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@ -1,7 +1,7 @@ |
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Scriptname _00E_EPUpdateFunctions extends Actor |
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Scriptname _00E_EPUpdateFunctions extends Actor |
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import Math |
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import Math |
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int MapMarkersDiscoveredCounter = 0 |
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int MapMarkersDiscoveredCounter = 0 |
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int LocksPickedCounter = 0 |
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int LocksPickedCounter = 0 |
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int ItemsPickpocketedCounter = 0 |
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int ItemsPickpocketedCounter = 0 |
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@ -32,7 +32,6 @@ Event OnPlayerLoadGame() |
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GoToState("RealPlayer") |
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GoToState("RealPlayer") |
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EndIf |
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EndIf |
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UpdateLevelUpSystem() ; Failsafe and version update |
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UpdateLevelUpSystem() ; Failsafe and version update |
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UnregisterForUpdate() |
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RegisterForSingleUpdate(3.5) |
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RegisterForSingleUpdate(3.5) |
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EndIf |
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EndIf |
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EndEvent |
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EndEvent |
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@ -198,16 +197,6 @@ State RealPlayer |
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RegisterForSingleUpdate(3.5) ; seems like a decent value |
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RegisterForSingleUpdate(3.5) ; seems like a decent value |
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EndEvent |
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EndEvent |
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Event OnDeath(Actor akKiller) |
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if Player.IsInCombat() |
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_00E_Player_sIdiot.Show() |
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receiveEP(1000) |
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EndIf |
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EndEvent |
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EndState |
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EndState |
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Event OnDeath(Actor akKiller) |
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Event OnDeath(Actor akKiller) |
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@ -333,7 +322,6 @@ Message Property _00E_Player_sArcaneFever_Worsen Auto |
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Message Property _00E_Player_sArcaneFever_Death Auto |
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Message Property _00E_Player_sArcaneFever_Death Auto |
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Message Property _00E_Player_sArcaneFever_Critical Auto |
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Message Property _00E_Player_sArcaneFever_Critical Auto |
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Message Property _00E_Player_sArcaneFever_Cure Auto |
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Message Property _00E_Player_sArcaneFever_Cure Auto |
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Message Property _00E_Player_sIdiot Auto |
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Message Property _00E_sEPNeeded Auto |
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Message Property _00E_sEPNeeded Auto |
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Message Property _00E_Levelup Auto |
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Message Property _00E_Levelup Auto |
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Message Property _00E_Tutorial_EPSystem Auto |
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Message Property _00E_Tutorial_EPSystem Auto |
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