Ported Enderal DLL to CommonLibSSE-NG:

- Cross-runtime build, tested on SE and AE
- Intergrated Flat Map Markers and Stay At The System Page
- Added tons of sanity checks
- Automatically overrides bFreebiesSeen, bInvalidateOlderFiles, and bModManagerMenuEnabled INI values
This commit is contained in:
Eddoursul 2022-07-31 20:55:11 +02:00
parent a9b880e1ee
commit f2150e94ef
468 changed files with 2570 additions and 76919 deletions

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FlatMapMarkers = true
StayAtSystemPage = true

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{
"whiteListedWorldSpaces": [
{
"name": "Vyn, Enderal",
"editorID": "Vyn",
"markerHeight": 100000.156250,
"enabled": true
}
]
}

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cmake_minimum_required(VERSION 3.21)
message("Using toolchain file ${CMAKE_TOOLCHAIN_FILE}.")
########################################################################################################################
## Define project
########################################################################################################################
project(
EnderalSE
VERSION 1.0.0
DESCRIPTION "Enderal SE DLL"
LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
include(GNUInstallDirs)
find_path(SIMPLEINI_INCLUDE_DIRS "ConvertUTF.c")
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
${CMAKE_CURRENT_BINARY_DIR}/version.rc
@ONLY)
set(sources
src/Main.cpp
src/EventListener.cpp
src/Papyrus.cpp
${CMAKE_CURRENT_BINARY_DIR}/version.rc)
source_group(
TREE ${CMAKE_CURRENT_SOURCE_DIR}
FILES
${headers}
${sources})
########################################################################################################################
## Configure target DLL
########################################################################################################################
find_package(CommonLibSSE CONFIG REQUIRED)
add_commonlibsse_plugin(${PROJECT_NAME} SOURCES ${headers} ${sources})
add_library("${PROJECT_NAME}::${PROJECT_NAME}" ALIAS "${PROJECT_NAME}")
target_include_directories(${PROJECT_NAME}
PRIVATE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/src>
$<INSTALL_INTERFACE:src>
${SIMPLEINI_INCLUDE_DIRS}
)
target_include_directories(${PROJECT_NAME}
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>)
target_precompile_headers(${PROJECT_NAME}
PRIVATE
src/PCH.h)
install(TARGETS ${PROJECT_NAME}
DESTINATION "${CMAKE_INSTALL_LIBDIR}")
########################################################################################################################
## Automatic plugin deployment
########################################################################################################################
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${PROJECT_NAME}> "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/")

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{
"version": 2,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "base",
"hidden": true,
"cacheVariables": {
"CMAKE_CXX_FLAGS": "$env{COMMONLIBSSE_COMPILER} $env{COMMONLIBSSE_PLATFORM} $env{COMMONLIBSSE_TEXT}"
}
},
{
"name": "vcpkg",
"hidden": true,
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
"VCPKG_TARGET_TRIPLET": "x64-windows-skse",
"VCPKG_HOST_TRIPLET": "x64-windows-skse",
"VCPKG_OVERLAY_TRIPLETS": "${sourceDir}/cmake",
"CMAKE_MSVC_RUNTIME_LIBRARY": "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL"
}
},
{
"name": "win32",
"hidden": true,
"environment": {
"COMMONLIBSSE_PLATFORM": "-DWIN32_LEAN_AND_MEAN -DNOMINMAX"
}
},
{
"name": "win32-unicode",
"hidden": true,
"inherits": "win32",
"environment": {
"COMMONLIBSSE_TEXT": "-DUNICODE -D_UNICODE"
}
},
{
"name": "x64",
"hidden": true,
"architecture": {
"value": "x64",
"strategy": "external"
}
},
{
"name": "msvc",
"hidden": true,
"environment": {
"COMMONLIBSSE_COMPILER": "/permissive- /Zc:preprocessor /EHsc $penv{CXXFLAGS}"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
"intelliSenseMode": "windows-msvc-x64",
"enableMicrosoftCodeAnalysis": true,
"enableClangTidyCodeAnalysis": true
}
}
},
{
"name": "clang-cl",
"hidden": true,
"cacheVariables": {
"CMAKE_C_COMPILER": "clang-cl",
"CMAKE_CXX_COMPILER": "clang-cl"
},
"environment": {
"COMMONLIBSSE_COMPILER": "/permissive- /EHsc -Wno-overloaded-virtual -Wno-delete-non-abstract-non-virtual-dtor -D__cpp_lib_char8_t -D__cpp_consteval -D__cpp_lib_format $penv{CXXFLAGS}"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
"intelliSenseMode": "windows-clang-x64",
"enableMicrosoftCodeAnalysis": true,
"enableClangTidyCodeAnalysis": true
}
}
},
{
"name": "build-tests",
"displayName": "Build Tests",
"hidden": true,
"description": "Include test suites in the build.",
"cacheVariables": {
"BUILD_TESTS": {
"type": "STRING",
"value": "ON"
}
}
},
{
"name": "build-release-msvc",
"inherits": [
"base",
"vcpkg",
"win32-unicode",
"x64",
"build-tests",
"msvc"
],
"displayName": "Release",
"description": "Optimized release build.",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/release-msvc",
"cacheVariables": {
"CMAKE_BUILD_TYPE": {
"type": "STRING",
"value": "Release"
}
}
},
{
"name": "build-debug-msvc",
"inherits": [
"base",
"vcpkg",
"win32-unicode",
"x64",
"build-tests",
"msvc"
],
"displayName": "Debug",
"description": "Debug build for testing.",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/debug-msvc",
"cacheVariables": {
"CMAKE_BUILD_TYPE": {
"type": "STRING",
"value": "Debug"
}
}
},
{
"name": "build-debug-clang-cl",
"inherits": [
"base",
"vcpkg",
"win32-unicode",
"x64",
"build-tests",
"clang-cl"
],
"displayName": "Debug",
"description": "Debug build for testing.",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/debug-clang",
"cacheVariables": {
"CMAKE_BUILD_TYPE": {
"type": "STRING",
"value": "Debug"
}
}
},
{
"name": "build-release-clang-cl",
"inherits": [
"base",
"vcpkg",
"win32-unicode",
"x64",
"build-tests",
"clang-cl"
],
"displayName": "Release",
"description": "Optimized release build.",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/release-clang",
"cacheVariables": {
"CMAKE_BUILD_TYPE": {
"type": "STRING",
"value": "Release"
}
}
}
],
"buildPresets": [
{
"name": "release-msvc",
"displayName": "Release (MSVC)",
"configurePreset": "build-release-msvc",
"description": "Optimized release build."
},
{
"name": "debug-msvc",
"displayName": "Debug (MSVC)",
"configurePreset": "build-debug-msvc",
"description": "Debug build for testing."
},
{
"name": "release-clang-cl",
"displayName": "Release (Clang)",
"configurePreset": "build-release-clang-cl",
"description": "Optimized release build."
},
{
"name": "debug-clang-cl",
"displayName": "Debug (Clang)",
"configurePreset": "build-debug-clang-cl",
"description": "Debug build for testing."
}
],
"testPresets": [
{
"name": "tests-all",
"displayName": "All Tests",
"configurePreset": "build-debug-msvc",
"output": {
"outputOnFailure": true
},
"execution": {
"noTestsAction": "error",
"stopOnFailure": false
}
},
{
"name": "tests-unit",
"displayName": "Unit Tests",
"description": "Runs tests that do not require any Skyrim module loaded into the process.",
"inherits": "tests-all",
"filter": {
"exclude": {
"label": "[integration],[e2e]"
}
}
},
{
"name": "tests-integration",
"displayName": "Integration Tests",
"description": "Runs tests that interact with a Skyrim module at rest (do not require the Skyrim module to have run any main function).",
"inherits": "tests-all",
"filter": {
"include": {
"label": "[integration]"
}
}
},
{
"name": "tests-e2e",
"displayName": "End-to-End Tests",
"description": "Runs test that depend on a fully running Skyrim engine in the process.",
"inherits": "tests-all",
"filter": {
"include": {
"label": "[e2e]"
}
}
}
]
}

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@ -1,13 +1,60 @@
#pragma once
#include "skse64/GameForms.h"
static bool bMessageShown = false;
inline bool HasInvalidCells()
static std::unordered_set<std::string> aModNames;
inline void NotifyInvalidForm(const RE::TESForm* form)
{
if (!form) {
if (!bMessageShown) {
bMessageShown = true;
RE::DebugMessageBox("Some of the installed mods are incompatible with Enderal.");
}
return;
}
if (!bMessageShown) {
bMessageShown = true;
RE::DebugMessageBox(std::format("{} is incompatible with Enderal.\nCheck console for the list of flagged mods.", form->GetFile()->fileName).c_str());
RE::ConsoleLog::GetSingleton()->Print("Some of the installed mods are incompatible! This list is not exhaustive, always use xEdit to verify mod compatibility.");
}
if (!aModNames.contains(form->GetFile()->fileName)) {
aModNames.insert(form->GetFile()->fileName);
RE::ConsoleLog::GetSingleton()->Print(std::format("{} is incompatible", form->GetFile()->fileName).c_str());
}
}
inline void CheckWorldspaces()
{
auto* form = RE::TESForm::LookupByID(0x3C); // Tamriel
if (form) {
RE::TESWorldSpace* world = form->As<RE::TESWorldSpace>();
if (!world || std::string(world->editorID) != "MQP01Home") {
NotifyInvalidForm(form);
}
} else {
if (!bMessageShown) {
bMessageShown = true;
RE::ConsoleLog::GetSingleton()->Print("Some of the installed mods are incompatible! This list is not exhaustive, always use xEdit to verify mod compatibility.");
RE::DebugMessageBox("Some of the installed mods are incompatible with Enderal.");
}
}
form = RE::TESForm::LookupByID(0x16BB4); // RiftenWorld
RE::TESWorldSpace* world = form ? form->As<RE::TESWorldSpace>() : nullptr;
if (world) {
NotifyInvalidForm(form);
}
}
inline void CheckSkyrimCells()
{
// FormIDs of all Skyrim cells.
// 9 of them are commented out, because they are cells in Enderal as well.
UInt32 formids[582] = {
uint32_t formids[582] = {
0x0004B8FB,
0x000352C7,
0x000161E7,
@ -600,13 +647,452 @@ inline bool HasInvalidCells()
0x00027D1C
};
bool result = false;
for (int i = 0; i < 582; i++) {
if ((TESObjectCELL*)LookupFormByID(formids[i])) {
_MESSAGE("Detected invalid cell: %#08x", formids[i]);
result = true;
const auto* form = RE::TESForm::LookupByID(formids[i]);
if (form && form->Is(RE::FormType::Cell)) {
logger::warn("Detected invalid cell: {:08X}", formids[i]);
NotifyInvalidForm(form);
}
}
return result;
//memset(formids, 0, sizeof(formids));
}
inline void CheckEnderalCells()
{
// FormIDs of all Enderal cells.
uint32_t formids[415] = {
0x0014DB0F,
0x00114BBB,
0x00108AC3,
0x00106863,
0x000E67E3,
0x000DCBA3,
0x000A1E3B,
0x0008320B,
0x0006A8AF,
0x00050B67,
0x00043DEF,
0x0003E737,
0x000E4961,
0x00030F8D,
0x0014F6B7,
0x001080EB,
0x0008613B,
0x0010E671,
0x000ED971,
0x000EB581,
0x000C0E35,
0x00055DB5,
0x0012F42F,
0x000905FF,
0x00069C6B,
0x00012C3B,
0x000DABCD,
0x00081299,
0x0005C971,
0x0004D5B1,
0x000E2CAB,
0x0005530B,
0x000299C7,
0x0007F65B,
0x0007336F,
0x0005BCD3,
0x0013FB45,
0x0011C4DD,
0x000A5F1D,
0x00072B95,
0x00069C9D,
0x00149B58,
0x0012DAE8,
0x000E4960,
0x000B5264,
0x0009B710,
0x000ED97A,
0x000C0E3E,
0x0009FD56,
0x00024BCE,
0x000C0E34,
0x0008783C,
0x000528F8,
0x00033494,
0x00009900,
0x000EA95A,
0x000C566E,
0x0004145E,
0x00015282,
0x000FE108,
0x0007FBF0,
0x000098EC,
0x0011DC6A,
0x00102DF2,
0x00074AF2,
0x0005530A,
0x000299C6,
0x00010A84,
0x0014B5A2,
0x0007F65A,
0x0007336E,
0x0006C032,
0x00030FAA,
0x0012EF4C,
0x0011C4DC,
0x000A5F1C,
0x00096D50,
0x0004BC88,
0x00046ECC,
0x00130C29,
0x00070799,
0x00149B57,
0x000E495F,
0x000A5C4B,
0x00074547,
0x00004E77,
0x000ED979,
0x000C0E3D,
0x0009FD55,
0x00024BCD,
0x001461D7,
0x0008783B,
0x000528F7,
0x00033493,
0x000D9B6D,
0x000C566D,
0x0007FA69,
0x0004145D,
0x000375C5,
0x00032999,
0x000D8E1B,
0x000D89CF,
0x0006FECF,
0x001344F5,
0x00127E21,
0x0011DC69,
0x00102DF1,
0x000CBEA5,
0x00074AF1,
0x00033B19,
0x00000025,
0x0011847B,
0x0006E4F3,
0x000169D3,
0x00089B95,
0x000028B1,
0x000A5F1B,
0x00083213,
0x00069C9B,
0x00130C28,
0x000E495E,
0x0009B70E,
0x00147F2C,
0x00117890,
0x000ED978,
0x000C0E3C,
0x00055DBC,
0x00024BCC,
0x0008783A,
0x000250D6,
0x00127538,
0x000D9B6C,
0x000813CC,
0x00045A48,
0x00021634,
0x00014B78,
0x0011B1DE,
0x0006FECE,
0x000399AA,
0x000098EA,
0x00127E20,
0x0011DC68,
0x00102DF0,
0x000CBEA4,
0x000A5894,
0x00067288,
0x0011847A,
0x0006E4F2,
0x00089B94,
0x0007336C,
0x0004C26C,
0x00083212,
0x0003C4DE,
0x00128CCF,
0x000D340F,
0x000E495D,
0x000A82F5,
0x000405A1,
0x00147F2B,
0x0013D0F3,
0x000ED977,
0x000D24BF,
0x000C0E3B,
0x00055DBB,
0x0009710D,
0x00015671,
0x00098553,
0x000813CB,
0x0015295D,
0x0012AB15,
0x00085A75,
0x0006FECD,
0x000399A9,
0x000098E9,
0x00127E1F,
0x0011DC67,
0x000A5893,
0x000848D7,
0x0007075B,
0x00067287,
0x001130E1,
0x0010FF45,
0x0010A829,
0x000DD775,
0x000CEB85,
0x000CD6D1,
0x0006E4F1,
0x000DEDAF,
0x000A19FF,
0x00089B93,
0x0004C26B,
0x0002BA7F,
0x000BCB8D,
0x00083211,
0x0004B25D,
0x001503AA,
0x0013F5BE,
0x0013B612,
0x00128CCE,
0x000CAFA2,
0x000E495C,
0x0009B70C,
0x00020AFC,
0x0010D1C2,
0x000ED976,
0x000D24BE,
0x000C0E3A,
0x000AECC6,
0x00055DBA,
0x00009906,
0x001514BC,
0x0009855C,
0x0009710C,
0x00090988,
0x0006C768,
0x00036A14,
0x000098FC,
0x000E041A,
0x000D9B6A,
0x00082432,
0x0015295C,
0x0012AB14,
0x0010BBC4,
0x00085A74,
0x0006FECC,
0x000098E8,
0x0014E5BE,
0x00127E1E,
0x001152E6,
0x000848D6,
0x001130E0,
0x000CEB84,
0x0007D400,
0x00076E70,
0x0006E4F0,
0x000EFFE6,
0x000DEDAE,
0x000E1A2C,
0x000CC974,
0x000BCB8C,
0x00083210,
0x00128CCD,
0x00119B01,
0x000CAFA1,
0x000A9EB9,
0x00078625,
0x000E495B,
0x000DE74F,
0x000B525F,
0x0009B70B,
0x00020AFB,
0x0000990F,
0x00143B31,
0x0010D1C1,
0x000ED975,
0x000D74D1,
0x000D24BD,
0x000AECC5,
0x0008D791,
0x00055DB9,
0x00009905,
0x00133E07,
0x0011267B,
0x000C6677,
0x0009855B,
0x0009710B,
0x00090987,
0x00143479,
0x0011F9C5,
0x000D9B69,
0x0015295B,
0x00102947,
0x000C3913,
0x00089123,
0x00085A73,
0x0006FECB,
0x0013CA25,
0x00129141,
0x00127E1D,
0x000848D5,
0x00056A11,
0x0013CF2F,
0x001130DF,
0x000CEB83,
0x0008E957,
0x0007D3FF,
0x00079F43,
0x0006E4EF,
0x000DEDAD,
0x00086739,
0x000BCB8B,
0x0008320F,
0x00144954,
0x000A9EB8,
0x0007EB50,
0x0001CB58,
0x000E495A,
0x000DE74E,
0x000B525E,
0x00004382,
0x00143B30,
0x000ED974,
0x000D24BC,
0x000C0E38,
0x000AECC4,
0x0005A728,
0x00055DB8,
0x00022904,
0x00009904,
0x00133E06,
0x0012E492,
0x000C6676,
0x0009855A,
0x0009710A,
0x00069C6E,
0x00019C50,
0x0015295A,
0x0012AB12,
0x0006FECA,
0x000098E6,
0x000FF034,
0x000EB818,
0x000C91B4,
0x0009B228,
0x000848D4,
0x001130DE,
0x00100C4A,
0x000CEB82,
0x0007D3FE,
0x0006E4EE,
0x0001A01A,
0x0011F744,
0x000DEDAC,
0x00086738,
0x0007BC20,
0x000ACECE,
0x0008320E,
0x00081CF6,
0x00048F32,
0x0003E73A,
0x00011046,
0x000A9EB7,
0x000780AB,
0x000E4959,
0x000B525D,
0x00045101,
0x001461DB,
0x00107EEF,
0x000ED973,
0x000C0E37,
0x000AECC3,
0x0005A727,
0x00055DB7,
0x00034D97,
0x00009903,
0x001514B9,
0x0012E491,
0x00103F39,
0x000C5671,
0x0005AE7F,
0x000A2635,
0x0006FEC9,
0x0003D825,
0x000FF033,
0x000EB817,
0x0009B227,
0x001315A1,
0x00127515,
0x001130DD,
0x00100C49,
0x000DD771,
0x000A51E1,
0x0007A7D9,
0x0012511B,
0x0011C4DF,
0x000F524F,
0x000DEDAB,
0x000ACECD,
0x0008320D,
0x00081CF5,
0x00048F31,
0x0003E739,
0x0013584E,
0x00030F8E,
0x0013EB88,
0x000E77D4,
0x000E4958,
0x0012A552,
0x0010E672,
0x000C0E36,
0x0007284E,
0x001514B8,
0x00136C80,
0x0012E490,
0x000C5670,
0x001421B6,
0x000E040C,
0x00098D14,
0x0005530C,
0x00043A94,
0x000FF032,
0x0009B226,
0x001130DC,
0x000A51E0,
0x0008AD90,
0x0013FB46,
0x001346CE,
0x0011C4DE,
0x000DEDAA,
0x0007B89A,
0x00130C2C,
0x00106864,
0x000DCBA4,
0x000A1E3C,
0x0008320C
};
for (int i = 0; i < 415; i++) {
const auto* form = RE::TESForm::LookupByID(formids[i]);
if (!form) {
if (!bMessageShown) {
bMessageShown = true;
RE::DebugMessageBox("Some of the installed mods are incompatible with Enderal.\nCheck console for the list of flagged mods.");
}
} else if (!form->Is(RE::FormType::Cell)) {
logger::warn("Detected invalid cell: {:08X}", formids[i]);
NotifyInvalidForm(form);
}
}
//memset(formids, 0, sizeof(formids));
aModNames.clear();
}

