diff --git a/scripts/_00e_horseflute_sc.pex b/scripts/_00e_horseflute_sc.pex index b88017c0..c3aa44eb 100644 Binary files a/scripts/_00e_horseflute_sc.pex and b/scripts/_00e_horseflute_sc.pex differ diff --git a/source/scripts/_00e_horseflute_sc.psc b/source/scripts/_00e_horseflute_sc.psc index 574b1e57..ac922a96 100644 --- a/source/scripts/_00e_horseflute_sc.psc +++ b/source/scripts/_00e_horseflute_sc.psc @@ -59,18 +59,14 @@ Function PrepareTeleport() ; if the player only has one mount, summon it immediately ; if the player has multiple mounts, show as prompt on which one to summon - ; this also contains a failsafe regarding the name of the mounts, otherwise the names do not persist in consecutive saves If _00E_MountGlobal.GetValueInt() == 1 If _00E_MuleOwned.GetValueInt() == 1 TeleportMount(PlayerEsel) - PlayerEsel.SetName(NQ06_Freda.sMuleName) ElseIf _00E_HorseOwned.GetValueInt() == 1 TeleportMount(PlayerHorse) - PlayerHorse.SetName(NQ06_Freda.sHorseName) ElseIf _00E_FathersShadowOwned.GetValueInt() == 1 TeleportMount(FS_NQR05_FatherShadowREF) - FS_NQR05_FatherShadowREF.SetName(NQ06_Freda.sFathersShadowName) EndIf ElseIf _00E_MountGlobal.GetValueInt() > 1 @@ -78,13 +74,10 @@ Function PrepareTeleport() iButton = SelectionMenu.show() If iButton == 0 TeleportMount(PlayerEsel) - PlayerEsel.SetName(NQ06_Freda.sMuleName) ElseIf iButton == 1 TeleportMount(PlayerHorse) - PlayerHorse.SetName(NQ06_Freda.sHorseName) ElseIf iButton == 2 TeleportMount(FS_NQR05_FatherShadowREF) - FS_NQR05_FatherShadowREF.SetName(NQ06_Freda.sFathersShadowName) ElseIf iButton == 3 NQ06_Freda.RenameMount(true) EndIf