Removed redundant KIllMove toggle from _00E_A2_EyeOfTheStormSC
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@ -21,7 +21,6 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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fDurationFailsave = _00E_A2_EyeOfTheStormSP.GetNthEffectDuration(iDurationIndex)
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iSound = MAGShoutSlowTimeActive02LP.Play(PlayerREF)
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PlayerREF.PlaceAtMe(_00E_A2_EyeOfTheStormFailsaveExp, 1)
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iKillMoveConfig = _00E_KillMove.Off()
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akCaster.AddSpell(_00E_A2_EyeOfTheStormAb, False)
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RegisterForSingleUpdate(fDurationFailsave)
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@ -40,7 +39,6 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
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if (PlayerREF.HasSpell(_00E_A2_EyeOfTheStormAb))
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Sound.StopInstance(iSound)
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_00E_KillMove.SetValue(iKillMoveConfig)
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akCaster.RemoveSpell(_00E_A2_EyeOfTheStormAb)
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endif
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