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#include "EventListener.h"
#include "Util.h"
auto EventListener::GetSingleton() -> EventListener*
{
static EventListener singleton{};
return std::addressof(singleton);
}
void EventListener::Install()
{
RE::ScriptEventSourceHolder::GetSingleton()->AddEventSink<RE::TESContainerChangedEvent>(EventListener::GetSingleton());
RE::UI::GetSingleton()->AddEventSink<RE::MenuOpenCloseEvent>(EventListener::GetSingleton());
}
auto EventListener::ProcessEvent(
const SKSE::ModCallbackEvent* a_event,
RE::BSTEventSource<SKSE::ModCallbackEvent>* a_eventSource)
-> RE::BSEventNotifyControl
{
//
return RE::BSEventNotifyControl::kContinue;
}
auto EventListener::ProcessEvent(
const RE::TESContainerChangedEvent* a_event,
RE::BSTEventSource<RE::TESContainerChangedEvent>* a_eventSource)
-> RE::BSEventNotifyControl
{
//
return RE::BSEventNotifyControl::kContinue;
}
auto EventListener::ProcessEvent(
const RE::MenuOpenCloseEvent* a_event,
RE::BSTEventSource<RE::MenuOpenCloseEvent>* a_eventSource)
-> RE::BSEventNotifyControl
{
if (a_event->menuName == "ContainerMenu") {
#ifdef _DEBUG
SKSE::log::info("MenuOpenCloseEvent");
#endif
bool bOpening = a_event->opening;
//
}
return RE::BSEventNotifyControl::kContinue;
}
auto EventListener::ProcessEvent(
const RE::TESActivateEvent* a_event,
RE::BSTEventSource<RE::TESActivateEvent>* a_eventSource)
-> RE::BSEventNotifyControl
{
//
return RE::BSEventNotifyControl::kContinue;
}

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#pragma once
class EventListener :
public RE::BSTEventSink<SKSE::ModCallbackEvent>,
public RE::BSTEventSink<RE::TESContainerChangedEvent>,
public RE::BSTEventSink<RE::MenuOpenCloseEvent>,
public RE::BSTEventSink<RE::TESActivateEvent>
{
public:
~EventListener() = default;
EventListener(const EventListener&) = delete;
EventListener& operator=(const EventListener&) = delete;
EventListener& operator=(EventListener&&) = delete;
static auto GetSingleton() -> EventListener*;
static void Install();
auto ProcessEvent(
const RE::TESContainerChangedEvent* a_event,
RE::BSTEventSource<RE::TESContainerChangedEvent>* a_eventSource)
-> RE::BSEventNotifyControl override;
auto ProcessEvent(
const RE::MenuOpenCloseEvent* a_event,
RE::BSTEventSource<RE::MenuOpenCloseEvent>* a_eventSource)
-> RE::BSEventNotifyControl override;
auto ProcessEvent(
const SKSE::ModCallbackEvent* a_event,
RE::BSTEventSource<SKSE::ModCallbackEvent>* a_eventSource)
-> RE::BSEventNotifyControl override;
auto ProcessEvent(
const RE::TESActivateEvent* a_event,
RE::BSTEventSource<RE::TESActivateEvent>* a_eventSource)
-> RE::BSEventNotifyControl override;
private:
EventListener() = default;
};

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#pragma once
#include "Util.h"
// Based on Ryan McKenzie's Flat Map Markers
namespace FlatMapMarkers
{
inline void Hook_WorldPtToScreenPt3(RE::NiCamera* a_camera, RE::NiPoint3& a_in, float& a_xOut, float& a_yOut, float& a_zOut, float a_zeroTolerance)
{
a_in.z = 100000.156250;
RE::NiCamera::WorldPtToScreenPt3(a_camera->GetRuntimeData().worldToCam, a_camera->GetRuntimeData2().port, a_in, a_xOut, a_yOut, a_zOut, a_zeroTolerance);
}
inline void Install()
{
REL::Relocation<std::uintptr_t> offset{ RELOCATION_ID(52224, 53111), IsSE() ? 0x22F : 0x21F };
auto& trampoline = SKSE::GetTrampoline();
trampoline.write_call<5>(offset.address(), &Hook_WorldPtToScreenPt3);
}
}

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#include "EventListener.h"
#include "Util.h"
#include "Papyrus.h"
#include "FlatMapMarkers.h"
#include "StayAtSystemPage.h"
using namespace SKSE;
static std::map<std::string, bool> g_settings{
{ "FlatMapMarkers", true },
{ "StayAtSystemPage", true }
};
namespace {
void InitializeLogging() {
auto path = logger::log_directory();
if (!path) {
SKSE::stl::report_and_fail("Failed to find standard logging directory"sv);
}
*path /= "EnderalSE.log"sv;
auto sink = std::make_shared<spdlog::sinks::basic_file_sink_mt>(path->string(), true);
auto log = std::make_shared<spdlog::logger>("global log"s, std::move(sink));
log->set_level(spdlog::level::info);
log->flush_on(spdlog::level::info);
spdlog::set_default_logger(std::move(log));
spdlog::set_pattern("[%l] %v"s);
}
void InitializeMessaging()
{
GetMessagingInterface()->RegisterListener([](MessagingInterface::Message* message) {
if (message->type == MessagingInterface::kPostLoad) {
if ((std::filesystem::exists("Data\\Dawnguard.esm") && std::filesystem::file_size("Data\\Dawnguard.esm") > 1000000) || (std::filesystem::exists("Data\\Dragonborn.esm") && std::filesystem::file_size("Data\\Dragonborn.esm") > 1000000) || (std::filesystem::exists("Data\\HearthFires.esm") && std::filesystem::file_size("Data\\HearthFires.esm") > 1000000) || (std::filesystem::exists("Data\\Update.esm") && std::filesystem::file_size("Data\\Update.esm") > 1000000)) {
MessageBoxW(NULL, L"Skyrim DLCs are incompatible with Enderal.", L"Error", MB_OK | MB_ICONERROR);
exit(EXIT_FAILURE);
}
if (std::filesystem::exists("Data\\Unofficial Skyrim Special Edition Patch.esp")) {
MessageBoxW(NULL, L"Unofficial Skyrim Special Edition Patch is incompatible with Enderal.", L"Error", MB_OK | MB_ICONERROR);
exit(EXIT_FAILURE);
}
if (std::filesystem::exists("Data\\ccBGSSSE001-Fish.esm") || std::filesystem::exists("Data\\ccBGSSSE025-AdvDSGS.esm") || std::filesystem::exists("Data\\ccBGSSSE037-Curios.esl") || std::filesystem::exists("Data\\ccQDRSSE001-SurvivalMode.esl")) {
MessageBoxW(NULL, L"Creation Club mods are incompatible with Enderal.", L"Error", MB_OK | MB_ICONERROR);
exit(EXIT_FAILURE);
}
if (g_settings.at("StayAtSystemPage")) {
if (const auto pluginInfo = GetLoadInterface()->GetPluginInfo("StayAtSystemPage"); pluginInfo) {
MessageBoxW(NULL, L"Stay At The System Page is already included in Enderal, please, disable it.", L"Error", MB_OK | MB_ICONERROR);
exit(EXIT_FAILURE);
}
}
if (g_settings.at("FlatMapMarkers")) {
if (const auto pluginInfo = GetLoadInterface()->GetPluginInfo("FlatMapMarkersSSE"); pluginInfo) {
MessageBoxW(NULL, L"Flat Map Markers is already included in Enderal, please, disable it (remove file Data\\SKSE\\Plugins\\FlatMapMarkersSSE.dll).", L"Error", MB_OK | MB_ICONERROR);
exit(EXIT_FAILURE);
}
}
SetINISettings();
EventListener::Install();
} else if (message->type == MessagingInterface::kPostPostLoad) {
//
} else if (message->type == MessagingInterface::kDataLoaded) {
const auto dataHandler = RE::TESDataHandler::GetSingleton();
if (dataHandler) {
if (!dataHandler->LookupLoadedModByName("Update.esm")) {
MessageBoxW(NULL, L"Update.esm is not loaded!", L"Error", MB_OK | MB_ICONERROR);
exit(EXIT_FAILURE);
}
if (!dataHandler->LookupLoadedModByName("Enderal - Forgotten Stories.esm")) {
MessageBoxW(NULL, L"Enderal - Forgotten Stories.esm is not loaded!", L"Error", MB_OK | MB_ICONERROR);
exit(EXIT_FAILURE);
}
}
const auto vm = RE::BSScript::Internal::VirtualMachine::GetSingleton();
if (!vm->TypeIsValid("_00e_questfunctions")) {
MessageBoxW(NULL, L"One or more of Enderal's BSA archives are not loaded. Make sure Enderal - Forgotten Stories.esm is enabled and revalidate your files.", L"Error", MB_OK | MB_ICONERROR);
exit(EXIT_FAILURE);
}
CheckIncompatibleMods();
} else if (message->type == MessagingInterface::kPreLoadGame) {
//
} else if ((message->type == MessagingInterface::kPostLoadGame && message->data) || message->type == MessagingInterface::kNewGame) {
NewGameCount(true);
}
});
}
}
SKSEPluginLoad(const LoadInterface* skse) {
GetLoadInterface(skse);
InitializeLogging();
auto* plugin = PluginDeclaration::GetSingleton();
auto version = plugin->GetVersion();
logger::info("{} {} is loading...", plugin->GetName(), version);
LoadINI(&g_settings, "Data/SKSE/Plugins/EnderalSE.ini");
Init(skse);
InitializeMessaging();
GetPapyrusInterface()->Register(Papyrus::Bind);
if (skse->RuntimeVersion() != RUNTIME_VR_1_4_15 && skse->RuntimeVersion() != RUNTIME_LATEST_VR && g_settings.at("FlatMapMarkers")) {
logger::info("Initializing Flat Map Markers...");
SKSE::AllocTrampoline(1 << 4);
FlatMapMarkers::Install();
}
if (g_settings.at("StayAtSystemPage")) {
logger::info("Initializing Stay At The System Page...");
JournalMenuEx::InstallHooks();
}
logger::info("{} has finished loading.", plugin->GetName());
return true;
}

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#pragma once
#include <cassert>
#include <cctype>
#include <cerrno>
#include <cfenv>
#include <cfloat>
#include <cinttypes>
#include <climits>
#include <clocale>
#include <cmath>
#include <csetjmp>
#include <csignal>
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstdio>
#include <cstring>
#include <ctime>
#include <cuchar>
#include <cwchar>
#include <cwctype>
#include <algorithm>
#include <any>
#include <array>
#include <atomic>
#include <barrier>
#include <bit>
#include <bitset>
#include <charconv>
#include <chrono>
#include <compare>
#include <complex>
#include <concepts>
#include <condition_variable>
#include <deque>
#include <exception>
#include <execution>
#include <filesystem>
#include <format>
#include <forward_list>
#include <fstream>
#include <functional>
#include <future>
#include <initializer_list>
#include <iomanip>
#include <iosfwd>
#include <ios>
#include <iostream>
#include <istream>
#include <iterator>
#include <latch>
#include <limits>
#include <locale>
#include <map>
#include <memory>
#include <memory_resource>
#include <mutex>
#include <new>
#include <numbers>
#include <numeric>
#include <optional>
#include <ostream>
#include <queue>
#include <random>
#include <ranges>
#include <regex>
#include <ratio>
#include <scoped_allocator>
#include <semaphore>
#include <set>
#include <shared_mutex>
#include <source_location>
#include <span>
#include <sstream>
#include <stack>
#include <stdexcept>
#include <streambuf>
#include <string>
#include <string_view>
#include <syncstream>
#include <system_error>
#include <thread>
#include <tuple>
#include <typeindex>
#include <typeinfo>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <valarray>
#include <variant>
#include <vector>
#include <version>
#include <RE/Skyrim.h>
#include <SKSE/SKSE.h>
#include <REL/Relocation.h>
#include <ShlObj_core.h>
#include <Windows.h>
#include <Psapi.h>
#undef cdecl // Workaround for Clang 14 CMake configure error.
#include <spdlog/sinks/basic_file_sink.h>
#include <spdlog/sinks/msvc_sink.h>
// Compatible declarations with other sample projects.
#define DLLEXPORT __declspec(dllexport)
using namespace std::literals;
using namespace REL::literals;
namespace logger = SKSE::log;
namespace util {
using SKSE::stl::report_and_fail;
}

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#include "Papyrus.h"
#include "PapyrusFunctions.h"
#include "PhasmalistFunctions.h"
namespace Papyrus
{
bool Bind(VM* a_vm)
{
if (!a_vm) {
logger::critical("couldn't get VM State"sv);
return false;
}
logger::info("{:*^30}", "FUNCTIONS"sv);
PapyrusFunctions::Bind(*a_vm);
PhasmalistFunctions::Bind(*a_vm);
return true;
}
}

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#pragma once
#define BIND(a_method, ...) a_vm.RegisterFunction(#a_method##sv, script, a_method __VA_OPT__(, ) __VA_ARGS__)
#include <RE/Skyrim.h>
namespace Papyrus {
using VM = RE::BSScript::Internal::VirtualMachine;
using StackID = RE::VMStackID;
using Severity = RE::BSScript::ErrorLogger::Severity;
inline constexpr auto script = "EnderalFunctions"sv;
bool Bind(VM* a_vm);
}

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#pragma once
#include "Util.h"
#include "PersistentFormManager.h"
namespace Papyrus::PapyrusFunctions
{
inline RE::AlchemyItem* CreatePotion(RE::StaticFunctionTag*, std::vector<RE::EffectSetting*> effects, std::vector<float> magnitudes, std::vector<uint32_t> areas, std::vector<uint32_t> durations, uint32_t arraySize)
{
RE::AlchemyItem* result = NULL;
if (effects.size() >= arraySize && magnitudes.size() >= arraySize && areas.size() >= arraySize && durations.size() >= arraySize) {
RE::tArray<RE::Effect> effectItems;
effectItems.Allocate(effects.size());
uint16_t count = 0;
for (uint16_t i = 0; i < effects.size(); ++i) {
if (effects[i]) {
effectItems[i].baseEffect = effects[i];
effectItems[i].effectItem.duration = durations[i];
effectItems[i].effectItem.magnitude = magnitudes[i];
effectItems[i].effectItem.area = areas[i];
count++;
}
}
effectItems.count = count;
RE::PersistentFormManager::GetSingleton()->CreatePotion(&result, &effectItems);
effectItems.Clear();
} else {
logger::warn("Illegal arrays for creating a potion");
}
return result;
}
inline uint8_t GetNewGameCount(RE::StaticFunctionTag*)
{
return NewGameCount();
}
inline RE::TESObjectREFR* GetCurrentContainer(RE::StaticFunctionTag*)
{
const auto handle = RE::ContainerMenu::GetTargetRefHandle();
const auto refr = RE::TESObjectREFR::LookupByHandle(handle);
return refr ? refr.get() : nullptr;
}
inline void Bind(VM& a_vm)
{
BIND(CreatePotion);
logger::info("Registered CreatePotion"sv);
BIND(GetNewGameCount);
logger::info("Registered GetNewGameCount"sv);
BIND(GetCurrentContainer);
logger::info("Registered GetCurrentContainer"sv);
}
}

