This commit is contained in:
Eddoursul 2021-10-06 00:28:57 +02:00
parent 1b4a5d967e
commit ff427737c7
43 changed files with 32 additions and 23 deletions

Binary file not shown.

View File

@ -5,8 +5,8 @@ sLanguage=ENGLISH
[Archive] [Archive]
bInvalidateOlderFiles=1 bInvalidateOlderFiles=1
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa
sResourceArchiveList2=Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Unofficial Skyrim Special Edition Patch.bsa, Unofficial Skyrim Special Edition Patch - Textures.bsa, E - Meshes.bsa, E - Scripts.bsa, E - Sounds.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - SE.bsa, L - Textures.bsa, L - Voices.bsa sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Unofficial Skyrim Special Edition Patch.bsa, Unofficial Skyrim Special Edition Patch - Textures.bsa, E - Meshes.bsa, E - Scripts.bsa, E - Sounds.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - SE.bsa, E - Update.bsa, L - Textures.bsa, L - Voices.bsa
[VATS] [VATS]
bVATSDisable=1 bVATSDisable=1

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,7 @@
Scriptname _00E_MoveToEditorLocationOnLoad extends ObjectReference
event OnLoad()
Self.MoveToMyEditorLocation()
endevent

View File

@ -855,6 +855,7 @@ EndFunction
Function TealorGetUp() Function TealorGetUp()
akTealor.ResetInventory()
akTealor.SetLookAt(MQ16_SC14_YuslanDeadREF) akTealor.SetLookAt(MQ16_SC14_YuslanDeadREF)
akTealor.PlayIdle(IdleExhaustedExit) akTealor.PlayIdle(IdleExhaustedExit)
_00E_ShatterSoulDarkFlamesShader.Stop(MQ16_SC14_YuslanDeadREF) _00E_ShatterSoulDarkFlamesShader.Stop(MQ16_SC14_YuslanDeadREF)
@ -896,14 +897,15 @@ Function ResetAnimations()
EndFunction EndFunction
Function TealorKillYuslan() Function TealorKillYuslan()
Wait(1) if _00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
Utility.Wait(3)
_00E_MC_TealorREF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, MQ16_SC14_YuslanDeadREF) else
; animation failed
Wait(1) endif
Game.TriggerScreenBlood(7) Game.TriggerScreenBlood(7)
Wait(3) Utility.Wait(3)
YuslanDeath() YuslanDeath()
SetStage(170) SetStage(170)
@ -1004,6 +1006,7 @@ Topic Property MQ16_D03_VisionFragmentTopic Auto
Idle Property TG05_Knockout Auto Idle Property TG05_Knockout Auto
Idle Property TG05_GetUp Auto Idle Property TG05_GetUp Auto
Idle Property pa_2HMKillMoveDecapSlash Auto Idle Property pa_2HMKillMoveDecapSlash Auto
Idle Property pa_KillMove1HMDecap Auto
Idle Property _00E_IdleCastMagicTwoHanded Auto Idle Property _00E_IdleCastMagicTwoHanded Auto
Idle Property IdleMagic_01 Auto Idle Property IdleMagic_01 Auto
Idle Property IdleExhaustedExit Auto Idle Property IdleExhaustedExit Auto

View File

@ -373,8 +373,6 @@ EndFunction
Function RocioKillSirius() Function RocioKillSirius()
Sirius.GetActorReference().GetActorBase().SetEssential(False) Sirius.GetActorReference().GetActorBase().SetEssential(False)
Debug.SendAnimationEvent(Sirius.GetActorReference(), "IdleStop")
Utility.Wait(1.5)
Rocio.GetActorReference().PlayIdleWithTarget(pa_1HMKillMoveShortB, Sirius.GetActorReference()) Rocio.GetActorReference().PlayIdleWithTarget(pa_1HMKillMoveShortB, Sirius.GetActorReference())
Sirius.GetActorReference().Kill(Rocio.GetActorReference()) Sirius.GetActorReference().Kill(Rocio.GetActorReference())
Utility.Wait(1) Utility.Wait(1)

View File

@ -16,6 +16,7 @@ EndFunction
Function Fragment_0(ObjectReference akSpeakerRef) Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE ;BEGIN CODE
Utility.Wait(1.4)
GetOwningQuest().SetStage(95) GetOwningQuest().SetStage(95)
;END CODE ;END CODE
EndFunction EndFunction

Binary file not shown.