Dimension Rift might get stuck in an infinite loop when player left the cell while it's active
This commit is contained in:
parent
05f22df904
commit
f3127f2de7
@ -8,6 +8,10 @@ Beware, spoilers ahead!
|
||||
|
||||
2.1.4 (TBD)
|
||||
- Chinese Simplified localization has been revised by DaisyComment (no translation of lines added after 2.0.12.4 yet).
|
||||
- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
|
||||
|
||||
OverDev:
|
||||
- Fixed UV maps in awning01.nif, clothesline02.nif, rocks03.nif, temple_peak_00 new.nif
|
||||
|
||||
|
||||
2.1.3 (2024-08-07)
|
||||
|
Binary file not shown.
@ -66,6 +66,11 @@ Event OnUpdate()
|
||||
|
||||
EndEvent
|
||||
|
||||
Event OnCellDetach()
|
||||
; Prevent an infinite loop in DrainLoop()
|
||||
Finished = true
|
||||
endEvent
|
||||
|
||||
;=====================================================================================
|
||||
; FUNCTIONS
|
||||
;=====================================================================================
|
||||
@ -148,7 +153,7 @@ Function DrainLoop()
|
||||
float fDrainAmountMagicka = ((Target.GetActorValue("Magicka"))*((_00E_A1_RiftSP.GetNthEffectMagnitude(iIndex)/100)/(_00E_A1_RiftSP.GetNthEffectDuration(0)/3)))
|
||||
float fDrainAmountStamina = ((Target.GetActorValue("Stamina"))*((_00E_A1_RiftSP.GetNthEffectMagnitude(iIndex)/100)/(_00E_A1_RiftSP.GetNthEffectDuration(0)/3)))
|
||||
|
||||
While !Finished
|
||||
While !Finished && Target.HasMagicEffect(GetBaseObject())
|
||||
DrainManaAndStamina(fDrainAmountMagicka, fDrainAmountStamina)
|
||||
Wait(iWait)
|
||||
EndWhile
|
||||
@ -172,7 +177,6 @@ Function StopFXAndCastFinalExplosion()
|
||||
|
||||
Target.SetGhost(False)
|
||||
|
||||
|
||||
if bSynergyImplosionEffect
|
||||
;shifted the code around and introduced a Kill() to properly get rid of the target after the explosion
|
||||
;together with the removed Dispel() from line 20 this will fix problems with the synergy https://sureai.net/tracker/view.php?id=107
|
||||
|
Loading…
Reference in New Issue
Block a user