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#pragma once
namespace RE
{
// 18
template <class T, int nGrow = 10, int nShrink = 10>
class tArray
{
public:
T* entries; // 00
uint32_t capacity; // 08
uint32_t pad0C; // 0C
uint32_t count; // 10
uint32_t pad14; // 14
tArray() :
entries(NULL), capacity(0), count(0), pad0C(0), pad14(0) {}
T& operator[](uint64_t index)
{
return entries[index];
}
RE::MemoryManager* Heap()
{
return RE::MemoryManager::GetSingleton();
}
void Clear()
{
Heap()->Deallocate(entries, false);
entries = NULL;
capacity = 0;
count = 0;
}
bool Allocate(uint32_t numEntries)
{
entries = (T*)Heap()->Allocate(sizeof(T) * numEntries, 0, false);
if (!entries)
return false;
for (uint32_t i = 0; i < numEntries; i++)
new (&entries[i]) T;
capacity = numEntries;
count = numEntries;
return true;
}
bool CopyFrom(const tArray<T>* rhs)
{
if (rhs->count == 0)
return false;
if (!rhs->entries)
return false;
if (entries)
Clear();
if (!Allocate(rhs->count))
return false;
memcpy(entries, rhs->entries, sizeof(T) * count);
return true;
}
bool Resize(uint32_t numEntries)
{
if (numEntries == capacity)
return false;
if (!entries) {
Allocate(numEntries);
return true;
}
if (numEntries < capacity) {
// Delete the truncated entries
for (uint32_t i = numEntries; i < capacity; i++)
delete &entries[i];
}
T* newBlock = (T*)Heap()->Allocate(sizeof(T) * numEntries, 0, false); // Create a new block
memmove_s(newBlock, sizeof(T) * numEntries, entries, sizeof(T) * numEntries); // Move the old memory to the new block
if (numEntries > capacity) { // Fill in new remaining entries
for (uint32_t i = capacity; i < numEntries; i++)
new (&entries[i]) T;
}
Heap()->Deallocate(entries, false); // Free the old block
entries = newBlock; // Assign the new block
capacity = numEntries; // Capacity is now the number of total entries in the block
count = std::min(capacity, count); // Count stays the same, or is truncated to capacity
return true;
}
bool Push(const T& entry)
{
if (!entries || count + 1 > capacity) {
if (!Grow(nGrow))
return false;
}
new (&entries[count]) T(entry);
count++;
return true;
};
bool Insert(uint32_t index, const T& entry)
{
if (!entries || index < count)
return false;
entries[index] = entry;
return true;
};
bool Remove(uint32_t index)
{
if (!entries || index >= count)
return false;
// This might not be right for pointer types...
(&entries[index])->~T();
if (index + 1 < count) {
uint32_t remaining = count - index;
memmove_s(&entries[index + 1], sizeof(T) * remaining, &entries[index], sizeof(T) * remaining); // Move the rest up
}
count--;
if (capacity > count + nShrink)
Shrink();
return true;
}
bool Shrink()
{
if (!entries || count == capacity)
return false;
try {
uint32_t newSize = count;
T* oldArray = entries;
T* newArray = (T*)Heap()->Allocate(sizeof(T) * newSize, 0, false); // Allocate new block
memmove_s(newArray, sizeof(T) * newSize, entries, sizeof(T) * newSize); // Move the old block
entries = newArray;
capacity = count;
Heap()->Deallocate(oldArray, false); // Free the old block
return true;
} catch (...) {
return false;
}
return false;
}
bool Grow(uint32_t numEntries)
{
if (!entries) {
entries = (T*)Heap()->Allocate(sizeof(T) * numEntries, 0, false);
count = 0;
capacity = numEntries;
return true;
}
try {
uint32_t oldSize = capacity;
uint32_t newSize = oldSize + numEntries;
T* oldArray = entries;
T* newArray = (T*)Heap()->Allocate(sizeof(T) * newSize, 0, false); // Allocate new block
if (oldArray)
memmove_s(newArray, sizeof(T) * newSize, entries, sizeof(T) * capacity); // Move the old block
entries = newArray;
capacity = newSize;
if (oldArray)
Heap()->Deallocate(oldArray, false); // Free the old block
for (uint32_t i = oldSize; i < newSize; i++) // Allocate the rest of the free blocks
new (&entries[i]) T;
return true;
} catch (...) {
return false;
}
return false;
}
bool GetNthItem(uint64_t index, T& pT) const
{
if (index < count) {
pT = entries[index];
return true;
}
return false;
}
int64_t GetItemIndex(T& pFind) const
{
for (uint64_t n = 0; n < count; n++) {
T& pT = entries[n];
if (pT == pFind)
return n;
}
return -1;
}
};
typedef tArray<uint64_t> UnkArray;
typedef tArray<TESForm*> UnkFormArray;
// D0
class PersistentFormManager
{
public:
// 10
struct EnchantData
{
EnchantmentItem* enchantment; // 00
volatile long refCount; // 08
uint32_t pad; // 0C
};
uint64_t unk00; // 00
tArray<EnchantData> weaponEnchants; // 08
tArray<EnchantData> armorEnchants; // 20
uint64_t unk38; // 38
uint32_t unk40; // 40
uint32_t unk44; // 44
uint32_t unk48; // 48
uint32_t unk4C; // 4C
// 30
struct Data
{
void* unk00; // 00
uint64_t unk08; // 08
void* unk10; // 10
uint64_t unk18; // 18
uint32_t unk20; // 20
uint32_t unk24; // 24
uint32_t unk28; // 28
uint32_t unk2C; // 2C
};
Data unk50; // 50
Data unk80; // 80
void* unkB0; // B0
uint64_t unkB8; // B8
uint64_t unkC0; // C0
uint64_t unkC8; // C8
//RelocPtr<RE::PersistentFormManager*> g_persistentFormManager(0x01EBEAE8); // SE
//RelocPtr<RE::PersistentFormManager*> g_persistentFormManager(0x01F5A468); // AE
[[nodiscard]] static PersistentFormManager* GetSingleton()
{
REL::Relocation<PersistentFormManager**> singleton{ RELOCATION_ID(514172, 400320) };
return *singleton;
}
void IncRefEnchantment(EnchantmentItem* enchantment)
{
if (enchantment && enchantment->formID >= 0xFF000000) {
for (uint32_t i = 0; i < weaponEnchants.count; i++) {
EnchantData foundData;
weaponEnchants.GetNthItem(i, foundData);
if (foundData.enchantment == enchantment) {
InterlockedIncrement(&weaponEnchants[i].refCount);
break;
}
}
for (uint32_t i = 0; i < armorEnchants.count; i++) {
EnchantData foundData;
armorEnchants.GetNthItem(i, foundData);
if (foundData.enchantment == enchantment) {
InterlockedIncrement(&armorEnchants[i].refCount);
break;
}
}
}
}
// The game doesn't bother to dec ref or even delete custom enchants
// when they are no longer used, maybe we can fix this?
void DecRefEnchantment(EnchantmentItem* enchantment)
{
if (enchantment && enchantment->formID >= 0xFF000000) {
for (uint32_t i = 0; i < weaponEnchants.count; i++) {
EnchantData foundData;
weaponEnchants.GetNthItem(i, foundData);
if (foundData.enchantment == enchantment) {
if (!InterlockedDecrement(&weaponEnchants[i].refCount))
ScheduleForDeletion(enchantment);
break;
}
}
for (uint32_t i = 0; i < armorEnchants.count; i++) {
EnchantData foundData;
armorEnchants.GetNthItem(i, foundData);
if (foundData.enchantment == enchantment) {
if (!InterlockedDecrement(&armorEnchants[i].refCount))
ScheduleForDeletion(enchantment);
break;
}
}
}
}
//MEMBER_FN_PREFIX(PersistentFormManager);
// SE
/*
DEFINE_MEMBER_FN(CreateOffensiveEnchantment, EnchantmentItem*, 0x0059F0F0, tArray<Effect::EffectItem>* effectArray);
DEFINE_MEMBER_FN(CreateDefensiveEnchantment, EnchantmentItem*, 0x0059F190, tArray<Effect::EffectItem>* effectArray);
DEFINE_MEMBER_FN(CreatePoison, void, 0x0059F2E0, tArray<Effect::EffectItem>* effectArray, AlchemyItem** poison);
DEFINE_MEMBER_FN(CreatePotion, void, 0x0059F230, AlchemyItem** potion, tArray<Effect::EffectItem>* effectArray);
DEFINE_MEMBER_FN(ScheduleForDeletion, void, 0x0059F6E0, TESForm*);
*/
// AE
/*
DEFINE_MEMBER_FN(CreateOffensiveEnchantment, EnchantmentItem*, 0x005C1350, tArray<Effect::EffectItem>* effectArray);
DEFINE_MEMBER_FN(CreateDefensiveEnchantment, EnchantmentItem*, 0x005C13F0, tArray<Effect::EffectItem>* effectArray);
DEFINE_MEMBER_FN(CreatePoison, void, 0x005C1540, tArray<Effect::EffectItem>* effectArray, AlchemyItem** poison);
DEFINE_MEMBER_FN(CreatePotion, void, 0x005C1490, AlchemyItem** potion, tArray<Effect>* effectArray);
DEFINE_MEMBER_FN(ScheduleForDeletion, void, 0x005C1870, TESForm*);
*/
void CreatePotion(AlchemyItem** potion, tArray<Effect>* effectArray)
{
using func_t = decltype(&PersistentFormManager::CreatePotion);
REL::Relocation<func_t> func{ RELOCATION_ID(35265, 36167) };
return func(this, potion, effectArray);
}
void ScheduleForDeletion(TESForm* form)
{
using func_t = decltype(&PersistentFormManager::ScheduleForDeletion);
REL::Relocation<func_t> func{ RELOCATION_ID(35269, 36171) };
return func(this, form);
}
};
//STATIC_ASSERT(sizeof(PersistentFormManager) == 0xD0);
}

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#pragma once
namespace Papyrus::PhasmalistFunctions
{
static constexpr float magicWeight = 0.1;
float getMagicEffectStrength(RE::EffectSetting* magicEffect, float magnitude, float area, float duration)
{
float result = magicEffect->data.baseCost;
if (magnitude > 0) {
result *= magnitude;
}
if (area > 0) {
result *= area;
}
if (duration > 0) {
result *= duration;
}
return result;
}
float getEnchantmentStrength(RE::EnchantmentItem* ench)
{
if (!ench) {
return 0.0;
}
float result = 0;
const auto effects = ench->As<RE::MagicItem>()->effects;
for (int i = effects.size() - 1; i >= 0; i--) {
result += getMagicEffectStrength(
effects[i]->baseEffect,
effects[i]->GetMagnitude(),
effects[i]->GetArea(),
effects[i]->GetDuration());
}
return result * magicWeight;
}
float getSpellStrength(RE::SpellItem* spell)
{
if (!spell) {
return 0.0;
}
/*
* // Sum of effect costs
float result = 0;
for (int i = papyrusSpell::GetNumEffects(spell) - 1; i >= 0; i--) {
result += getMagicEffectStrength(
papyrusSpell::GetNthEffectMagicEffect(spell, i),
papyrusSpell::GetNthEffectMagnitude(spell, i),
papyrusSpell::GetNthEffectDuration(spell, i),
papyrusSpell::GetNthEffectArea(spell, i));
}
*/
/*
* // The costliest effect
int iCostliestEffect = papyrusSpell::GetCostliestEffectIndex(spell);
float result = getMagicEffectStrength(
papyrusSpell::GetNthEffectMagicEffect(spell, iCostliestEffect),
papyrusSpell::GetNthEffectMagnitude(spell, iCostliestEffect),
papyrusSpell::GetNthEffectDuration(spell, iCostliestEffect),
papyrusSpell::GetNthEffectArea(spell, iCostliestEffect)
);
*/
// 2.0.10: Switch to flat magicka correlation
return spell->GetData1()->costOverride * 1.5;
}
float getAdditionalExtendDataStrength(RE::InventoryEntryData* itemStack, float physicalStrength)
{
float strength = 0;
if (!itemStack->extraLists) {
return strength;
}
for (const auto& xList : *itemStack->extraLists) {
const auto xEnch = xList->GetByType<RE::ExtraEnchantment>();
if (xEnch && xEnch->enchantment) {
strength += getEnchantmentStrength(xEnch->enchantment) * xList->GetCount();
}
const auto xTempered = xList->GetByType<RE::ExtraHealth>();
if (xTempered && xTempered->health > 1.0) {
strength += physicalStrength * (xTempered->health - 1.0) * 20 * xList->GetCount();
}
}
return strength;
}
float getItemStackStrength(RE::InventoryEntryData* itemStack)
{
float strength = 0;
float physicalStrength = 0;
if (itemStack->object) {
if (itemStack->object->IsWeapon()) {
RE::TESObjectWEAP* asWeapon = itemStack->object->As<RE::TESObjectWEAP>();
if (asWeapon) {
float baseDmg = asWeapon->GetAttackDamage() * 1.5;
float speed = asWeapon->GetSpeed();
physicalStrength = baseDmg * speed;
strength += physicalStrength;
strength += getEnchantmentStrength(asWeapon->As<RE::TESEnchantableForm>()->formEnchanting);
}
}
if (itemStack->object->IsArmor()) {
RE::TESObjectARMO* asArmor = itemStack->object->As<RE::TESObjectARMO>();
if (asArmor) {
physicalStrength = asArmor->GetArmorRating();
strength += physicalStrength;
strength += getEnchantmentStrength(asArmor->As<RE::TESEnchantableForm>()->formEnchanting);
}
}
if (itemStack->object->IsBook()) {
RE::TESObjectBOOK* asBook = itemStack->object->As<RE::TESObjectBOOK>();
if (asBook && asBook->TeachesSpell()) {
return getSpellStrength(asBook->GetSpell());
}
}
}
strength = strength * itemStack->countDelta;
strength += getAdditionalExtendDataStrength(itemStack, physicalStrength);
return strength;
}
float calculateContentStrength(RE::StaticFunctionTag* tag, RE::TESObjectREFR* container)
{
if (!container) {
return 0.0;
}
float strength = 0;
const auto inv = container->GetInventory();
for (const auto& [item, data] : inv) {
const auto& [count, entry] = data;
if (count > 0) {
strength += getItemStackStrength(entry.get());
}
}
return strength;
}
inline void Bind(VM& a_vm)
{
BIND(calculateContentStrength);
logger::info("Registered calculateContentStrength"sv);
}
}

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#pragma once
// Based on Ryan McKenzie's Stay at the System Page
class JournalMenuEx :
public RE::JournalMenu
{
public:
enum class Tab : std::uint32_t
{
kQuest,
kStats,
kSystem
};
void Hook_Accept(RE::FxDelegateHandler::CallbackProcessor* a_cbProc)
{
_Accept(this, a_cbProc);
fxDelegate->callbacks.Remove("RememberCurrentTabIndex");
a_cbProc->Process("RememberCurrentTabIndex", RememberCurrentTabIndex);
}
RE::UI_MESSAGE_RESULTS Hook_ProcessMessage(RE::UIMessage& a_message)
{
switch (a_message.type.get()) {
case RE::UI_MESSAGE_TYPE::kShow:
{
auto UI = RE::UI::GetSingleton();
auto InterfaceStrings = RE::InterfaceStrings::GetSingleton();
if (UI && InterfaceStrings && UI->IsMenuOpen(InterfaceStrings->mapMenu)) {
*_savedTabIdx = Tab::kQuest;
} else {
*_savedTabIdx = Tab::kSystem;
}
}
default:
break;
}
return _ProcessMessage(this, a_message);
}
static void RememberCurrentTabIndex([[maybe_unused]] const RE::FxDelegateArgs& a_params)
{
return;
}
static void InstallHooks()
{
REL::Relocation<uintptr_t> vtbl(RE::VTABLE_JournalMenu[0]);
_Accept = vtbl.write_vfunc(0x01, &JournalMenuEx::Hook_Accept);
_ProcessMessage = vtbl.write_vfunc(0x04, &JournalMenuEx::Hook_ProcessMessage);
}
static inline REL::Relocation<decltype(&Hook_Accept)> _Accept;
static inline REL::Relocation<decltype(&Hook_ProcessMessage)> _ProcessMessage;
static inline REL::Relocation<Tab*> _savedTabIdx{ RELOCATION_ID(520167, 406697) };
};

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#pragma once
#include "CheckInvalidForms.h"
#include <SimpleIni.h>
inline const SKSE::LoadInterface* GetLoadInterface(const SKSE::LoadInterface* loadInterface = nullptr)
{
const static SKSE::LoadInterface* singleton;
if (loadInterface) {
singleton = loadInterface;
}
return singleton;
}
inline uint8_t NewGameCount(bool increment = false)
{
static uint8_t g_NewGameStarted = 0;
if (increment) {
g_NewGameStarted++;
}
return g_NewGameStarted;
}
inline bool IsSE()
{
return GetLoadInterface()->RuntimeVersion().minor() == 5;
}
inline void SetINISettings()
{
auto* setting = RE::INIPrefSettingCollection::GetSingleton()->GetSetting("bFreebiesSeen:General");
if (setting && !setting->GetBool()) {
setting->data.b = true;
RE::INIPrefSettingCollection::GetSingleton()->WriteSetting(setting);
}
setting = RE::INISettingCollection::GetSingleton()->GetSetting("bInvalidateOlderFiles:Archive");
if (setting && !setting->GetBool()) {
setting->data.b = true;
RE::INISettingCollection::GetSingleton()->WriteSetting(setting);
}
setting = RE::INISettingCollection::GetSingleton()->GetSetting("bModManagerMenuEnabled:General");
if (setting && setting->GetBool()) {
setting->data.b = false;
RE::INISettingCollection::GetSingleton()->WriteSetting(setting);
}
}
inline void CheckIncompatibleMods()
{
RE::ConsoleLog::GetSingleton()->Print("Loaded SureAI's Enderal: Forgotten Stories | Special Edition port v2.0.12 by Eddoursul et al");
CheckWorldspaces();
CheckSkyrimCells();
CheckEnderalCells();
}
inline void LoadINI(std::map<std::string, bool>* settings, const char* iniPath)
{
for (auto it = settings->begin(); it != settings->end(); it++) {
logger::info("[DEFAULT] {} = {}", it->first, it->second);
}
if (!std::filesystem::exists(iniPath)) {
logger::warn("{} does not exist, using default values.", iniPath);
return;
}
try {
CSimpleIniA ini;
ini.SetUnicode(false);
ini.SetMultiKey(false);
ini.LoadFile(iniPath);
std::list<CSimpleIniA::Entry> keysList;
ini.GetAllKeys("", keysList);
bool bUpdateINI = false;
for (auto it = settings->begin(); it != settings->end(); it++) {
bool bExists = false;
for (const auto& k : keysList) {
if (it->first == k.pItem) {
settings->insert_or_assign(k.pItem, ini.GetBoolValue("", k.pItem, settings->at(k.pItem)));
logger::info("[INI] {} = {}", k.pItem, settings->at(k.pItem));
bExists = true;
break;
}
}
if (!bExists) {
ini.SetBoolValue("", it->first.c_str(), it->second);
bUpdateINI = true;
}
}
if (bUpdateINI) {
logger::info("New settings detected, adding to ArtifactTracker.ini");
ini.SaveFile(iniPath);
}
} catch (const std::exception& e) {
logger::error(e.what());
}
}

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{
"registries": [
{
"kind": "git",
"repository": "https://gitlab.com/colorglass/vcpkg-colorglass",
"baseline": "5a11d06fd1b2d7cd6339d6aea48d450309e89cc1",
"packages": [
"commonlibsse-ng",
"gluino",
"script-extender-common",
"skse"
]
}
]
}

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@ -0,0 +1,21 @@
{
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
"name": "enderal-se",
"version-string": "1.0.0",
"port-version": 0,
"description": "Enderal SE Helper",
"homepage": "https://eddoursul.win/mods/enderal-se/",
"license": "LGPL-3.0",
"features": {
"plugin": {
"description": "Enderal SE functions and potion replacer.",
"dependencies": [
"commonlibsse-ng",
"simpleini"
]
}
},
"default-features": [
"plugin"
]
}

View File

@ -1,9 +0,0 @@
*.db
.vs/
x64/
x64_*/
common/x64_*/
fs/x64/
skse64/.vs/
skse64/skse64/x64/
skse64/skse64_common/x64/

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@ -1,102 +0,0 @@
#include "IArchive.h"
#include "IErrors.h"
#if ENABLE_IDYNAMICCREATE
IDynamic * IArchive::iterator::Instantiate(void)
{
IDataSubStream subStream(owner->theStream, GetDataOffset(), GetDataLength());
return IClassRegistry::Instantiate(GetTypeID(), &subStream);
}
void * IArchive::iterator::GetBuffer(UInt32 * outLength)
{
HeaderEntry * entry = GetData();
UInt8 * buf = new UInt8[entry->dataLength];
owner->theStream->SetOffset(entry->dataOffset);
owner->theStream->ReadBuf(buf, entry->dataLength);
if(outLength)
*outLength = entry->dataLength;
return buf;
}
void IArchive::iterator::NextOfType(UInt32 typeID)
{
idx++;
while((GetData()->typeID != typeID) && (idx < owner->header.numEntries))
idx++;
}
void IArchive::iterator::PrevOfType(UInt32 typeID)
{
idx--;
while((GetData()->typeID != typeID) && (idx > 0))
idx--;
}
IArchive::IArchive()
:theStream(NULL), entries(NULL), nameTable(NULL)
{
}
IArchive::IArchive(IDataStream * stream)
:theStream(NULL), entries(NULL), nameTable(NULL)
{
AttachStream(stream);
}
IArchive::~IArchive()
{
Dispose();
}
void IArchive::AttachStream(IDataStream * inStream)
{
Dispose();
theStream = inStream;
}
void IArchive::Dispose(void)
{
if(entries)
{
delete entries;
entries = NULL;
}
if(nameTable)
{
delete nameTable;
nameTable = NULL;
}
}
void IArchive::ReadHeader(void)
{
ASSERT(theStream);
theStream->Rewind();
theStream->ReadBuf(&header, sizeof(FileHeader));
entries = new HeaderEntry[header.numEntries];
theStream->ReadBuf(entries, header.numEntries * sizeof(HeaderEntry));
if(header.nameTableLength)
{
nameTable = new char[header.nameTableLength];
theStream->SetOffset(header.nameTableOffset);
theStream->ReadBuf(nameTable, header.nameTableLength);
}
}
#endif

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@ -1,95 +0,0 @@
#pragma once
#include "common/IDataStream.h"
#include "common/IDynamicCreate.h"
#if ENABLE_IDYNAMICCREATE
/**
* An object archive
*
* This class implements reading and instantiating objects from an object archive.
*/
class IArchive
{
public:
class iterator;
friend iterator;
IArchive();
IArchive(IDataStream * inStream);
~IArchive();
void AttachStream(IDataStream * inStream);
void Dispose(void);
iterator begin(void) { return iterator(0, this); }
iterator end(void) { return iterator(header.numEntries, this); }
static const UInt32 kFileID = CHAR_CODE(0x00, 'A', 'R', 0x01);
static const UInt32 kCurrentVersion = VERSION_CODE(1, 0, 0);
private:
struct FileHeader
{
UInt32 fileID; // IArchive::kFileID
UInt32 version; // IArchive::kCurrentVersion
UInt32 numEntries;
UInt32 nameTableOffset;
UInt32 nameTableLength;
};
struct HeaderEntry
{
UInt32 typeID;
UInt32 subID;
UInt32 dataOffset;
UInt32 dataLength;
UInt32 nameOffset;
};
void ReadHeader(void);
IDataStream * theStream;
FileHeader header;
HeaderEntry * entries;
char * nameTable;
public:
class iterator
{
public:
iterator() { idx = 0; owner = NULL; }
iterator(UInt32 inIdx, IArchive * inArchive) { idx = inIdx; owner = inArchive; }
~iterator() { }
IDynamic * Instantiate(void);
UInt32 GetTypeID(void) { return GetData()->typeID; }
UInt32 GetSubID(void) { return GetData()->subID; }
UInt32 GetDataLength(void) { return GetData()->dataLength; }
char * GetName(void) { return &owner->nameTable[GetData()->nameOffset]; }
void * GetBuffer(UInt32 * outLength);
iterator & operator++() { Next(); return *this; }
iterator & operator--() { Prev(); return *this; }
void NextOfType(UInt32 typeID);
void Next(void) { idx++; }
void PrevOfType(UInt32 typeID);
void Prev(void) { idx--; }
private:
HeaderEntry * GetData(void) { return &owner->entries[idx]; }
UInt32 GetDataOffset(void) { return GetData()->dataOffset; }
UInt32 idx;
IArchive * owner;
};
};
#endif

