sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa
sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa
[SaveGame]
[SaveGame]
; This should be removed in Steam version to allow its configuration via the launcher.
- [JContainers SE 4.1.13](https://www.nexusmods.com/skyrimspecialedition/mods/16495)
- [Flat Map Markers SSE](https://www.nexusmods.com/skyrimspecialedition/mods/22122) - load before Enderal.
- [Flat Map Markers SSE](https://www.nexusmods.com/skyrimspecialedition/mods/22122) - load before Enderal.
## How to play
## How to play
@ -39,12 +39,8 @@ Completed merges (with all ESPs merged in and removed) should be forwarded from
`master` must always have a playable copy of the game without any additional patches.
`master` must always have a playable copy of the game without any additional patches.
All localizations in the `enderal-l10n` repository must be updated to match `master`.
## Releasing
## Releasing
To create a complete English build:
To create a complete build:
- Switch to the `master` branch.
- Switch to the `master` branch.
- Run `_build\build.cmd` to pack assets into BSA archives and copy necessary files to `DISK:\Enderal SE Build`. File `loose_files.txt` contains names of files, which will be also copied as loose files.
- Run `_build\build.cmd` to pack assets into BSA archives and copy necessary files to `..\Enderal SE Build`. File `loose_files.txt` contains names of files, which will be also copied as loose files.
- Manually copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to `DISK:\Enderal SE Build`.
- Manually copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to `..\Enderal SE Build`.
`enderal-l10n` will have its own script, copying additional localizations to the build directory.