Repurposed unused FixStuckConversations quest to start quests from formlist
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79b654e8f5
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StartQuests.esp
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StartQuests.esp
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scripts/_00E_SetupInitQuestList.pex
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scripts/_00E_SetupInitQuestList.pex
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source/scripts/_00E_SetupInitQuestList.psc
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source/scripts/_00E_SetupInitQuestList.psc
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@ -0,0 +1,24 @@
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Scriptname _00E_SetupInitQuestList extends Quest Hidden
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Event OnInit()
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RegisterForSingleUpdate(1.0) ; Give a few seconds for the game to warm up at the start
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EndEvent
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Event OnUpdate()
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; starts all quests that are in the formlist
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Int iIndex = QuestsToStart.GetSize()
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While iIndex > 0
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iIndex -= 1
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Quest kQuest = QuestsToStart.GetAt(iIndex) as Quest
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if kQuest && ! kQuest.IsRunning()
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kQuest.Start()
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endif
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endwhile
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Stop()
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EndEvent
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FormList Property QuestsToStart Auto
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@ -17,14 +17,6 @@ Event OnInit()
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("Healrate", 0)
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; starts all quests that are in the formlist
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Int iIndex = QuestsToStart.GetSize()
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While iIndex > 0
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iIndex -= 1
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Quest kQuest = QuestsToStart.GetAt(iIndex) as Quest
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kQuest.Start()
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endwhile
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EndEvent
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@ -70,8 +62,6 @@ Function Maintenance()
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SetAutoSaveInterval()
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SendModEvent("Enderal_GameLoaded")
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EndFunction
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;=====================================================================================
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@ -79,5 +69,3 @@ EndFunction
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;=====================================================================================
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Actor Property PlayerREF Auto
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FormList Property QuestsToStart Auto
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@ -1,80 +0,0 @@
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Scriptname FixStuckConversationsScript extends Quest
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Event OnInit()
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RegisterForSingleUpdate(1.0) ; Give a few seconds for the game to warm up at the start
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EndEvent
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Event OnUpdate()
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ForceStopConversation(Z_Conversations_Arcanist02AndRandomVoice_01)
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ForceStopConversation(Z_Conversations_Arcanist02AndRandomVoice_02)
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ForceStopConversation(Z_Conversations_Arcanist02AndRandomVoice_03)
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ForceStopConversation(Z_Conversations_GossipWomen01)
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ForceStopConversation(Z_Conversations_GossipWomen02)
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ForceStopConversation(Z_Conversations_GossipWomen03)
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ForceStopConversation(Z_Conversations_Guards_Guard02AndGuard01)
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ForceStopConversation(Z_Conversations_Guards_Guard02AndGuard03)
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ForceStopConversation(Z_Conversations_Guards_Guard03AndGuard01_01)
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ForceStopConversation(Z_Conversations_Guards_Guard03AndGuard01_02)
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ForceStopConversation(Z_Conversations_HunterAndTraveller)
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ForceStopConversation(Z_Conversations_Keeper01FemaleKeeper02)
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ForceStopConversation(Z_Conversations_Keeper01Keeper01Female_01)
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ForceStopConversation(Z_Conversations_Keeper01Keeper02_01)
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ForceStopConversation(Z_Conversations_Keeper01Keeper02_02)
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ForceStopConversation(Z_Conversations_Keeper02KeeperFemale_01)
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ForceStopConversation(Z_Conversations_Keeper02KeeperFemale_02)
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ForceStopConversation(Z_Conversations_MerchantGossipWoman_01)
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ForceStopConversation(Z_Conversations_NobleMen_01)
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ForceStopConversation(Z_Conversations_NobleMen_02)
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ForceStopConversation(Z_Conversations_NobleMen_03)
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ForceStopConversation(Z_Conversations_NobleWomanAndCitizen)
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ForceStopConversation(Z_Conversations_NobleWomen_01)
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ForceStopConversation(Z_Conversations_NobleWomen_02)
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ForceStopConversation(Z_Conversations_Novice02AndNoviceFemale02_01)
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ForceStopConversation(Z_Conversations_Novice02AndNoviceFemale02_02)
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ForceStopConversation(Z_Conversations_Novice02AndNoviceFemale02_03)
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ForceStopConversation(Z_Conversations_SailorwomanAndSailor)
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ForceStopConversation(Z_Conversations_TwoSailors)
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ForceStopConversation(Z_Conversations_TwoWorkers_01)
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ForceStopConversation(Z_Conversations_TwoWorkers_02)
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Stop()
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EndEvent
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Function ForceStopConversation(Quest q)
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If q.IsRunning()
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q.Stop()
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Debug.Trace(self + ": forced stopped " + q)
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EndIf
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EndFunction
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Quest Property Z_Conversations_Arcanist02AndRandomVoice_01 Auto
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Quest Property Z_Conversations_Arcanist02AndRandomVoice_02 Auto
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Quest Property Z_Conversations_Arcanist02AndRandomVoice_03 Auto
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Quest Property Z_Conversations_GossipWomen01 Auto
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Quest Property Z_Conversations_GossipWomen02 Auto
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Quest Property Z_Conversations_GossipWomen03 Auto
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Quest Property Z_Conversations_Guards_Guard02AndGuard01 Auto
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Quest Property Z_Conversations_Guards_Guard02AndGuard03 Auto
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Quest Property Z_Conversations_Guards_Guard03AndGuard01_01 Auto
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Quest Property Z_Conversations_Guards_Guard03AndGuard01_02 Auto
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Quest Property Z_Conversations_HunterAndTraveller Auto
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Quest Property Z_Conversations_Keeper01FemaleKeeper02 Auto
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Quest Property Z_Conversations_Keeper01Keeper01Female_01 Auto
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Quest Property Z_Conversations_Keeper01Keeper02_01 Auto
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Quest Property Z_Conversations_Keeper01Keeper02_02 Auto
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Quest Property Z_Conversations_Keeper02KeeperFemale_01 Auto
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Quest Property Z_Conversations_Keeper02KeeperFemale_02 Auto
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Quest Property Z_Conversations_MerchantGossipWoman_01 Auto
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Quest Property Z_Conversations_NobleMen_01 Auto
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Quest Property Z_Conversations_NobleMen_02 Auto
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Quest Property Z_Conversations_NobleMen_03 Auto
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Quest Property Z_Conversations_NobleWomanAndCitizen Auto
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Quest Property Z_Conversations_NobleWomen_01 Auto
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Quest Property Z_Conversations_NobleWomen_02 Auto
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Quest Property Z_Conversations_Novice02AndNoviceFemale02_01 Auto
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Quest Property Z_Conversations_Novice02AndNoviceFemale02_02 Auto
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Quest Property Z_Conversations_Novice02AndNoviceFemale02_03 Auto
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Quest Property Z_Conversations_SailorwomanAndSailor Auto
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Quest Property Z_Conversations_TwoSailors Auto
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Quest Property Z_Conversations_TwoWorkers_01 Auto
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Quest Property Z_Conversations_TwoWorkers_02 Auto
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