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@ -1,58 +0,0 @@
#include "IBufferStream.h"
IBufferStream::IBufferStream()
:streamBuf(NULL), flags(0)
{
}
IBufferStream::IBufferStream(const IBufferStream & rhs)
{
// explicitly not supporting copy constructor for self-owned buffers
ASSERT((flags & kFlag_OwnedBuf) == 0);
}
IBufferStream::IBufferStream(void * buf, UInt64 inLength)
:streamBuf(NULL), flags(0)
{
SetBuffer(buf, inLength);
}
IBufferStream::~IBufferStream()
{
if(flags & kFlag_OwnedBuf)
{
delete [] streamBuf;
}
}
IBufferStream & IBufferStream::operator=(IBufferStream & rhs)
{
// explicitly not supporting copying for self-owned buffers
ASSERT((flags & kFlag_OwnedBuf) == 0);
streamBuf = rhs.streamBuf;
flags = rhs.flags;
return *this;
}
void IBufferStream::SetBuffer(void * buf, UInt64 inLength)
{
streamBuf = (UInt8 *)buf;
streamLength = inLength;
Rewind();
}
void IBufferStream::ReadBuf(void * buf, UInt32 inLength)
{
memcpy(buf, &streamBuf[streamOffset], inLength);
streamOffset += inLength;
}
void IBufferStream::WriteBuf(const void * buf, UInt32 inLength)
{
memcpy(&streamBuf[streamOffset], buf, inLength);
streamOffset += inLength;
}

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@ -1,35 +0,0 @@
#pragma once
#include "common/IDataStream.h"
class IBufferStream : public IDataStream
{
public:
IBufferStream();
IBufferStream(const IBufferStream & rhs);
IBufferStream(void * buf, UInt64 inLength);
virtual ~IBufferStream();
IBufferStream & operator=(IBufferStream & rhs);
void SetBuffer(void * buf, UInt64 inLength);
void * GetBuffer(void) { return streamBuf; }
void OwnBuffer(void) { flags |= kFlag_OwnedBuf; }
void DisownBuffer(void) { flags &= ~kFlag_OwnedBuf; }
// read
virtual void ReadBuf(void * buf, UInt32 inLength);
// write
virtual void WriteBuf(const void * buf, UInt32 inLength);
protected:
UInt8 * streamBuf;
UInt32 flags;
enum
{
kFlag_OwnedBuf = 1 << 0
};
};

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#include "common/IConsole.h"
#include <cstdarg>
#include <cstring>
#include <Windows.h>
IConsole::IConsole()
{
AllocConsole();
SetConsoleTitle("Console");
inputHandle = GetStdHandle(STD_INPUT_HANDLE);
outputHandle = GetStdHandle(STD_OUTPUT_HANDLE);
ASSERT_STR(inputHandle, "IConsole: couldn't get input handle");
ASSERT_STR(outputHandle, "IConsole: couldn't get output handle");
SetConsoleMode(inputHandle, ENABLE_LINE_INPUT | ENABLE_ECHO_INPUT | ENABLE_PROCESSED_INPUT);
SetConsoleMode(outputHandle, ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
}
IConsole::~IConsole()
{
}
/**
* Writes a string to the console
*/
void IConsole::Write(char * buf)
{
UInt32 charsWritten;
WriteConsole(outputHandle, buf, std::strlen(buf), &charsWritten, NULL);
}
/**
* Writes a formatted string to the console
*
* You may specify a temp buffer to use for the formatted text, but if NULL
* is used a local buffer will be provided.
*
* @param buf a temporary buffer, or NULL to use the internal buffer
* @param fmt the format string
*/
void IConsole::Write(char * buf, UInt32 bufLen, const char * fmt, ...)
{
static char tempBuf[4096];
if(!buf)
{
buf = tempBuf;
bufLen = sizeof(tempBuf);
}
va_list args;
va_start(args, fmt);
vsprintf_s(buf, bufLen, fmt, args);
va_end(args);
Write(buf);
}
/**
* Reads a single character from the console
*/
char IConsole::ReadChar(void)
{
char data;
UInt32 charsRead;
ReadConsole(inputHandle, &data, 1, &charsRead, NULL);
return data;
}
/**
* Reads a newline-terminated string from the console
*
* @param buf output buffer
* @param len buffer size
* @return number of characters read
*/
UInt32 IConsole::ReadBuf(char * buf, UInt32 len)
{
UInt32 charsRead;
buf[0] = 0;
do
{
ReadConsole(inputHandle, buf, len, &charsRead, NULL);
}
while(!charsRead);
int done = 0;
for(UInt32 i = charsRead - 1; (i > 0) && !done; i--)
{
switch(buf[i])
{
case 0x0A:
case 0x0D:
buf[i] = 0;
break;
default:
done = 1;
break;
}
}
buf[charsRead] = 0;
return charsRead;
}

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@ -1,26 +0,0 @@
#pragma once
#include "common/ITypes.h"
#include "common/ISingleton.h"
#include <Windows.h>
/**
* Wrapper class for a standard Windows console
*
* @todo make nonblocking
*/
class IConsole : public ISingleton<IConsole>
{
public:
IConsole();
~IConsole();
void Write(char * buf);
void Write(char * buf, UInt32 bufLen, const char * fmt, ...);
char ReadChar(void);
UInt32 ReadBuf(char * buf, UInt32 len);
private:
HANDLE inputHandle, outputHandle;
};

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@ -1,35 +0,0 @@
#pragma once
class ICriticalSection
{
public:
ICriticalSection() { InitializeCriticalSection(&critSection); }
~ICriticalSection() { DeleteCriticalSection(&critSection); }
void Enter(void) { EnterCriticalSection(&critSection); }
void Leave(void) { LeaveCriticalSection(&critSection); }
bool TryEnter(void) { return TryEnterCriticalSection(&critSection) != 0; }
private:
CRITICAL_SECTION critSection;
};
class IScopedCriticalSection
{
public:
IScopedCriticalSection(ICriticalSection * cs)
:m_cs(cs)
{
m_cs->Enter();
}
~IScopedCriticalSection()
{
m_cs->Leave();
}
private:
IScopedCriticalSection(); // undefined
ICriticalSection * m_cs;
};

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#include "IDataStream.h"
/**** IDataStream *************************************************************/
IDataStream::IDataStream()
:streamLength(0), streamOffset(0), swapBytes(false)
{
}
IDataStream::~IDataStream()
{
}
/**
* Reads and returns an 8-bit value from the stream
*/
UInt8 IDataStream::Read8(void)
{
UInt8 out;
ReadBuf(&out, sizeof(UInt8));
return out;
}
/**
* Reads and returns a 16-bit value from the stream
*/
UInt16 IDataStream::Read16(void)
{
UInt16 out;
ReadBuf(&out, sizeof(UInt16));
if(swapBytes)
out = Swap16(out);
return out;
}
/**
* Reads and returns a 32-bit value from the stream
*/
UInt32 IDataStream::Read32(void)
{
UInt32 out;
ReadBuf(&out, sizeof(UInt32));
if(swapBytes)
out = Swap32(out);
return out;
}
/**
* Reads and returns a 64-bit value from the stream
*/
UInt64 IDataStream::Read64(void)
{
UInt64 out;
ReadBuf(&out, sizeof(UInt64));
if(swapBytes)
out = Swap64(out);
return out;
}
/**
* Reads and returns a 32-bit floating point value from the stream
*/
float IDataStream::ReadFloat(void)
{
UInt32 out = Read32();
return *((float *)&out);
}
/**
* Reads a null-or-return-terminated string from the stream
*
* If the buffer is too small to hold the entire string, it is truncated and
* properly terminated.
*
* @param buf the output buffer
* @param bufLength the size of the output buffer
* @return the number of characters written to the buffer
*/
UInt32 IDataStream::ReadString(char * buf, UInt32 bufLength, char altTerminator, char altTerminator2)
{
char * traverse = buf;
bool breakOnReturns = false;
if((altTerminator == '\n') || (altTerminator2 == '\n'))
breakOnReturns = true;
ASSERT_STR(bufLength > 0, "IDataStream::ReadString: zero-sized buffer");
if(bufLength == 1)
{
buf[0] = 0;
return 0;
}
bufLength--;
for(UInt32 i = 0; i < bufLength; i++)
{
if(HitEOF()) break;
UInt8 data = Read8();
if(breakOnReturns)
{
if(data == 0x0D)
{
if(Peek8() == 0x0A)
Skip(1);
break;
}
}
if(!data || (data == altTerminator) || (data == altTerminator2))
{
break;
}
*traverse++ = data;
}
*traverse++ = 0;
return traverse - buf - 1;
}
/**
* Reads and returns an 8-bit value from the stream without advancing the stream's position
*/
UInt8 IDataStream::Peek8(void)
{
IDataStream_PositionSaver saver(this);
return Read8();
}
/**
* Reads and returns a 16-bit value from the stream without advancing the stream's position
*/
UInt16 IDataStream::Peek16(void)
{
IDataStream_PositionSaver saver(this);
return Read16();
}
/**
* Reads and returns a 32-bit value from the stream without advancing the stream's position
*/
UInt32 IDataStream::Peek32(void)
{
IDataStream_PositionSaver saver(this);
return Read32();
}
/**
* Reads and returns a 32-bit value from the stream without advancing the stream's position
*/
UInt64 IDataStream::Peek64(void)
{
IDataStream_PositionSaver saver(this);
return Read64();
}
/**
* Reads and returns a 32-bit floating point value from the stream without advancing the stream's position
*/
float IDataStream::PeekFloat(void)
{
IDataStream_PositionSaver saver(this);
return ReadFloat();
}
/**
* Reads raw data into a buffer without advancing the stream's position
*/
void IDataStream::PeekBuf(void * buf, UInt32 inLength)
{
IDataStream_PositionSaver saver(this);
ReadBuf(buf, inLength);
}
/**
* Skips a specified number of bytes down the stream
*/
void IDataStream::Skip(SInt64 inBytes)
{
SetOffset(GetOffset() + inBytes);
}
/**
* Writes an 8-bit value to the stream.
*/
void IDataStream::Write8(UInt8 inData)
{
WriteBuf(&inData, sizeof(UInt8));
}
/**
* Writes a 16-bit value to the stream.
*/
void IDataStream::Write16(UInt16 inData)
{
if(swapBytes)
inData = Swap16(inData);
WriteBuf(&inData, sizeof(UInt16));
}
/**
* Writes a 32-bit value to the stream.
*/
void IDataStream::Write32(UInt32 inData)
{
if(swapBytes)
inData = Swap32(inData);
WriteBuf(&inData, sizeof(UInt32));
}
/**
* Writes a 64-bit value to the stream.
*/
void IDataStream::Write64(UInt64 inData)
{
if(swapBytes)
inData = Swap64(inData);
WriteBuf(&inData, sizeof(UInt64));
}
/**
* Writes a 32-bit floating point value to the stream.
*/
void IDataStream::WriteFloat(float inData)
{
if(swapBytes)
{
UInt32 temp = *((UInt32 *)&inData);
temp = Swap32(temp);
WriteBuf(&temp, sizeof(UInt32));
}
else
{
WriteBuf(&inData, sizeof(float));
}
}
/**
* Writes a null-terminated string to the stream.
*/
void IDataStream::WriteString(const char * buf)
{
WriteBuf(buf, std::strlen(buf) + 1);
}
/**
* Returns the length of the stream
*/
SInt64 IDataStream::GetLength(void)
{
return streamLength;
}
/**
* Returns the number of bytes remaining in the stream
*/
SInt64 IDataStream::GetRemain(void)
{
return streamLength - streamOffset;
}
/**
* Returns the current offset into the stream
*/
SInt64 IDataStream::GetOffset(void)
{
return streamOffset;
}
/**
* Returns whether we have reached the end of the stream or not
*/
bool IDataStream::HitEOF(void)
{
return streamOffset >= streamLength;
}
/**
* Moves the current offset into the stream
*/
void IDataStream::SetOffset(SInt64 inOffset)
{
streamOffset = inOffset;
}
/**
* Enables or disables byte swapping for basic data transfers
*/
void IDataStream::SwapBytes(bool inSwapBytes)
{
swapBytes = inSwapBytes;
}
IDataStream * IDataStream::GetRootParent(void)
{
IDataStream * parent = GetParent();
if(parent)
return parent->GetRootParent();
else
return this;
}
void IDataStream::CopyStreams(IDataStream * out, IDataStream * in, UInt64 bufferSize, UInt8 * buf)
{
in->Rewind();
bool ourBuffer = false;
if(!buf)
{
buf = new UInt8[bufferSize];
ourBuffer = true;
}
UInt64 remain = in->GetLength();
while(remain > 0)
{
UInt64 transferSize = remain;
if(transferSize > bufferSize)
transferSize = bufferSize;
in->ReadBuf(buf, transferSize);
out->WriteBuf(buf, transferSize);
remain -= transferSize;
}
if(ourBuffer)
delete [] buf;
}
void IDataStream::CopySubStreams(IDataStream * out, IDataStream * in, UInt64 remain, UInt64 bufferSize, UInt8 * buf)
{
bool ourBuffer = false;
if(!buf)
{
buf = new UInt8[bufferSize];
ourBuffer = true;
}
while(remain > 0)
{
UInt64 transferSize = remain;
if(transferSize > bufferSize)
transferSize = bufferSize;
in->ReadBuf(buf, transferSize);
out->WriteBuf(buf, transferSize);
remain -= transferSize;
}
if(ourBuffer)
delete [] buf;
}
/**** IDataStream_PositionSaver ***********************************************/
/**
* The constructor; save the stream's position
*/
IDataStream_PositionSaver::IDataStream_PositionSaver(IDataStream * tgt)
{
stream = tgt;
offset = tgt->GetOffset();
}
/**
* The destructor; restore the stream's saved position
*/
IDataStream_PositionSaver::~IDataStream_PositionSaver()
{
stream->SetOffset(offset);
}
/**** IDataSubStream **********************************************************/
IDataSubStream::IDataSubStream()
:stream(NULL), subBase(0)
{
//
}
IDataSubStream::IDataSubStream(IDataStream * inStream, SInt64 inOffset, SInt64 inLength)
{
stream = inStream;
subBase = inOffset;
streamLength = inLength;
stream->SetOffset(inOffset);
}
IDataSubStream::~IDataSubStream()
{
}
void IDataSubStream::Attach(IDataStream * inStream, SInt64 inOffset, SInt64 inLength)
{
stream = inStream;
subBase = inOffset;
streamLength = inLength;
stream->SetOffset(inOffset);
}
void IDataSubStream::ReadBuf(void * buf, UInt32 inLength)
{
ASSERT_STR(inLength <= GetRemain(), "IDataSubStream::ReadBuf: hit eof");
if(stream->GetOffset() != subBase + streamOffset)
stream->SetOffset(subBase + streamOffset);
stream->ReadBuf(buf, inLength);
streamOffset += inLength;
}
void IDataSubStream::WriteBuf(const void * buf, UInt32 inLength)
{
if(stream->GetOffset() != subBase + streamOffset)
stream->SetOffset(subBase + streamOffset);
stream->WriteBuf(buf, inLength);
streamOffset += inLength;
if(streamLength < streamOffset)
streamLength = streamOffset;
}
void IDataSubStream::SetOffset(SInt64 inOffset)
{
stream->SetOffset(subBase + inOffset);
streamOffset = inOffset;
}

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#pragma once
#include "common/IErrors.h"
/**
* An arbitrary data stream
*/
class IDataStream
{
public:
IDataStream();
virtual ~IDataStream();
// read
virtual UInt8 Read8(void);
virtual UInt16 Read16(void);
virtual UInt32 Read32(void);
virtual UInt64 Read64(void);
virtual float ReadFloat(void);
virtual UInt32 ReadString(char * buf, UInt32 bufLength, char altTerminator = 0, char altTerminator2 = 0);
virtual void ReadBuf(void * buf, UInt32 inLength) = 0;
// peek
virtual UInt8 Peek8(void);
virtual UInt16 Peek16(void);
virtual UInt32 Peek32(void);
virtual UInt64 Peek64(void);
virtual float PeekFloat(void);
virtual void PeekBuf(void * buf, UInt32 inLength);
virtual void Skip(SInt64 inBytes);
// write
virtual void Write8(UInt8 inData);
virtual void Write16(UInt16 inData);
virtual void Write32(UInt32 inData);
virtual void Write64(UInt64 inData);
virtual void WriteFloat(float inData);
virtual void WriteString(const char * buf);
virtual void WriteBuf(const void * buf, UInt32 inLength) = 0;
SInt64 GetLength(void);
SInt64 GetRemain(void);
SInt64 GetOffset(void);
bool HitEOF(void);
virtual void SetOffset(SInt64 inOffset);
void Rewind(void) { SetOffset(0); }
void SwapBytes(bool inSwapBytes);
virtual SInt64 GetParentOffset(void) { return GetOffset(); }
virtual IDataStream * GetParent(void) { return NULL; }
IDataStream * GetRootParent(void);
static void CopyStreams(IDataStream * out, IDataStream * in, UInt64 bufferSize = 1024 * 1024, UInt8 * buf = NULL);
static void CopySubStreams(IDataStream * out, IDataStream * in, UInt64 remain, UInt64 bufferSize = 1024 * 1024, UInt8 * buf = NULL);
protected:
SInt64 streamLength;
SInt64 streamOffset;
bool swapBytes;
};
/**
* A utility class to automatically save and restore the current position of an IDataStream
*/
class IDataStream_PositionSaver
{
public:
IDataStream_PositionSaver(IDataStream * tgt);
~IDataStream_PositionSaver();
private:
IDataStream * stream;
SInt64 offset;
};
class IDataSubStream : public IDataStream
{
public:
IDataSubStream();
IDataSubStream(IDataStream * inStream, SInt64 inOffset, SInt64 inLength);
~IDataSubStream();
void Attach(IDataStream * inStream, SInt64 inOffset, SInt64 inLength);
void ReadBuf(void * buf, UInt32 inLength);
void WriteBuf(const void * buf, UInt32 inLength);
void SetOffset(SInt64 inOffset);
virtual SInt64 GetParentOffset(void) { return stream->GetOffset(); }
virtual IDataStream * GetParent(void) { return stream; }
SInt64 GetSubBase(void) { return subBase; }
private:
IDataStream * stream;
SInt64 subBase;
};

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#include "IDatabase.h"

