From f53854f0b9c74619d45e28d6e7ae9af94ac60840 Mon Sep 17 00:00:00 2001 From: Eddoursul Date: Wed, 15 Dec 2021 00:27:19 +0100 Subject: [PATCH] Updated README --- Enderal - Forgotten Stories.ini | 1 - README.md | 14 +++++--------- 2 files changed, 5 insertions(+), 10 deletions(-) diff --git a/Enderal - Forgotten Stories.ini b/Enderal - Forgotten Stories.ini index d55fa689..9652796d 100644 --- a/Enderal - Forgotten Stories.ini +++ b/Enderal - Forgotten Stories.ini @@ -9,7 +9,6 @@ sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa [SaveGame] -; This should be removed in Steam version to allow its configuration via the launcher. iAutoSaveCount=10 [MapMenu] diff --git a/README.md b/README.md index 8c39d0be..3f0200e1 100644 --- a/README.md +++ b/README.md @@ -2,9 +2,9 @@ ## Requirements - Skyrim Special Edition 1.5.97 -- [SKSE64 build 2.0.19](https://skse.silverlock.org/) +- [SKSE64 build 2.0.20](https://skse.silverlock.org/) - [SkyUI SE](https://www.nexusmods.com/skyrimspecialedition/mods/12604) -- [JContainers SE](https://www.nexusmods.com/skyrimspecialedition/mods/16495) +- [JContainers SE 4.1.13](https://www.nexusmods.com/skyrimspecialedition/mods/16495) - [Flat Map Markers SSE](https://www.nexusmods.com/skyrimspecialedition/mods/22122) - load before Enderal. ## How to play @@ -39,12 +39,8 @@ Completed merges (with all ESPs merged in and removed) should be forwarded from `master` must always have a playable copy of the game without any additional patches. -All localizations in the `enderal-l10n` repository must be updated to match `master`. - ## Releasing -To create a complete English build: +To create a complete build: - Switch to the `master` branch. -- Run `_build\build.cmd` to pack assets into BSA archives and copy necessary files to `DISK:\Enderal SE Build`. File `loose_files.txt` contains names of files, which will be also copied as loose files. -- Manually copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to `DISK:\Enderal SE Build`. - -`enderal-l10n` will have its own script, copying additional localizations to the build directory. \ No newline at end of file +- Run `_build\build.cmd` to pack assets into BSA archives and copy necessary files to `..\Enderal SE Build`. File `loose_files.txt` contains names of files, which will be also copied as loose files. +- Manually copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to `..\Enderal SE Build`.