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The Father and Letho arrive to the Temple without short visibility at the start

development
Eddoursul 3 months ago
parent 3763b26754
commit f3dea2bce8
  1. BIN
      scripts/_00e_fs_nqr05_functions.pex
  2. 14
      source/scripts/_00e_fs_nqr05_functions.psc

@ -1059,14 +1059,24 @@ Function TharaelRemoveSpell()
EndFunction
Function MaterializeFatherBrotherSorrow()
; 2.1: To avoid blinking on arrival, we teleport the Father and Letho to Abnormality's marker
; behind player's back, set alpha to 0, and then move them to the target
FS_NQR03_LethoREF.EnableNoWait()
FS_NQR05_FatherREF.EnableNoWait()
FS_NQR03_LethoREF.moveto(FS_NQR05_Abnormality_Egg_Marker)
FS_NQR03_LethoREF.SetAlpha(0.0)
FS_NQR05_FatherREF.moveto(FS_NQR05_Abnormality_Egg_Marker)
FS_NQR05_FatherREF.SetAlpha(0.0)
FS_NQR03_LethoREF.moveto(FS_NQR05_SC17_LethoMarker)
FS_NQR03_LethoREF.Enable()
Wait(0.6)
_00E_FS_NQR05_Father_Materializer.Play(FS_NQR03_LethoREF)
_00E_A2_Ghostwalk_TeleportDoneSound.Play(FS_NQR03_LethoREF)
FS_NQR05_FatherREF.moveto(FS_NQR05_SC17_FatherMarker)
FS_NQR05_FatherREF.Enable()
Wait(0.4)
_00E_FS_NQR05_Father_Materializer.Play(FS_NQR05_FatherREF)
_00E_A2_Ghostwalk_TeleportDoneSound.Play(FS_NQR05_FatherREF)

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