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#pragma once
#include <map>
#include "common/IDataStream.h"
#include "common/IFilestream.h"
template <class DataType>
class IDatabase
{
public:
typedef std::map <UInt64, DataType> DataMapType;
typedef typename DataMapType::iterator DataMapIterator;
static const UInt64 kGUIDMask = 0x0FFFFFFFFFFFFFFF;
IDatabase() { newKeyHint = 1; }
virtual ~IDatabase() { }
DataType * Get(UInt64 key)
{
key &= kGUIDMask;
if(!key)
return NULL;
DataMapType::iterator iter = theDataMap.find(key);
return (iter == theDataMap.end()) ? NULL : &((*iter).second);
}
DataType * Alloc(UInt64 key)
{
key &= kGUIDMask;
if(!key)
return NULL;
DataMapType::iterator iter = theDataMap.find(key);
return (iter == theDataMap.end()) ? &theDataMap[key] : NULL;
}
DataType * Alloc(UInt64 * key)
{
UInt64 newKey = newKeyHint;
do
{
if(!newKey)
newKey++;
DataMapType::iterator iter = theDataMap.find(newKey);
// is 'newKey' unused?
if(iter == theDataMap.end())
{
*key = newKey;
newKeyHint = (newKey + 1) & kGUIDMask;
return &theDataMap[newKey];
}
else
{
++iter;
if(iter == theDataMap.end())
{
newKey = 1;
}
else
{
UInt64 nextKey = (newKey + 1) & kGUIDMask;
if(iter->first != nextKey)
{
*key = nextKey;
newKeyHint = (nextKey + 1) & kGUIDMask;
return &theDataMap[nextKey];
}
}
}
}
while(1);
*key = 0;
return NULL;
}
void Delete(UInt64 key)
{
if(key)
{
key &= kGUIDMask;
theDataMap.erase(key);
newKeyHint = key;
}
}
void Save(IDataStream * stream);
void Load(IDataStream * stream);
bool SaveToFile(char * name);
bool LoadFromFile(char * name);
DataMapType & GetData(void) { return theDataMap; }
DataMapIterator Begin(void) { return theDataMap.begin(); }
DataMapIterator End(void) { return theDataMap.end(); }
UInt32 Length(void) { return theDataMap.size(); }
private:
DataMapType theDataMap;
UInt64 newKeyHint;
};
#include "common/IDatabase.inc"

BIN
source/fs.dll/common/IDatabase.inc (Stored with Git LFS)

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#include "common/IDebugLog.h"
#include <share.h>
#include "common/IFileStream.h"
#include <shlobj.h>
std::FILE * IDebugLog::logFile = NULL;
char IDebugLog::sourceBuf[16] = { 0 };
char IDebugLog::headerText[16] = { 0 };
char IDebugLog::formatBuf[8192] = { 0 };
int IDebugLog::indentLevel = 0;
int IDebugLog::rightMargin = 0;
int IDebugLog::cursorPos = 0;
int IDebugLog::inBlock = 0;
bool IDebugLog::autoFlush = true;
IDebugLog::LogLevel IDebugLog::logLevel = IDebugLog::kLevel_DebugMessage;
IDebugLog::LogLevel IDebugLog::printLevel = IDebugLog::kLevel_Message;
IDebugLog::IDebugLog()
{
//
}
IDebugLog::IDebugLog(const char * name)
{
Open(name);
}
IDebugLog::~IDebugLog()
{
if(logFile)
fclose(logFile);
}
void IDebugLog::Open(const char * path)
{
logFile = _fsopen(path, "w", _SH_DENYWR);
if(!logFile)
{
UInt32 id = 0;
char name[1024];
do
{
sprintf_s(name, sizeof(name), "%s%d", path, id);
id++;
logFile = NULL;
logFile = _fsopen(name, "w", _SH_DENYWR);
}
while(!logFile && (id < 5));
}
}
void IDebugLog::OpenRelative(int folderID, const char * relPath)
{
char path[MAX_PATH];
HRESULT err = SHGetFolderPath(NULL, folderID | CSIDL_FLAG_CREATE, NULL, SHGFP_TYPE_CURRENT, path);
if(!SUCCEEDED(err))
{
_FATALERROR("SHGetFolderPath %08X failed (result = %08X lasterr = %08X)", folderID, err, GetLastError());
}
ASSERT_CODE(SUCCEEDED(err), err);
strcat_s(path, sizeof(path), relPath);
IFileStream::MakeAllDirs(path);
Open(path);
}
/**
* Output a non-formatted message to the log file
*
* @param message the message
* @param source the source of the message, or NULL to use the previous source
*/
void IDebugLog::Message(const char * message, const char * source, bool newLine)
{
if(source)
SetSource(source);
if(inBlock)
{
SeekCursor(RoundToTab((indentLevel * 4) + strlen(headerText)));
}
else
{
SeekCursor(indentLevel * 4);
PrintText(headerText);
}
PrintText(message);
if(newLine)
NewLine();
}
/**
* Output a formatted message to the log file
*
* @note It is impossible to set the source of a formatted message.
* The previous source will be used.
*/
void IDebugLog::FormattedMessage(const char * fmt, ...)
{
va_list argList;
va_start(argList, fmt);
vsprintf_s(formatBuf, sizeof(formatBuf), fmt, argList);
Message(formatBuf);
va_end(argList);
}
/**
* Output a formatted message to the log file
*
* @note It is impossible to set the source of a formatted message.
* The previous source will be used.
*/
void IDebugLog::FormattedMessage(const char * fmt, va_list args)
{
vsprintf_s(formatBuf, sizeof(formatBuf), fmt, args);
Message(formatBuf);
}
void IDebugLog::Log(LogLevel level, const char * fmt, va_list args)
{
bool log = (level <= logLevel);
bool print = (level <= printLevel);
if(log || print)
vsprintf_s(formatBuf, sizeof(formatBuf), fmt, args);
if(log)
Message(formatBuf);
if(print)
printf("%s\n", formatBuf);
}
void IDebugLog::LogNNL(LogLevel level, const char * fmt, va_list args)
{
bool log = (level <= logLevel);
bool print = (level <= printLevel);
if(log || print)
vsprintf_s(formatBuf, sizeof(formatBuf), fmt, args);
if(log)
Message(formatBuf, NULL, false);
if(print)
printf("%s", formatBuf);
}
/**
* Set the current message source
*/
void IDebugLog::SetSource(const char * source)
{
strcpy_s(sourceBuf, sizeof(sourceBuf), source);
strcpy_s(headerText, sizeof(headerText), "[ ]\t");
char * tgt = headerText + 1;
char * src = sourceBuf;
for(int i = 0; (i < 8) && *src; i++, tgt++, src++)
*tgt = *src;
}
/**
* Clear the current message source
*/
void IDebugLog::ClearSource(void)
{
sourceBuf[0] = 0;
}
/**
* Increase the indentation level
*/
void IDebugLog::Indent(void)
{
indentLevel++;
}
/**
* Decrease the indentation level
*/
void IDebugLog::Outdent(void)
{
if(indentLevel)
indentLevel--;
}
/**
* Enter a logical block
*/
void IDebugLog::OpenBlock(void)
{
SeekCursor(indentLevel * 4);
PrintText(headerText);
inBlock = 1;
}
/**
* Close a logical block
*/
void IDebugLog::CloseBlock(void)
{
inBlock = 0;
}
/**
* Enable/disable autoflush
*
* @param inAutoFlush autoflush state
*/
void IDebugLog::SetAutoFlush(bool inAutoFlush)
{
autoFlush = inAutoFlush;
}
/**
* Print spaces to the log
*
* If possible, tabs are used instead of spaces.
*/
void IDebugLog::PrintSpaces(int numSpaces)
{
int originalNumSpaces = numSpaces;
if(logFile)
{
while(numSpaces > 0)
{
if(numSpaces >= TabSize())
{
numSpaces -= TabSize();
fputc('\t', logFile);
}
else
{
numSpaces--;
fputc(' ', logFile);
}
}
}
cursorPos += originalNumSpaces;
}
/**
* Prints raw text to the log file
*/
void IDebugLog::PrintText(const char * buf)
{
if(logFile)
{
fputs(buf, logFile);
if(autoFlush)
fflush(logFile);
}
const char * traverse = buf;
char data;
while(data = *traverse++)
{
if(data == '\t')
cursorPos += TabSize();
else
cursorPos++;
}
}
/**
* Moves to the next line of the log file
*/
void IDebugLog::NewLine(void)
{
if(logFile)
{
fputc('\n', logFile);
if(autoFlush)
fflush(logFile);
}
cursorPos = 0;
}
/**
* Prints spaces to align the cursor to the requested position
*
* @note The cursor move will not be performed if the request would move the cursor
* backwards.
*/
void IDebugLog::SeekCursor(int position)
{
if(position > cursorPos)
PrintSpaces(position - cursorPos);
}
/**
* Returns the number of spaces a tab would occupy at the current cursor position
*/
int IDebugLog::TabSize(void)
{
return ((~cursorPos) & 3) + 1;
}
/**
* Rounds a number of spaces to the nearest tab
*/
int IDebugLog::RoundToTab(int spaces)
{
return (spaces + 3) & ~3;
}

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@ -1,133 +0,0 @@
#pragma once
#include <cstdarg>
/**
* A simple debug log file
*
* This class supports prefix blocks describing the source of the log event.
* It also allows logical blocks and outlining.\n
*/
class IDebugLog
{
public:
IDebugLog();
IDebugLog(const char * name);
~IDebugLog();
static void Open(const char * path);
static void OpenRelative(int folderID, const char * relPath);
static void Message(const char * message, const char * source = NULL, bool newLine = true);
static void FormattedMessage(const char * fmt, ...);
static void FormattedMessage(const char * fmt, va_list args);
enum LogLevel
{
kLevel_FatalError = 0,
kLevel_Error,
kLevel_Warning,
kLevel_Message,
kLevel_VerboseMessage,
kLevel_DebugMessage
};
static void Log(LogLevel level, const char * fmt, va_list args);
static void LogNNL(LogLevel level, const char * fmt, va_list args); // No new line
static void SetSource(const char * source);
static void ClearSource(void);
static void Indent(void);
static void Outdent(void);
static void OpenBlock(void);
static void CloseBlock(void);
static void SetAutoFlush(bool inAutoFlush);
static void SetLogLevel(LogLevel in) { logLevel = in; }
static void SetPrintLevel(LogLevel in) { printLevel = in; }
private:
static void PrintSpaces(int numSpaces);
static void PrintText(const char * buf);
static void NewLine(void);
static void SeekCursor(int position);
static int TabSize(void);
static int RoundToTab(int spaces);
static FILE * logFile; //!< the output file
static char sourceBuf[16]; //!< name of current source, used in prefix
static char headerText[16]; //!< current text to use as line prefix
static char formatBuf[8192]; //!< temp buffer used for formatted messages
static int indentLevel; //!< the current indentation level (in tabs)
static int rightMargin; //!< the column at which text should be wrapped
static int cursorPos; //!< current cursor position
static int inBlock; //!< are we in a block?
static bool autoFlush; //!< automatically flush the file after writing
static LogLevel logLevel; //!< least important log level to write
static LogLevel printLevel; //!< least important log level to print
};
extern IDebugLog gLog;
inline void _FATALERROR(const char * fmt, ...)
{
va_list args;
va_start(args, fmt);
gLog.Log(IDebugLog::kLevel_FatalError, fmt, args);
va_end(args);
}
inline void _ERROR(const char * fmt, ...)
{
va_list args;
va_start(args, fmt);
gLog.Log(IDebugLog::kLevel_Error, fmt, args);
va_end(args);
}
inline void _WARNING(const char * fmt, ...)
{
va_list args;
va_start(args, fmt);
gLog.Log(IDebugLog::kLevel_Warning, fmt, args);
va_end(args);
}
inline void _MESSAGE(const char * fmt, ...)
{
va_list args;
va_start(args, fmt);
gLog.Log(IDebugLog::kLevel_Message, fmt, args);
va_end(args);
}
inline void _VMESSAGE(const char * fmt, ...)
{
va_list args;
va_start(args, fmt);
gLog.Log(IDebugLog::kLevel_VerboseMessage, fmt, args);
va_end(args);
}
inline void _DMESSAGE(const char * fmt, ...)
{
va_list args;
va_start(args, fmt);
gLog.Log(IDebugLog::kLevel_DebugMessage, fmt, args);
va_end(args);
}

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@ -1,45 +0,0 @@
#include "IDirectoryIterator.h"
#include <string>
IDirectoryIterator::IDirectoryIterator(const char * path, const char * match)
:m_searchHandle(INVALID_HANDLE_VALUE), m_done(false)
{
if(!match) match = "*";
strcpy_s(m_path, sizeof(m_path), path);
char wildcardPath[MAX_PATH];
sprintf_s(wildcardPath, sizeof(wildcardPath), "%s\\%s", path, match);
m_searchHandle = FindFirstFile(wildcardPath, &m_result);
if(m_searchHandle == INVALID_HANDLE_VALUE)
m_done = true;
}
IDirectoryIterator::~IDirectoryIterator()
{
if(m_searchHandle != INVALID_HANDLE_VALUE)
FindClose(m_searchHandle);
}
void IDirectoryIterator::GetFullPath(char * out, UInt32 outLen)
{
sprintf_s(out, outLen, "%s\\%s", m_path, m_result.cFileName);
}
std::string IDirectoryIterator::GetFullPath(void)
{
return std::string(m_path) + "\\" + std::string(m_result.cFileName);
}
void IDirectoryIterator::Next(void)
{
BOOL result = FindNextFile(m_searchHandle, &m_result);
if(!result)
m_done = true;
}
bool IDirectoryIterator::Done(void)
{
return m_done;
}

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@ -1,24 +0,0 @@
#pragma once
class IDirectoryIterator
{
public:
IDirectoryIterator(const char * path, const char * match = NULL);
virtual ~IDirectoryIterator();
WIN32_FIND_DATA * Get(void) { return &m_result; }
void GetFullPath(char * out, UInt32 outLen);
std::string GetFullPath(void);
void Next(void);
bool Done(void);
private:
IDirectoryIterator(); // undefined, disallow
HANDLE m_searchHandle;
WIN32_FIND_DATA m_result;
bool m_done;
char m_path[MAX_PATH];
};

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@ -1,38 +0,0 @@
#include "IDynamicCreate.h"
#if ENABLE_IDYNAMICCREATE
IClassRegistry _gClassRegistry;
IClassRegistry::IClassRegistry()
{
//
}
IClassRegistry::~IClassRegistry()
{
//
}
void IClassRegistry::RegisterClassInfo(UInt32 id, IDynamicType * typeInfo)
{
theClassRegistry[id] = typeInfo;
}
IDynamicType * IClassRegistry::LookupClassInfo(UInt32 id)
{
ClassRegistryType::iterator iter = theClassRegistry.find(id);
return (iter == theClassRegistry.end()) ? NULL : (*iter).second;
}
IDynamicType * IClassRegistry::LookupClassInfo(char * name)
{
for(ClassRegistryType::iterator iter = theClassRegistry.begin(); iter != theClassRegistry.end(); iter++)
if(!strcmp((*iter).second->GetName(), name))
return (*iter).second;
return NULL;
}
#endif

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@ -1,118 +0,0 @@
#pragma once
#include <map>
#include "common/IDataStream.h"
#include "common/IErrors.h"
// this screws with edit-and-continue and we don't use it
#define ENABLE_IDYNAMICCREATE 0
#if ENABLE_IDYNAMICCREATE
//! Get a pointer to the IDynamicType for a class.
//! @note This is not a function; the parameter must be constant.
#define GetDynType(name) (&(##name##::__DYN_DynamicType))
//! Declare the members used for dynamic class creation
#define DYNAMIC_DECLARE(name) \
public: \
class __DYN_##name##_DynamicType : public IDynamicType \
{ \
public: \
__DYN_##name##_DynamicType() { } \
~__DYN_##name##_DynamicType() { } \
\
virtual IDynamic * Create(void) { return new name; } \
virtual char * GetName(void) { return #name; } \
virtual IDynamic * Instantiate(IDataStream * stream); \
}; \
\
static __DYN_##name##_DynamicType __DYN_DynamicType; \
virtual IDynamicType * __DYN_GetDynamicType(void) { return &__DYN_DynamicType; } \
\
friend __DYN_##name##_DynamicType;
//! Define the members used for dynamic class creation
#define DYNAMIC_DEFINE(name) name##::__DYN_##name##_DynamicType name##::__DYN_DynamicType;
//! Define a dynamic instantiation handler
#define DYNAMIC_INSTANTIATE_HANDLER(name) IDynamic * name##::__DYN_##name##_DynamicType::Instantiate(IDataStream * stream) { name * object = new name;
#define END_DYNAMIC_INSTANTIATE_HANDLER return object; }
//! Specifies that a dynamic class should not be instantiated automatically
#define NO_DYNAMIC_INSTANTIATE_HANDLER(name) DYNAMIC_INSTANTIATE_HANDLER(name) { HALT("attempted to instantiate " #name); } END_DYNAMIC_INSTANTIATE_HANDLER
//! Casts
#define CAST(ptr, type) _DynamicCast <type>(ptr);
class IDynamicType;
/**
* Pure virtual base class allowing dynamic creation of objects
*
* To allow dynamic creation of a class, publicly inherit IDynamic, add the
* macro DYNAMIC_DECLARE(classname) first in the class declaration, and add
* the macro DYNAMIC_DEFINE(classname) somewhere in the class definition file.
*/
class IDynamic
{
public:
IDynamic() { }
virtual ~IDynamic() { }
virtual IDynamicType * __DYN_GetDynamicType(void) = 0;
};
/**
* Pure virtual base class allowing class instantiation and information retrieval
*/
class IDynamicType
{
public:
IDynamicType() { }
virtual ~IDynamicType() { }
virtual IDynamic * Create(void) = 0;
virtual char * GetName(void) = 0;
virtual IDynamic * Instantiate(IDataStream * stream) = 0;
};
//!
template <typename T>
T * _DynamicCast(IDynamic * ptr)
{
if(ptr && (&T::__DYN_DynamicType == ptr->__DYN_GetDynamicType()))
return static_cast<T *>(ptr);
return NULL;
}
/**
* Registry of dynamic classes
*/
class IClassRegistry
{
public:
IClassRegistry();
~IClassRegistry();
static void RegisterClassInfo(UInt32 id, IDynamicType * typeInfo);
static IDynamicType * LookupClassInfo(UInt32 id);
static IDynamicType * LookupClassInfo(char * name);
static IDynamic * Create(UInt32 id) { IDynamicType * info = LookupClassInfo(id); return info ? info->Create() : NULL; }
static IDynamic * Create(char * name) { IDynamicType * info = LookupClassInfo(name); return info ? info->Create() : NULL; }
static IDynamic * Instantiate(UInt32 id, IDataStream * stream) { IDynamicType * info = LookupClassInfo(id); return info ? info->Instantiate(stream) : NULL; }
static IDynamic * Instantiate(char * name, IDataStream * stream) { IDynamicType * info = LookupClassInfo(name); return info ? info->Instantiate(stream) : NULL; }
static char * GetName(UInt32 id) { IDynamicType * info = LookupClassInfo(id); return info ? info->GetName() : NULL; }
private:
typedef std::map <UInt32, IDynamicType *> ClassRegistryType;
static ClassRegistryType theClassRegistry;
};
#endif

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@ -1,59 +0,0 @@
#include "common/IErrors.h"
#include "common/IDebugLog.h"
#include <cstdlib>
__declspec(noreturn) static void IErrors_Halt(void)
{
// crash
*((int *)0) = 0xDEADBEEF;
}
/**
* Report a failed assertion and exit the program
*
* @param file the file where the error occured
* @param line the line number where the error occured
* @param desc an error message
*/
void _AssertionFailed(const char * file, unsigned long line, const char * desc)
{
_FATALERROR("Assertion failed in %s (%d): %s", file, line, desc);
IErrors_Halt();
}
/**
* Report a failed assertion and exit the program
*
* @param file the file where the error occured
* @param line the line number where the error occured
* @param desc an error message
* @param code the error code
*/
void _AssertionFailed_ErrCode(const char * file, unsigned long line, const char * desc, unsigned long long code)
{
if(code & 0xFFFFFFFF00000000)
_FATALERROR("Assertion failed in %s (%d): %s (code = %16I64X (%I64d))", file, line, desc, code, code);
else
{
UInt32 code32 = code;
_FATALERROR("Assertion failed in %s (%d): %s (code = %08X (%d))", file, line, desc, code32, code32);
}
IErrors_Halt();
}
/**
* Report a failed assertion and exit the program
*
* @param file the file where the error occured
* @param line the line number where the error occured
* @param desc an error message
* @param code the error code
*/
void _AssertionFailed_ErrCode(const char * file, unsigned long line, const char * desc, const char * code)
{
_FATALERROR("Assertion failed in %s (%d): %s (code = %s)", file, line, desc, code);
IErrors_Halt();
}

