Removed redundant KIllMove toggle from _00E_A2_EyeOfTheStormSC

This commit is contained in:
Eddoursul 2025-03-08 02:15:46 +01:00
parent 74264d2d26
commit fce7026435
2 changed files with 0 additions and 2 deletions

Binary file not shown.

View File

@ -21,7 +21,6 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
fDurationFailsave = _00E_A2_EyeOfTheStormSP.GetNthEffectDuration(iDurationIndex)
iSound = MAGShoutSlowTimeActive02LP.Play(PlayerREF)
PlayerREF.PlaceAtMe(_00E_A2_EyeOfTheStormFailsaveExp, 1)
iKillMoveConfig = _00E_KillMove.Off()
akCaster.AddSpell(_00E_A2_EyeOfTheStormAb, False)
RegisterForSingleUpdate(fDurationFailsave)
@ -40,7 +39,6 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
if (PlayerREF.HasSpell(_00E_A2_EyeOfTheStormAb))
Sound.StopInstance(iSound)
_00E_KillMove.SetValue(iKillMoveConfig)
akCaster.RemoveSpell(_00E_A2_EyeOfTheStormAb)
endif