2.0.2
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1b4a5d967e
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@ -5,8 +5,8 @@ sLanguage=ENGLISH
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[Archive]
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bInvalidateOlderFiles=1
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sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa
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sResourceArchiveList2=Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Unofficial Skyrim Special Edition Patch.bsa, Unofficial Skyrim Special Edition Patch - Textures.bsa, E - Meshes.bsa, E - Scripts.bsa, E - Sounds.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - SE.bsa, L - Textures.bsa, L - Voices.bsa
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sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa
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sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Unofficial Skyrim Special Edition Patch.bsa, Unofficial Skyrim Special Edition Patch - Textures.bsa, E - Meshes.bsa, E - Scripts.bsa, E - Sounds.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - SE.bsa, E - Update.bsa, L - Textures.bsa, L - Voices.bsa
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[VATS]
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bVATSDisable=1
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meshes/enderal/armor/heavy leather armor/1stpersonleathermedf_1.nif
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meshes/enderal/dungeons/crystals/crystalbase01blue.nif
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scripts/_00e_movetoeditorlocationonload.pex
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scripts/_00e_movetoeditorlocationonload.pex
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scripts/source/_00e_movetoeditorlocationonload.psc
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scripts/source/_00e_movetoeditorlocationonload.psc
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Scriptname _00E_MoveToEditorLocationOnLoad extends ObjectReference
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event OnLoad()
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Self.MoveToMyEditorLocation()
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endevent
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@ -855,6 +855,7 @@ EndFunction
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Function TealorGetUp()
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akTealor.ResetInventory()
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akTealor.SetLookAt(MQ16_SC14_YuslanDeadREF)
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akTealor.PlayIdle(IdleExhaustedExit)
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_00E_ShatterSoulDarkFlamesShader.Stop(MQ16_SC14_YuslanDeadREF)
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@ -897,13 +898,14 @@ EndFunction
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Function TealorKillYuslan()
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Wait(1)
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if _00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
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Utility.Wait(3)
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else
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; animation failed
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endif
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_00E_MC_TealorREF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, MQ16_SC14_YuslanDeadREF)
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Wait(1)
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Game.TriggerScreenBlood(7)
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Wait(3)
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Utility.Wait(3)
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YuslanDeath()
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SetStage(170)
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@ -1004,6 +1006,7 @@ Topic Property MQ16_D03_VisionFragmentTopic Auto
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Idle Property TG05_Knockout Auto
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Idle Property TG05_GetUp Auto
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Idle Property pa_2HMKillMoveDecapSlash Auto
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Idle Property pa_KillMove1HMDecap Auto
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Idle Property _00E_IdleCastMagicTwoHanded Auto
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Idle Property IdleMagic_01 Auto
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Idle Property IdleExhaustedExit Auto
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@ -373,8 +373,6 @@ EndFunction
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Function RocioKillSirius()
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Sirius.GetActorReference().GetActorBase().SetEssential(False)
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Debug.SendAnimationEvent(Sirius.GetActorReference(), "IdleStop")
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Utility.Wait(1.5)
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Rocio.GetActorReference().PlayIdleWithTarget(pa_1HMKillMoveShortB, Sirius.GetActorReference())
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Sirius.GetActorReference().Kill(Rocio.GetActorReference())
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Utility.Wait(1)
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@ -16,6 +16,7 @@ EndFunction
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Function Fragment_0(ObjectReference akSpeakerRef)
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Actor akSpeaker = akSpeakerRef as Actor
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;BEGIN CODE
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Utility.Wait(1.4)
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GetOwningQuest().SetStage(95)
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;END CODE
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EndFunction
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