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@ -1,32 +0,0 @@
#pragma once
void _AssertionFailed(const char * file, unsigned long line, const char * desc);
void _AssertionFailed_ErrCode(const char * file, unsigned long line, const char * desc, unsigned long long code);
void _AssertionFailed_ErrCode(const char * file, unsigned long line, const char * desc, const char * code);
//! Exit the program if the condition is not true
#define ASSERT(a) do { if(!(a)) _AssertionFailed(__FILE__, __LINE__, #a); } while(0)
//! Exit the program if the condition is not true, with an error message
#define ASSERT_STR(a, b) do { if(!(a)) _AssertionFailed(__FILE__, __LINE__, b); } while(0)
//! Exit the program if the condition is not true, reporting an error code
#define ASSERT_CODE(a, b) do { if(!(a)) _AssertionFailed_ErrCode(__FILE__, __LINE__, #a, b); } while(0)
//! Exit the program if the condition is not true, reporting an error code and message
#define ASSERT_STR_CODE(a, b, c) do { if(!(a)) _AssertionFailed_ErrCode(__FILE__, __LINE__, b, c); } while(0)
//! Exit the program with an error message
#define HALT(a) do { _AssertionFailed(__FILE__, __LINE__, a); } while(0)
//! Exit the program with and error code and message
#define HALT_CODE(a, b) do { _AssertionFailed_ErrCode(__FILE__, __LINE__, a, b); } while(0)
// based on the boost implementation of static asserts
template <bool x> struct StaticAssertFailure;
template <> struct StaticAssertFailure <true> { enum { a = 1 }; };
template <int x> struct static_assert_test { };
#define __MACRO_JOIN__(a, b) __MACRO_JOIN_2__(a, b)
#define __MACRO_JOIN_2__(a, b) __MACRO_JOIN_3__(a, b)
#define __MACRO_JOIN_3__(a, b) a##b
#define __PREPRO_TOKEN_STR2__(a) #a
#define __PREPRO_TOKEN_STR__(a) __PREPRO_TOKEN_STR2__(a)
#define __LOC__ __FILE__ "("__PREPRO_TOKEN_STR__(__LINE__)") : "
#define STATIC_ASSERT(a) typedef static_assert_test <sizeof(StaticAssertFailure<(bool)(a)>)> __MACRO_JOIN__(static_assert_typedef_, __COUNTER__)

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@ -1,48 +0,0 @@
#include "IEvent.h"
IEvent::IEvent()
{
theEvent = CreateEvent(NULL, true, true, NULL);
ASSERT(theEvent);
blockCount.Set(0);
}
IEvent::~IEvent()
{
CloseHandle(theEvent);
}
bool IEvent::Block(void)
{
if(blockCount.Increment() == 1)
return (ResetEvent(theEvent) != 0);
else
return true;
}
bool IEvent::UnBlock(void)
{
if(blockCount.Decrement() == 0)
return (SetEvent(theEvent) != 0);
else
return true;
}
bool IEvent::Wait(UInt32 timeout)
{
switch(WaitForSingleObject(theEvent, timeout))
{
case WAIT_ABANDONED:
HALT("IEvent::Wait: got abandoned event");
return false;
case WAIT_OBJECT_0:
return true;
default:
case WAIT_TIMEOUT:
gLog.FormattedMessage("IEvent::Wait: timeout");
return false;
}
}

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@ -1,22 +0,0 @@
#pragma once
#include "common/IInterlockedLong.h"
class IEvent
{
public:
static const UInt32 kDefaultTimeout = 1000 * 10;
IEvent();
~IEvent();
bool Block(void);
bool UnBlock(void);
bool Wait(UInt32 timeout = kDefaultTimeout);
bool IsBlocked(void) { return blockCount.Get() > 0; }
private:
HANDLE theEvent;
IInterlockedLong blockCount;
};

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@ -1,85 +0,0 @@
#include "IFIFO.h"
IFIFO::IFIFO(UInt32 length)
{
fifoBuf = new UInt8[length];
fifoBufSize = length;
fifoBase = 0;
fifoDataLength = 0;
}
IFIFO::~IFIFO()
{
delete fifoBuf;
}
bool IFIFO::Push(UInt8 * buf, UInt32 length)
{
// would that overflow the buffer?
if(length > GetBufferRemain())
return false;
UInt32 writeOffset = GetWriteOffset();
// will this cross the end of the buffer?
if(writeOffset + length > fifoBufSize)
{
UInt32 segmentLength = fifoBufSize - writeOffset;
std::memcpy(&fifoBuf[writeOffset], buf, segmentLength);
std::memcpy(fifoBuf, &buf[segmentLength], length - segmentLength);
}
else
{
std::memcpy(&fifoBuf[writeOffset], buf, length);
}
// update pointers
fifoDataLength += length;
return true;
}
bool IFIFO::Pop(UInt8 * buf, UInt32 length)
{
bool result = Peek(buf, length);
// update pointers if we were successful
if(result)
{
fifoDataLength -= length;
fifoBase = ToRawOffset(fifoBase + length);
}
return result;
}
bool IFIFO::Peek(UInt8 * buf, UInt32 length)
{
// would that underflow the buffer?
if(length > fifoDataLength)
return false;
// will this cross the end of the buffer?
if(fifoBase + length > fifoBufSize)
{
UInt32 segmentLength = fifoBufSize - fifoBase;
std::memcpy(buf, &fifoBuf[fifoBase], segmentLength);
std::memcpy(&buf[segmentLength], fifoBuf, length - segmentLength);
}
else
{
std::memcpy(buf, &fifoBuf[fifoBase], length);
}
return true;
}
void IFIFO::Clear(void)
{
fifoDataLength = 0;
// this isn't needed, but staying away from the buffer end is always good
fifoBase = 0;
}

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@ -1,27 +0,0 @@
#pragma once
class IFIFO
{
public:
IFIFO(UInt32 length = 0);
virtual ~IFIFO();
virtual bool Push(UInt8 * buf, UInt32 length);
virtual bool Pop(UInt8 * buf, UInt32 length);
virtual bool Peek(UInt8 * buf, UInt32 length);
virtual void Clear(void);
UInt32 GetBufferSize(void) { return fifoBufSize; }
UInt32 GetBufferRemain(void) { return fifoBufSize - fifoDataLength; }
UInt32 GetDataLength(void) { return fifoDataLength; }
private:
UInt32 ToRawOffset(UInt32 in) { return in % fifoBufSize; }
UInt32 ToDataOffset(UInt32 in) { return ToRawOffset(fifoBase + in); }
UInt32 GetWriteOffset(void) { return ToDataOffset(fifoDataLength); }
UInt8 * fifoBuf;
UInt32 fifoBufSize; // size of the buffer (in bytes)
UInt32 fifoBase; // pointer to the beginning of the data block
UInt32 fifoDataLength; // size of the data block
};

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@ -1,240 +0,0 @@
#include "IFileStream.h"
#include "IDebugLog.h"
#include "IErrors.h"
#include <direct.h>
IFileStream::IFileStream()
:theFile(INVALID_HANDLE_VALUE)
{
}
IFileStream::IFileStream(const char * name)
:theFile(INVALID_HANDLE_VALUE)
{
Open(name);
}
IFileStream::~IFileStream()
{
Close();
}
/**
* Opens a file for reading and attaches it to the stream
*/
bool IFileStream::Open(const char * name)
{
Close();
theFile = CreateFile(name, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if(theFile != INVALID_HANDLE_VALUE)
{
LARGE_INTEGER temp;
GetFileSizeEx(theFile, &temp);
streamLength = temp.QuadPart;
streamOffset = 0;
}
return theFile != INVALID_HANDLE_VALUE;
}
static UINT_PTR CALLBACK BrowseEventProc(HWND window, UINT msg, WPARAM wParam, LPARAM lParam)
{
return 0;
}
bool IFileStream::BrowseOpen(void)
{
bool result = false;
OPENFILENAME info;
char path[4096];
path[0] = 0;
info.lStructSize = sizeof(info);
info.hwndOwner = NULL;
info.hInstance = NULL;
info.lpstrFilter = NULL;
info.lpstrCustomFilter = NULL;
info.nMaxCustFilter = 0;
info.nFilterIndex = 0;
info.lpstrFile = path;
info.nMaxFile = sizeof(path);
info.lpstrFileTitle = NULL;
info.nMaxFileTitle = 0;
info.lpstrInitialDir = NULL;
info.lpstrTitle = NULL;
info.Flags = OFN_EXPLORER | OFN_ENABLESIZING | OFN_FILEMUSTEXIST | OFN_ENABLEHOOK | OFN_NOCHANGEDIR;
info.lpstrDefExt = NULL;
info.lCustData = NULL;
info.lpfnHook = BrowseEventProc;
info.lpTemplateName = NULL;
// info.pvReserved = NULL;
// info.dwReserved = NULL;
// info.FlagsEx = 0;
if(GetOpenFileName(&info))
{
result = Open(path);
}
return result;
}
/**
* Creates a new file for writing, overwriting any previously-existing files,
* and attaches it to the stream
*/
bool IFileStream::Create(const char * name)
{
Close();
theFile = CreateFile(name, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if(theFile != INVALID_HANDLE_VALUE)
{
streamLength = 0;
streamOffset = 0;
}
return theFile != INVALID_HANDLE_VALUE;
}
bool IFileStream::BrowseCreate(const char * defaultName, const char * defaultPath, const char * title)
{
bool result = false;
OPENFILENAME info;
char path[4096];
if(defaultName)
strcpy_s(path, sizeof(path), defaultName);
info.lStructSize = sizeof(info);
info.hwndOwner = NULL;
info.hInstance = NULL;
info.lpstrFilter = NULL;
info.lpstrCustomFilter = NULL;
info.nMaxCustFilter = 0;
info.nFilterIndex = 0;
info.lpstrFile = path;
info.nMaxFile = sizeof(path);
info.lpstrFileTitle = NULL;
info.nMaxFileTitle = 0;
info.lpstrInitialDir = defaultPath;
info.lpstrTitle = title;
info.Flags = OFN_EXPLORER | OFN_ENABLESIZING | OFN_ENABLEHOOK |
OFN_NOCHANGEDIR | OFN_OVERWRITEPROMPT | OFN_PATHMUSTEXIST;
info.lpstrDefExt = NULL;
info.lCustData = NULL;
info.lpfnHook = BrowseEventProc;
info.lpTemplateName = NULL;
// info.pvReserved = NULL;
// info.dwReserved = NULL;
// info.FlagsEx = 0;
if(GetSaveFileName(&info))
{
result = Create(path);
}
return result;
}
/**
* Closes the current file
*/
void IFileStream::Close(void)
{
if(theFile)
{
CloseHandle(theFile);
theFile = INVALID_HANDLE_VALUE;
}
}
void IFileStream::ReadBuf(void * buf, UInt32 inLength)
{
UInt32 bytesRead;
ReadFile(theFile, buf, inLength, &bytesRead, NULL);
streamOffset += bytesRead;
}
void IFileStream::WriteBuf(const void * buf, UInt32 inLength)
{
UInt32 bytesWritten;
// check for file expansion
if(streamOffset > streamLength)
SetEndOfFile(theFile);
WriteFile(theFile, buf, inLength, &bytesWritten, NULL);
streamOffset += bytesWritten;
if(streamLength < streamOffset)
streamLength = streamOffset;
}
void IFileStream::SetOffset(SInt64 inOffset)
{
LARGE_INTEGER temp;
temp.QuadPart = inOffset;
SetFilePointerEx(theFile, temp, NULL, FILE_BEGIN);
streamOffset = inOffset;
}
void IFileStream::SetLength(UInt64 length)
{
SetOffset(length);
SetEndOfFile(theFile);
streamLength = length;
}
// ### TODO: get rid of buf
void IFileStream::MakeAllDirs(const char * path)
{
char buf[1024];
char * traverse = buf;
while(1)
{
char data = *path++;
if(!data)
break;
if((data == '\\') || (data == '/'))
{
*traverse = 0;
_mkdir(buf);
}
*traverse++ = data;
}
}
char * IFileStream::ExtractFileName(char * path)
{
char * traverse = path;
char * lastSlash = NULL;
while(1)
{
char data = *traverse++;
if((data == '\\') || (data == '/'))
lastSlash = traverse;
if(!data)
break;
}
return lastSlash;
}

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@ -1,37 +0,0 @@
#pragma once
#include "common/IDataStream.h"
/**
* An input file stream
*/
class IFileStream : public IDataStream
{
public:
IFileStream();
IFileStream(const char * name);
~IFileStream();
bool Open(const char * name);
bool BrowseOpen(void);
bool Create(const char * name);
bool BrowseCreate(const char * defaultName = NULL, const char * defaultPath = NULL, const char * title = NULL);
void Close(void);
HANDLE GetHandle(void) { return theFile; }
virtual void ReadBuf(void * buf, UInt32 inLength);
virtual void WriteBuf(const void * buf, UInt32 inLength);
virtual void SetOffset(SInt64 inOffset);
// can truncate. implicitly seeks to the end of the file
void SetLength(UInt64 length);
static void MakeAllDirs(const char * path);
static char * ExtractFileName(char * path);
protected:
HANDLE theFile;
};

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#include "IInterlockedLong.h"
// all functions are inlined

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@ -1,19 +0,0 @@
#pragma once
struct IInterlockedLong
{
public:
long Increment(void) { return InterlockedIncrement(&value); }
long Decrement(void) { return InterlockedDecrement(&value); }
long Get(void) { return value; }
long Set(long in) { return InterlockedExchange(&value, in); }
long TrySetIf(long newValue, long expectedOldValue)
{ return InterlockedCompareExchange(&value, newValue, expectedOldValue); }
// interlock variable semantics
bool Claim(void) { return TrySetIf(1, 0) == 0; }
bool Release(void) { return TrySetIf(0, 1) == 1; }
private:
volatile long value;
};

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#pragma once
// ILink members must be public
template <typename T>
struct ILink
{
static const UInt32 s_offset;
ILink <T> * next;
ILink <T> * prev;
T * GetObj(void) { return (T *)(((uintptr_t)this) - s_offset); }
static ILink <T> * GetLink(T * obj) { return (ILink <T> *)(((uintptr_t)obj) + s_offset); }
void Unlink(void)
{
if(next) next->prev = prev;
if(prev) prev->next = next;
next = prev = NULL;
}
void LinkBefore(T * obj)
{
LinkBefore(GetLink(obj));
}
void LinkAfter(T * obj)
{
LinkAfter(GetLink(obj));
}
void LinkBefore(ILink <T> * link)
{
link->next = this;
link->prev = prev;
if(prev)
{
prev->next = link;
}
prev = link;
}
void LinkAfter(ILink <T> * link)
{
link->next = next;
link->prev = this;
if(next)
{
next->prev = link;
}
next = link;
}
};
template <typename T>
struct ILinkedList
{
ILink <T> begin;
ILink <T> end;
void Reset(void)
{
begin.next = &end;
begin.prev = NULL;
end.next = NULL;
end.prev = &begin;
}
void PushFront(T * obj)
{
ILink <T> * objLink = ILink <T>::GetLink(obj);
objLink->next = begin.next;
objLink->prev = &begin;
if(objLink->next)
{
objLink->next->prev = objLink;
}
begin.next = objLink;
}
};
#define ILINK_INIT(baseType, memberName) template <typename T> const UInt32 ILink <T>::s_offset = offsetof(baseType, memberName)

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#include "IMemPool.h"
void Test_IMemPool(void)
{
IMemPool <UInt32, 3> pool;
_DMESSAGE("main: pool test");
gLog.Indent();
_DMESSAGE("start");
pool.Dump();
UInt32 * data0, * data1, * data2;
data0 = pool.Allocate();
_DMESSAGE("alloc0 = %08X", data0);
pool.Dump();
data1 = pool.Allocate();
_DMESSAGE("alloc1 = %08X", data1);
pool.Dump();
data2 = pool.Allocate();
_DMESSAGE("alloc2 = %08X", data2);
pool.Dump();
_DMESSAGE("free0 %08X", data0);
pool.Free(data0);
pool.Dump();
data0 = pool.Allocate();
_DMESSAGE("alloc0 = %08X", data0);
pool.Dump();
_DMESSAGE("free2 %08X", data2);
pool.Free(data2);
pool.Dump();
_DMESSAGE("done");
pool.Dump();
gLog.Outdent();
}

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#pragma once
#include "common/ICriticalSection.h"
template <typename T, UInt32 size>
class IMemPool
{
public:
IMemPool()
:m_free(NULL), m_alloc(NULL)
{
Reset();
}
~IMemPool() { Clear(); }
void Reset(void)
{
for(UInt32 i = 0; i < size - 1; i++)
{
m_items[i].next = &m_items[i + 1];
}
m_items[size - 1].next = NULL;
m_free = m_items;
m_alloc = NULL;
}
T * Allocate(void)
{
if(m_free)
{
PoolItem * item = m_free;
m_free = m_free->next;
item->next = m_alloc;
m_alloc = item;
T * obj = item->GetObj();
new (obj) T;
return obj;
}
return NULL;
}
void Free(T * obj)
{
PoolItem * item = reinterpret_cast <PoolItem *>(obj);
if(item == m_alloc)
{
m_alloc = item->next;
}
else
{
PoolItem * traverse = m_alloc;
while(traverse->next != item)
traverse = traverse->next;
traverse->next = traverse->next->next;
}
item->next = m_free;
m_free = item;
obj->~T();
}
UInt32 GetSize(void) { return size; }
T * Begin(void)
{
T * result = NULL;
if(m_alloc)
result = m_alloc->GetObj();
return result;
}
T * Next(T * obj)
{
PoolItem * item = reinterpret_cast <PoolItem *>(obj);
PoolItem * next = item->next;
T * result = NULL;
if(next)
result = next->GetObj();
return result;
}
void Dump(void)
{
gLog.Indent();
_DMESSAGE("free:");
gLog.Indent();
for(PoolItem * traverse = m_free; traverse; traverse = traverse->next)
_DMESSAGE("%08X", traverse);
gLog.Outdent();
_DMESSAGE("alloc:");
gLog.Indent();
for(PoolItem * traverse = m_alloc; traverse; traverse = traverse->next)
_DMESSAGE("%08X", traverse);
gLog.Outdent();
gLog.Outdent();
}
bool Full(void)
{
return m_free == NULL;
}
bool Empty(void)
{
return m_alloc == NULL;
}
void Clear(void)
{
while(m_alloc)
Free(m_alloc->GetObj());
}
private:
struct PoolItem
{
UInt8 obj[sizeof(T)];
PoolItem * next;
T * GetObj(void) { return reinterpret_cast <T *>(obj); }
};
PoolItem m_items[size];
PoolItem * m_free;
PoolItem * m_alloc;
};
template <typename T, UInt32 size>
class IBasicMemPool
{
public:
IBasicMemPool()
:m_free(NULL)
{
Reset();
}
~IBasicMemPool() { }
void Reset(void)
{
for(UInt32 i = 0; i < size - 1; i++)
{
m_items[i].next = &m_items[i + 1];
}
m_items[size - 1].next = NULL;
m_free = m_items;
}
T * Allocate(void)
{
if(m_free)
{
PoolItem * item = m_free;
m_free = m_free->next;
T * obj = item->GetObj();
new (obj) T;
return obj;
}
return NULL;
}
void Free(T * obj)
{
obj->~T();
PoolItem * item = reinterpret_cast <PoolItem *>(obj);
item->next = m_free;
m_free = item;
}
UInt32 GetSize(void) { return size; }
bool Full(void)
{
return m_free == NULL;
}
UInt32 GetIdx(T * obj)
{
PoolItem * item = reinterpret_cast <PoolItem *>(obj);
return item - m_items;
}
T * GetByID(UInt32 id)
{
return m_items[id].GetObj();
}
private:
union PoolItem
{
UInt8 obj[sizeof(T)];
PoolItem * next;
T * GetObj(void) { return reinterpret_cast <T *>(obj); }
};
PoolItem m_items[size];
PoolItem * m_free;
};
template <typename T, UInt32 size>
class IThreadSafeBasicMemPool
{
public:
IThreadSafeBasicMemPool()
:m_free(NULL)
{
Reset();
}
~IThreadSafeBasicMemPool() { }
void Reset(void)
{
m_mutex.Enter();
for(UInt32 i = 0; i < size - 1; i++)
{
m_items[i].next = &m_items[i + 1];
}
m_items[size - 1].next = NULL;
m_free = m_items;
m_mutex.Leave();
}
T * Allocate(void)
{
T * result = NULL;
m_mutex.Enter();
if(m_free)
{
PoolItem * item = m_free;
m_free = m_free->next;
m_mutex.Leave();
result = item->GetObj();
new (result) T;
}
else
{
m_mutex.Leave();
}
return result;
}
void Free(T * obj)
{
obj->~T();
PoolItem * item = reinterpret_cast <PoolItem *>(obj);
m_mutex.Enter();
item->next = m_free;
m_free = item;
m_mutex.Leave();
}
UInt32 GetSize(void) { return size; }
bool Full(void)
{
return m_free == NULL;
}
private:
union PoolItem
{
UInt8 obj[sizeof(T)];
PoolItem * next;
T * GetObj(void) { return reinterpret_cast <T *>(obj); }
};
PoolItem m_items[size];
PoolItem * m_free;
ICriticalSection m_mutex;
};
void Test_IMemPool(void);

