Restore Health).
-- 'Increase Arcane Fever' no longer occupies a whole slot in ingredient effects (it is still applied automatically with Restore Health).
-- Fixed the 'Slow' effect almost never working due to an engine bug.
-- Effects of unique ingredients are known from the start.
OverDev:
- Fixed UV maps and collision: awning01.nif, clothesline02.nif, rocks03.nif, temple_peak_00 new.nif, clayhousewallshelf03.nif, impjailwall02.nif, ramrod.nif, well01.nif, whintwoodladder01.nif

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