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@ -1,34 +0,0 @@
#include "IMutex.h"
IMutex::IMutex()
{
theMutex = CreateMutex(NULL, true, NULL);
}
IMutex::~IMutex()
{
CloseHandle(theMutex);
}
bool IMutex::Wait(UInt32 timeout)
{
switch(WaitForSingleObject(theMutex, timeout))
{
case WAIT_ABANDONED:
HALT("IMutex::Wait: got abandoned mutex");
return false;
case WAIT_OBJECT_0:
return true;
default:
case WAIT_TIMEOUT:
gLog.FormattedMessage("IMutex::Wait: timeout");
return false;
}
}
void IMutex::Release(void)
{
ASSERT_STR(ReleaseMutex(theMutex), "IMutex::Release: failed to release mutex");
}

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@ -1,16 +0,0 @@
#pragma once
class IMutex
{
public:
static const UInt32 kDefaultTimeout = 1000 * 10;
IMutex();
~IMutex();
bool Wait(UInt32 timeout = kDefaultTimeout);
void Release(void);
private:
HANDLE theMutex;
};

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#include "IPipeClient.h"
IPipeClient::IPipeClient()
:m_pipe(INVALID_HANDLE_VALUE)
{
//
}
IPipeClient::~IPipeClient()
{
Close();
}
bool IPipeClient::Open(const char * name)
{
Close();
m_pipe = CreateFile(
name,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
OPEN_EXISTING,
0,
NULL);
return m_pipe != INVALID_HANDLE_VALUE;
}
void IPipeClient::Close(void)
{
if(m_pipe != INVALID_HANDLE_VALUE)
{
CloseHandle(m_pipe);
m_pipe = INVALID_HANDLE_VALUE;
}
}
bool IPipeClient::ReadMessage(UInt8 * buf, UInt32 length)
{
UInt32 bytesRead;
ReadFile(m_pipe, buf, length, &bytesRead, NULL);
IPipeServer::MessageHeader * header = (IPipeServer::MessageHeader *)buf;
return
(bytesRead >= sizeof(IPipeServer::MessageHeader)) && // has a valid header
(bytesRead >= (sizeof(IPipeServer::MessageHeader) + header->length));
}
bool IPipeClient::WriteMessage(IPipeServer::MessageHeader * msg)
{
UInt32 bytesWritten;
UInt32 length = sizeof(IPipeServer::MessageHeader) + msg->length;
WriteFile(m_pipe, msg, length, &bytesWritten, NULL);
return bytesWritten >= length;
}

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@ -1,20 +0,0 @@
#pragma once
#include "common/IPipeServer.h"
class IPipeClient
{
public:
IPipeClient();
virtual ~IPipeClient();
bool Open(const char * name);
void Close(void);
bool ReadMessage(UInt8 * buf, UInt32 length);
bool WriteMessage(IPipeServer::MessageHeader * msg);
private:
HANDLE m_pipe;
std::string m_name;
};

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@ -1,74 +0,0 @@
#include "IPipeServer.h"
IPipeServer::IPipeServer()
:m_pipe(INVALID_HANDLE_VALUE)
{
//
}
IPipeServer::~IPipeServer()
{
Close();
}
bool IPipeServer::Open(const char * name)
{
Close();
m_pipe = CreateNamedPipe(
name,
PIPE_ACCESS_DUPLEX | FILE_FLAG_FIRST_PIPE_INSTANCE,
PIPE_TYPE_MESSAGE | PIPE_TYPE_MESSAGE | PIPE_WAIT,
PIPE_UNLIMITED_INSTANCES,
8192, 8192,
10 * 1000, // 10 seconds
NULL);
return m_pipe != INVALID_HANDLE_VALUE;
}
void IPipeServer::Close(void)
{
if(m_pipe != INVALID_HANDLE_VALUE)
{
CloseHandle(m_pipe);
m_pipe = INVALID_HANDLE_VALUE;
}
}
bool IPipeServer::WaitForClient(void)
{
bool result = ConnectNamedPipe(m_pipe, NULL) != 0;
// already connected?
if(!result)
{
if(GetLastError() == ERROR_PIPE_CONNECTED)
result = true;
}
return result;
}
bool IPipeServer::ReadMessage(UInt8 * buf, UInt32 length)
{
UInt32 bytesRead;
ReadFile(m_pipe, buf, length, &bytesRead, NULL);
MessageHeader * header = (MessageHeader *)buf;
return
(bytesRead >= sizeof(MessageHeader)) && // has a valid header
(bytesRead >= (sizeof(MessageHeader) + header->length));
}
bool IPipeServer::WriteMessage(MessageHeader * msg)
{
UInt32 bytesWritten;
UInt32 length = sizeof(MessageHeader) + msg->length;
WriteFile(m_pipe, msg, length, &bytesWritten, NULL);
return bytesWritten >= length;
}

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@ -1,25 +0,0 @@
#pragma once
class IPipeServer
{
public:
struct MessageHeader
{
UInt32 type;
UInt32 length;
};
IPipeServer();
virtual ~IPipeServer();
bool Open(const char * name);
void Close(void);
bool WaitForClient(void);
bool ReadMessage(UInt8 * buf, UInt32 length);
bool WriteMessage(MessageHeader * msg);
private:
HANDLE m_pipe;
};

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@ -1 +0,0 @@
#include "IPrefix.h"

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@ -1,23 +0,0 @@
#pragma once
// 4018 - signed/unsigned mismatch
// 4200 - zero-sized array
// 4244 - loss of data by assignment
// 4267 - possible loss of data (truncation)
// 4305 - truncation by assignment
// 4288 - disable warning for crap microsoft extension screwing up the scope of variables defined in for loops
// 4311 - pointer truncation
// 4312 - pointer extension
#pragma warning(disable: 4018 4200 4244 4267 4305 4288 4312 4311)
#include <cstdlib>
#include <cstdio>
#include <cstring>
#include <string>
#include "common/ITypes.h"
#include "common/IErrors.h"
#include "common/IDynamicCreate.h"
#include "common/IDebugLog.h"
#include "common/ISingleton.h"
#include <winsock2.h>
#include <Windows.h>

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@ -1 +0,0 @@
#include "IRangeMap.h"

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@ -1,215 +0,0 @@
#pragma once
#include <map>
// t_key must be a numeric type
// ### you can't create a range taking up the entire range of t_key
// ### (could be done by switching from start/length -> start/end)
template <typename t_key, typename t_data>
class IRangeMap
{
public:
struct Entry
{
bool Contains(t_key addr, t_key base)
{
return (addr >= base) && (addr <= (base + length - 1));
}
t_key length;
t_data data;
};
typedef std::map <t_key, Entry> EntryMapType;
typedef typename EntryMapType::iterator Iterator;
IRangeMap()
{
//
}
virtual ~IRangeMap()
{
//
}
void Clear(void)
{
m_entries.clear();
}
t_data * Add(t_key start, t_key length)
{
t_data * result = NULL;
Entry * entry = NULL;
t_key end = start + length - 1;
if(end >= start) // check for overflow ### should also check for overflow on length - 1, but that's pedantic
{
// special-case empty lists
if(m_entries.empty())
{
entry = &m_entries[start];
}
else
{
// collision check
EntryMapType::iterator iter = m_entries.lower_bound(start);
// iter contains the first entry at or after start (or null)
if(iter == m_entries.begin())
{
// there can't be anything before this entry
// so we only need to check if it's colliding with us
if(iter->first > end)
{
// can't provide a hint because we're inserting at the top
entry = &m_entries[start];
}
}
else
{
// see if this entry doesn't collide
// can be null (null entries don't collide)
if((iter == m_entries.end()) || (iter->first > end))
{
// we didn't get the first entry in the map
// and there is at least one entry in the map
// therefore there's an entry before iter
EntryMapType::iterator preIter = iter;
preIter--;
// check if this collides
// guaranteed to be the first entry before start
t_key preEnd = preIter->first + preIter->second.length - 1;
if(preEnd < start)
{
// cool, everything's fine, allocate it
EntryMapType::iterator newEntry = m_entries.insert(preIter, EntryMapType::value_type(start, Entry()));
entry = &newEntry->second;
}
}
}
}
}
// set up the entry
if(entry)
{
entry->length = length;
result = &entry->data;
}
return result;
}
t_data * Lookup(t_key addr, t_key * base = NULL, t_key * length = NULL)
{
t_data * result = NULL;
EntryMapType::iterator iter = LookupIter(addr);
if(iter != m_entries.end())
{
if(base) *base = iter->first;
if(length) *length = iter->second.length;
result = &iter->second.data;
}
return result;
}
bool Erase(t_key addr, t_key * base = NULL, t_key * length = NULL)
{
bool result = false;
EntryMapType::iterator iter = LookupIter(addr);
if(iter != m_entries.end())
{
if(base) *base = iter->first;
if(length) *length = iter->second.length;
m_entries.erase(iter);
result = true;
}
return result;
}
t_key GetDataRangeLength(t_data * data)
{
Entry * entry = reinterpret_cast <Entry *>(reinterpret_cast <UInt8 *>(data) - offsetof(Entry, data));
return entry->length;
}
typename EntryMapType::iterator LookupIter(t_key addr)
{
EntryMapType::iterator result = m_entries.end();
if(!m_entries.empty())
{
// we need to find the last entry less than or equal to addr
// find the first entry not less than addr
EntryMapType::iterator iter = m_entries.lower_bound(addr);
// iter is either equal to addr, greater than addr, or the end
if(iter == m_entries.end())
{
// iter is the end
// can only be in the entry before this
// which does exist because map isn't empty
--iter;
if(iter->second.Contains(addr, iter->first))
{
result = iter;
}
}
// at this point iter must be valid
else if(iter->first > addr)
{
// iter is greater than addr
// can only be in the entry before this
// but there may not be an entry before this
if(iter != m_entries.begin())
{
--iter;
if(iter->second.Contains(addr, iter->first))
{
result = iter;
}
}
}
else
{
// iter is equal to addr and matches
result = iter;
}
}
return result;
}
typename EntryMapType::iterator Begin(void)
{
return m_entries.begin();
}
typename EntryMapType::iterator End(void)
{
return m_entries.end();
}
private:
EntryMapType m_entries;
};

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#include "IReadWriteLock.h"
IReadWriteLock::IReadWriteLock()
{
readCount.Set(0);
readBlocker.UnBlock();
writeBlocker.UnBlock();
}
IReadWriteLock::~IReadWriteLock()
{
//
}
void IReadWriteLock::StartRead(void)
{
enterBlocker.Enter();
readBlocker.Wait();
if(readCount.Increment() == 1)
writeBlocker.Block();
enterBlocker.Leave();
}
void IReadWriteLock::EndRead(void)
{
if(!readCount.Decrement())
writeBlocker.UnBlock();
}
void IReadWriteLock::StartWrite(void)
{
writeMutex.Enter();
enterBlocker.Enter();
readBlocker.Block();
writeBlocker.Wait();
enterBlocker.Leave();
}
void IReadWriteLock::EndWrite(void)
{
readBlocker.UnBlock();
writeMutex.Leave();
}

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@ -1,24 +0,0 @@
#pragma once
#include "common/ICriticalSection.h"
#include "common/IEvent.h"
#include "common/IInterlockedLong.h"
class IReadWriteLock
{
public:
IReadWriteLock();
~IReadWriteLock();
void StartRead(void);
void EndRead(void);
void StartWrite(void);
void EndWrite(void);
private:
IEvent readBlocker;
IEvent writeBlocker;
ICriticalSection enterBlocker;
ICriticalSection writeMutex;
IInterlockedLong readCount;
};

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#include "common/ISegmentStream.h"
ISegmentStream::ISegmentStream()
{
streamLength = 0;
}
ISegmentStream::~ISegmentStream()
{
}
void ISegmentStream::AttachStream(IDataStream * inStream)
{
parent = inStream;
streamLength = 0;
streamOffset = 0;
}
void ISegmentStream::AddSegment(UInt64 offset, UInt64 length, UInt64 parentOffset)
{
segmentInfo.push_back(SegmentInfo(offset, length, parentOffset));
if(streamLength < (parentOffset + length))
streamLength = parentOffset + length;
}
void ISegmentStream::ReadBuf(void * buf, UInt32 inLength)
{
UInt32 remain = inLength;
UInt8 * out = (UInt8 *)buf;
while(remain > 0)
{
SegmentInfo * info = LookupInfo(streamOffset);
ASSERT(info);
UInt64 segmentOffset = streamOffset - info->offset;
UInt64 transferLength = info->length - segmentOffset;
if(transferLength > remain)
transferLength = remain;
parent->SetOffset(info->parentOffset + segmentOffset);
parent->ReadBuf(out, transferLength);
streamOffset += transferLength;
remain -= transferLength;
}
}
void ISegmentStream::WriteBuf(const void * buf, UInt32 inLength)
{
HALT("ISegmentStream::WriteBuf: writing unsupported");
}
void ISegmentStream::SetOffset(SInt64 inOffset)
{
SegmentInfo * info = LookupInfo(inOffset);
ASSERT(info);
UInt64 segmentOffset = inOffset - info->offset;
parent->SetOffset(info->parentOffset + segmentOffset);
streamOffset = inOffset;
}
ISegmentStream::SegmentInfo * ISegmentStream::LookupInfo(UInt64 offset)
{
for(SegmentInfoListType::iterator iter = segmentInfo.begin(); iter != segmentInfo.end(); iter++)
if((offset >= (*iter).offset) && (offset < (*iter).offset + (*iter).length))
return &(*iter);
return NULL;
}

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@ -1,44 +0,0 @@
#pragma once
#include "common/IDataStream.h"
#include <vector>
/**
* An stream composed of many non-contiguous segments of a larger stream
*/
class ISegmentStream : public IDataStream
{
public:
ISegmentStream();
~ISegmentStream();
void AttachStream(IDataStream * inStream);
void AddSegment(UInt64 offset, UInt64 length, UInt64 parentOffset);
virtual void ReadBuf(void * buf, UInt32 inLength);
virtual void WriteBuf(const void * buf, UInt32 inLength);
virtual void SetOffset(SInt64 inOffset);
protected:
IDataStream * parent;
struct SegmentInfo
{
SegmentInfo(UInt64 inOffset, UInt64 inLength, UInt64 inParentOffset)
{
offset = inOffset;
length = inLength;
parentOffset = inParentOffset;
}
UInt64 offset;
UInt64 length;
UInt64 parentOffset;
};
typedef std::vector <SegmentInfo> SegmentInfoListType;
SegmentInfoListType segmentInfo;
SegmentInfo * LookupInfo(UInt64 offset);
};

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@ -1,3 +0,0 @@
#include "common/ISingleton.h"
//template <typename T> T * Singleton <T>::ms_Singleton = 0;

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@ -1,53 +0,0 @@
#pragma once
#include "common/IErrors.h"
#pragma warning(push)
#pragma warning(disable: 4311 4312)
/**
* A singleton base class
*
* Singletons are useful when you have a class that will be instantiated once,
* like a global manager.
*/
template <typename T>
class ISingleton
{
static T * ms_Singleton;
public:
ISingleton()
{
ASSERT(!ms_Singleton);
intptr_t offset = (intptr_t)(T *)1 - (intptr_t)(ISingleton <T> *)(T *)1;
ms_Singleton = (T *)((intptr_t)this + offset);
}
virtual ~ISingleton()
{
ASSERT(ms_Singleton);
ms_Singleton = 0;
}
/**
* Returns the single instance of the derived class
*/
static T& GetSingleton(void)
{
ASSERT(ms_Singleton);
return *ms_Singleton;
}
/**
* Returns a pointer to the single instance of the derived class
*/
static T * GetSingletonPtr(void)
{
return ms_Singleton;
}
};
template <typename T> T * ISingleton <T>::ms_Singleton = 0;
#pragma warning(pop)

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@ -1,83 +0,0 @@
#include "ITextParser.h"
#include "IDataStream.h"
ITextParser::ITextParser()
:m_stream(NULL)
{
//
}
ITextParser::ITextParser(IDataStream * stream)
:m_stream(stream)
{
//
}
ITextParser::~ITextParser()
{
//
}
void ITextParser::Attach(IDataStream * stream)
{
m_stream = stream;
}
void ITextParser::SkipWhitespace(void)
{
while(!m_stream->HitEOF())
{
char data = m_stream->Peek8();
if(!isspace(data))
break;
m_stream->Skip(1);
}
}
void ITextParser::SkipLine(void)
{
while(!m_stream->HitEOF())
{
char data = m_stream->Peek8();
if((data != '\n') && (data != '\r'))
break;
m_stream->Skip(1);
}
}
void ITextParser::ReadLine(char * out, UInt32 length)
{
m_stream->ReadString(out, length, '\n', '\r');
}
void ITextParser::ReadToken(char * buf, UInt32 bufLength)
{
char * traverse = buf;
ASSERT_STR(bufLength > 0, "ITextParser::ReadToken: zero-sized buffer");
if(bufLength == 1)
{
buf[0] = 0;
}
else
{
bufLength--;
for(UInt32 i = 0; (i < bufLength) && !m_stream->HitEOF(); i++)
{
UInt8 data = m_stream->Read8();
if(isspace(data) || !data)
break;
*traverse++ = data;
}
*traverse++ = 0;
}
}

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@ -1,25 +0,0 @@
#pragma once
#include "common/IDataStream.h"
class ITextParser
{
public:
ITextParser();
ITextParser(IDataStream * stream);
~ITextParser();
void Attach(IDataStream * stream);
IDataStream * GetStream(void) { return m_stream; }
bool HitEOF(void) { return m_stream->HitEOF(); }
void SkipWhitespace(void);
void SkipLine(void);
void ReadLine(char * out, UInt32 length);
void ReadToken(char * out, UInt32 length);
private:
IDataStream * m_stream;
};

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@ -1,65 +0,0 @@
#include "IThread.h"
IThread::IThread()
{
mainProc = NULL;
mainProcParam = NULL;
stopRequested = false;
isRunning = false;
theThread = NULL;
threadID = 0;
}
IThread::~IThread()
{
ForceStop();
if(theThread)
{
CloseHandle(theThread);
}
}
void IThread::Start(MainProcPtr proc, void * procParam)
{
if(!isRunning)
{
isRunning = true;
stopRequested = false;
mainProc = proc;
mainProcParam = procParam;
theThread = CreateThread(NULL, 0, _ThreadProc, static_cast<IThread *>(this), 0, &threadID);
}
}
void IThread::Stop(void)
{
if(isRunning)
{
stopRequested = true;
}
}
void IThread::ForceStop(void)
{
if(isRunning)
{
TerminateThread(theThread, 0);
isRunning = false;
}
}
UInt32 IThread::_ThreadProc(void * param)
{
IThread * _this = (IThread *)param;
if(_this->mainProc)
_this->mainProc(_this->mainProcParam);
_this->isRunning = false;
return 0;
}

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@ -1,32 +0,0 @@
#pragma once
// TODO: I really don't like the interface for this
class IThread
{
public:
typedef void (* MainProcPtr)(void * param);
IThread();
~IThread();
void Start(MainProcPtr proc, void * procParam = NULL);
void Stop(void);
void ForceStop(void);
bool IsRunning(void) { return isRunning; }
bool StopRequested(void) { return stopRequested; }
HANDLE GetHandle(void) { return theThread; }
protected:
MainProcPtr mainProc;
void * mainProcParam;
volatile bool stopRequested;
bool isRunning;
HANDLE theThread;
UInt32 threadID;
private:
static UInt32 WINAPI _ThreadProc(void * param);
};

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@ -1,133 +0,0 @@
#include "ITimer.h"
// QueryPerformanceCounter is very accurate, but hardware bugs can cause it to return inaccurate results
// this code uses multimedia timers to check for glitches in QPC
double ITimer::s_secondsPerCount = 0;
TIMECAPS ITimer::s_timecaps = { 0 };
bool ITimer::s_setTime = false;
UInt64 ITimer::s_lastQPC = 0;
UInt64 ITimer::s_qpcWrapMargin = 0;
bool ITimer::s_hasLastQPC = false;
UInt32 ITimer::s_qpcWrapCount = 0;
UInt32 ITimer::s_qpcInaccurateCount = 0;
ITimer::ITimer()
:m_qpcBase(0), m_tickBase(0)
{
Init();
}
ITimer::~ITimer()
{
}
void ITimer::Init(void)
{
if(!s_secondsPerCount)
{
// init qpc
UInt64 countsPerSecond;
BOOL res = QueryPerformanceFrequency((LARGE_INTEGER *)&countsPerSecond);
ASSERT_STR(res, "ITimer: no high-resolution timer support");
s_secondsPerCount = 1.0 / countsPerSecond;
s_qpcWrapMargin = (UInt64)(-((SInt64)(countsPerSecond * 60))); // detect if we've wrapped around by a delta greater than this - also limits max time
_MESSAGE("s_qpcWrapMargin: %016I64X", s_qpcWrapMargin);
_MESSAGE("wrap time: %fs", ((double)0xFFFFFFFFFFFFFFFF) * s_secondsPerCount);
// init multimedia timer
timeGetDevCaps(&s_timecaps, sizeof(s_timecaps));
_MESSAGE("min timer period = %d", s_timecaps.wPeriodMin);
s_setTime = (timeBeginPeriod(s_timecaps.wPeriodMin) == TIMERR_NOERROR);
if(!s_setTime)
_WARNING("couldn't change timer period");
}
}
void ITimer::DeInit(void)
{
if(s_secondsPerCount)
{
if(s_setTime)
{
timeEndPeriod(s_timecaps.wPeriodMin);
s_setTime = false;
}
if(s_qpcWrapCount)
_MESSAGE("s_qpcWrapCount: %d", s_qpcWrapCount);
s_secondsPerCount = 0;
}
}
void ITimer::Start(void)
{
m_qpcBase = GetQPC();
m_tickBase = timeGetTime();
}
double ITimer::GetElapsedTime(void)
{
UInt64 qpcNow = GetQPC();
UInt32 tickNow = timeGetTime();
UInt64 qpcDelta = qpcNow - m_qpcBase;
UInt64 tickDelta = tickNow - m_tickBase;
double qpcSeconds = ((double)qpcDelta) * s_secondsPerCount;
double tickSeconds = ((double)tickDelta) * 0.001; // ticks are in milliseconds
double qpcTickDelta = qpcSeconds - tickSeconds;
if(qpcTickDelta < 0) qpcTickDelta = -qpcTickDelta;
// if they differ by more than one second, something's wrong, return
if(qpcTickDelta > 1)
{
s_qpcInaccurateCount++;
return tickSeconds;
}
else
{
return qpcSeconds;
}
}
UInt64 ITimer::GetQPC(void)
{
UInt64 now;
QueryPerformanceCounter((LARGE_INTEGER *)&now);
if(s_hasLastQPC)
{
UInt64 delta = now - s_lastQPC;
if(delta > s_qpcWrapMargin)
{
// we've gone back in time, return a kludged value
s_lastQPC = now;
now = s_lastQPC + 1;
s_qpcWrapCount++;
}
else
{
s_lastQPC = now;
}
}
else
{
s_hasLastQPC = true;
s_lastQPC = now;
}
return now;
}

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@ -1,38 +0,0 @@
#pragma once
#include "common/ITypes.h"
/**
* A high-resolution timer.
*/
class ITimer
{
public:
ITimer();
~ITimer();
static void Init(void);
static void DeInit(void);
void Start(void);
double GetElapsedTime(void); // seconds
private:
UInt64 m_qpcBase; // QPC
UInt32 m_tickBase; // timeGetTime
static double s_secondsPerCount;
static TIMECAPS s_timecaps;
static bool s_setTime;
// safe QPC stuff
static UInt64 GetQPC(void);
static UInt64 s_lastQPC;
static UInt64 s_qpcWrapMargin;
static bool s_hasLastQPC;
static UInt32 s_qpcWrapCount;
static UInt32 s_qpcInaccurateCount;
};

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@ -1,66 +0,0 @@
#include "ITypes.h"
Bitstring::Bitstring()
:data(NULL)
{
}
Bitstring::Bitstring(UInt32 inLength)
:data(NULL)
{
Alloc(inLength);
}
Bitstring::~Bitstring()
{
Dispose();
}
void Bitstring::Alloc(UInt32 inLength)
{
Dispose();
inLength = (inLength + 7) & ~7;
length = inLength >> 3;
data = new UInt8[length];
}
void Bitstring::Dispose(void)
{
delete [] data;
}
void Bitstring::Clear(void)
{
std::memset(data, 0, length);
}
void Bitstring::Clear(UInt32 idx)
{
ASSERT_STR(idx < (length << 3), "Bitstring::Clear: out of range");
data[idx >> 3] &= ~(1 << (idx & 7));
}
void Bitstring::Set(UInt32 idx)
{
ASSERT_STR(idx < (length << 3), "Bitstring::Set: out of range");
data[idx >> 3] |= (1 << (idx & 7));
}
bool Bitstring::IsSet(UInt32 idx)
{
ASSERT_STR(idx < (length << 3), "Bitstring::IsSet: out of range");
return (data[idx >> 3] & (1 << (idx & 7))) ? true : false;
}
bool Bitstring::IsClear(UInt32 idx)
{
ASSERT_STR(idx < (length << 3), "Bitstring::IsClear: out of range");
return (data[idx >> 3] & (1 << (idx & 7))) ? false : true;
}

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@ -1,344 +0,0 @@
#pragma once
#include "common/IErrors.h"
#pragma warning(disable: 4221)
#include <cmath>
typedef unsigned char UInt8; //!< An unsigned 8-bit integer value
typedef unsigned short UInt16; //!< An unsigned 16-bit integer value
typedef unsigned long UInt32; //!< An unsigned 32-bit integer value
typedef unsigned long long UInt64; //!< An unsigned 64-bit integer value
typedef signed char SInt8; //!< A signed 8-bit integer value
typedef signed short SInt16; //!< A signed 16-bit integer value
typedef signed long SInt32; //!< A signed 32-bit integer value
typedef signed long long SInt64; //!< A signed 64-bit integer value
typedef float Float32; //!< A 32-bit floating point value
typedef double Float64; //!< A 64-bit floating point value
inline UInt32 Extend16(UInt32 in)
{
return (in & 0x8000) ? (0xFFFF0000 | in) : in;
}
inline UInt32 Extend8(UInt32 in)
{
return (in & 0x80) ? (0xFFFFFF00 | in) : in;
}
inline UInt16 Swap16(UInt16 in)
{
return ((in >> 8) & 0x00FF) |
((in << 8) & 0xFF00);
}
inline UInt32 Swap32(UInt32 in)
{
return ((in >> 24) & 0x000000FF) |
((in >> 8) & 0x0000FF00) |
((in << 8) & 0x00FF0000) |
((in << 24) & 0xFF000000);
}
inline UInt64 Swap64(UInt64 in)
{
UInt64 temp;
temp = Swap32(in);
temp <<= 32;
temp |= Swap32(in >> 32);
return temp;
}
inline void SwapFloat(float * in)
{
UInt32 * temp = (UInt32 *)in;
*temp = Swap32(*temp);
}
inline void SwapDouble(double * in)
{
UInt64 * temp = (UInt64 *)in;
*temp = Swap64(*temp);
}
inline bool IsBigEndian(void)
{
union
{
UInt16 u16;
UInt8 u8[2];
} temp;
temp.u16 = 0x1234;
return temp.u8[0] == 0x12;
}
inline bool IsLittleEndian(void)
{
return !IsBigEndian();
}
#define CHAR_CODE(a, b, c, d) (((a & 0xFF) << 0) | ((b & 0xFF) << 8) | ((c & 0xFF) << 16) | ((d & 0xFF) << 24))
#define MACRO_SWAP16(a) ((((a) & 0x00FF) << 8) | (((a) & 0xFF00) >> 8))
#define MACRO_SWAP32(a) ((((a) & 0x000000FF) << 24) | (((a) & 0x0000FF00) << 8) | (((a) & 0x00FF0000) >> 8) | (((a) & 0xFF000000) >> 24))
#define VERSION_CODE(primary, secondary, sub) (((primary & 0xFFF) << 20) | ((secondary & 0xFFF) << 8) | ((sub & 0xFF) << 0))
#define VERSION_CODE_PRIMARY(in) ((in >> 20) & 0xFFF)
#define VERSION_CODE_SECONDARY(in) ((in >> 8) & 0xFFF)
#define VERSION_CODE_SUB(in) ((in >> 0) & 0xFF)
#define MAKE_COLOR(a, r, g, b) (((a & 0xFF) << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | ((b & 0xFF) << 0))
#define COLOR_ALPHA(in) ((in >> 24) & 0xFF)
#define COLOR_RED(in) ((in >> 16) & 0xFF)
#define COLOR_GREEN(in) ((in >> 8) & 0xFF)
#define COLOR_BLUE(in) ((in >> 0) & 0xFF)
/**
* A 64-bit variable combiner
*
* Useful for endian-independent value extraction.
*/
union VarCombiner
{
UInt64 u64;
SInt64 s64;
double f64;
struct { UInt32 b; UInt32 a; } u32;
struct { SInt32 b; SInt32 a; } s32;
struct { float b; float a; } f32;
struct { UInt16 d; UInt16 c; UInt16 b; UInt16 a; } u16;
struct { SInt16 d; SInt16 c; SInt16 b; SInt16 a; } s16;
struct { UInt8 h; UInt8 g; UInt8 f; UInt8 e;
UInt8 d; UInt8 c; UInt8 b; UInt8 a; } u8;
struct { SInt8 h; SInt8 g; SInt8 f; SInt8 e;
SInt8 d; SInt8 c; SInt8 b; SInt8 a; } s8;
};
/**
* A bitfield.
*/
template <typename T>
class Bitfield
{
public:
Bitfield() { }
~Bitfield() { }
void Clear(void) { field = 0; } //!< Clears all bits
void RawSet(UInt32 data) { field = data; } //!< Modifies all bits
void Set(UInt32 data) { field |= data; } //!< Sets individual bits
void Clear(UInt32 data) { field &= ~data; } //!< Clears individual bits
void UnSet(UInt32 data) { Clear(data); } //!< Clears individual bits
void Mask(UInt32 data) { field &= data; } //!< Masks individual bits
void Toggle(UInt32 data) { field ^= data; } //!< Toggles individual bits
void Write(UInt32 data, bool state)
{ if(state) Set(data); else Clear(data); }
T Get(void) const { return field; } //!< Gets all bits
T Get(UInt32 data) const { return field & data; } //!< Gets individual bits
T Extract(UInt32 bit) const { return (field >> bit) & 1; } //!< Extracts a bit
T ExtractField(UInt32 shift, UInt32 length) //!< Extracts a series of bits
{ return (field >> shift) & (0xFFFFFFFF >> (32 - length)); }
bool IsSet(UInt32 data) const { return ((field & data) == data) ? true : false; } //!< Are all these bits set?
bool IsUnSet(UInt32 data) const { return (field & data) ? false : true; } //!< Are all these bits clear?
bool IsClear(UInt32 data) const { return IsUnSet(data); } //!< Are all these bits clear?
private:
T field; //!< bitfield data
};
typedef Bitfield <UInt8> Bitfield8; //!< An 8-bit bitfield
typedef Bitfield <UInt16> Bitfield16; //!< A 16-bit bitfield
typedef Bitfield <UInt32> Bitfield32; //!< A 32-bit bitfield
STATIC_ASSERT(sizeof(Bitfield8) == 1);
STATIC_ASSERT(sizeof(Bitfield16) == 2);
STATIC_ASSERT(sizeof(Bitfield32) == 4);
/**
* A bitstring
*
* Essentially a long bitvector.
*/
class Bitstring
{
public:
Bitstring();
Bitstring(UInt32 inLength);
~Bitstring();
void Alloc(UInt32 inLength);
void Dispose(void);
void Clear(void);
void Clear(UInt32 idx);
void Set(UInt32 idx);
bool IsSet(UInt32 idx);
bool IsClear(UInt32 idx);
private:
UInt8 * data;
UInt32 length; //!< length in bytes
};
/**
* Time storage
*/
class Time
{
public:
Time() { Clear(); }
~Time() { }
//! Deinitialize the class
void Clear(void) { seconds = minutes = hours = 0; hasData = false; }
//! Sets the class to the current time
//! @todo implement this
void SetToNow(void) { Set(1, 2, 3); }
//! Sets the class to the specified time
void Set(UInt8 inS, UInt8 inM, UInt8 inH)
{ seconds = inS; minutes = inM; hours = inH; hasData = true; }
//! Gets whether the class has been initialized or not
bool IsSet(void) { return hasData; }
UInt8 GetSeconds(void) { return seconds; } //!< return the seconds portion of the time
UInt8 GetMinutes(void) { return minutes; } //!< return the minutes portion of the time
UInt8 GetHours(void) { return hours; } //!< return the hours portion of the time
private:
UInt8 seconds, minutes, hours;
bool hasData;
};
const float kFloatEpsilon = 0.0001f;
inline bool FloatEqual(float a, float b) { float magnitude = a - b; if(magnitude < 0) magnitude = -magnitude; return magnitude < kFloatEpsilon; }
class Vector2
{
public:
Vector2() { }
Vector2(const Vector2 & in) { x = in.x; y = in.y; }
Vector2(float inX, float inY) { x = inX; y = inY; }
~Vector2() { }
void Set(float inX, float inY) { x = inX; y = inY; }
void SetX(float inX) { x = inX; }
void SetY(float inY) { y = inY; }
void Get(float * outX, float * outY) { *outX = x; *outY = y; }
float GetX(void) { return x; }
float GetY(void) { return y; }
void Normalize(void) { float mag = Magnitude(); x /= mag; y /= mag; }
float Magnitude(void) { return sqrt(x*x + y*y); }
void Reverse(void) { float temp = -x; x = -y; y = temp; }
void Scale(float scale) { x *= scale; y *= scale; }
void SwapBytes(void) { SwapFloat(&x); SwapFloat(&y); }
Vector2 & operator+=(const Vector2 & rhs) { x += rhs.x; y += rhs.y; return *this; }
Vector2 & operator-=(const Vector2 & rhs) { x -= rhs.x; y -= rhs.y; return *this; }
Vector2 & operator*=(float rhs) { x *= rhs; y *= rhs; return *this; }
Vector2 & operator/=(float rhs) { x /= rhs; y /= rhs; return *this; }
float x;
float y;
};
inline Vector2 operator+(const Vector2 & lhs, const Vector2 & rhs)
{
return Vector2(lhs.x + rhs.x, lhs.y + rhs.y);
};
inline Vector2 operator-(const Vector2 & lhs, const Vector2 & rhs)
{
return Vector2(lhs.x - rhs.x, lhs.y - rhs.y);
};
inline Vector2 operator*(const Vector2 & lhs, float rhs)
{
return Vector2(lhs.x * rhs, lhs.y * rhs);
};
inline Vector2 operator/(const Vector2 & lhs, float rhs)
{
return Vector2(lhs.x / rhs, lhs.y / rhs);
};
inline bool MaskCompare(void * lhs, void * rhs, void * mask, UInt32 size)
{
UInt8 * lhs8 = (UInt8 *)lhs;
UInt8 * rhs8 = (UInt8 *)rhs;
UInt8 * mask8 = (UInt8 *)mask;
for(UInt32 i = 0; i < size; i++)
if((lhs8[i] & mask8[i]) != (rhs8[i] & mask8[i]))
return false;
return true;
}
class Vector3
{
public:
Vector3() { }
Vector3(const Vector3 & in) { x = in.x; y = in.y; z = in.z; }
Vector3(float inX, float inY, float inZ) { x = inX; y = inY; z = inZ; }
~Vector3() { }
void Set(float inX, float inY, float inZ) { x = inX; y = inY; z = inZ; }
void Get(float * outX, float * outY, float * outZ) { *outX = x; *outY = y; *outZ = z; }
void Normalize(void) { float mag = Magnitude(); x /= mag; y /= mag; z /= mag; }
float Magnitude(void) { return sqrt(x*x + y*y + z*z); }
void Scale(float scale) { x *= scale; y *= scale; z *= scale; }
void SwapBytes(void) { SwapFloat(&x); SwapFloat(&y); SwapFloat(&z); }
Vector3 & operator+=(const Vector3 & rhs) { x += rhs.x; y += rhs.y; z += rhs.z; return *this; }
Vector3 & operator-=(const Vector3 & rhs) { x -= rhs.x; y -= rhs.y; z -= rhs.z; return *this; }
Vector3 & operator*=(const Vector3 & rhs) { x *= rhs.x; y *= rhs.y; z *= rhs.z; return *this; }
Vector3 & operator/=(const Vector3 & rhs) { x /= rhs.x; y /= rhs.y; z /= rhs.z; return *this; }
union
{
struct
{
float x, y, z;
};
float d[3];
};
};
inline Vector3 operator+(const Vector3 & lhs, const Vector3 & rhs)
{
return Vector3(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z);
}
inline Vector3 operator-(const Vector3 & lhs, const Vector3 & rhs)
{
return Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z);
}
inline Vector3 operator*(const Vector3 & lhs, const Vector3 & rhs)
{
return Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z);
}
inline Vector3 operator/(const Vector3 & lhs, const Vector3 & rhs)
{
return Vector3(lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z);
}

View File

@ -1,419 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="common"
ProjectGUID="{20C6411C-596F-4B85-BE4E-8BC91F59D8A6}"
RootNamespace="common"
SccProjectName="Perforce Project"
SccLocalPath="."
SccProvider="MSSCCI:Perforce SCM"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
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