This commit is contained in:
Eddoursul 2021-10-06 00:28:57 +02:00
parent 1b4a5d967e
commit ff427737c7
43 changed files with 32 additions and 23 deletions

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@ -5,8 +5,8 @@ sLanguage=ENGLISH
[Archive]
bInvalidateOlderFiles=1
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa
sResourceArchiveList2=Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Unofficial Skyrim Special Edition Patch.bsa, Unofficial Skyrim Special Edition Patch - Textures.bsa, E - Meshes.bsa, E - Scripts.bsa, E - Sounds.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - SE.bsa, L - Textures.bsa, L - Voices.bsa
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa
sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Unofficial Skyrim Special Edition Patch.bsa, Unofficial Skyrim Special Edition Patch - Textures.bsa, E - Meshes.bsa, E - Scripts.bsa, E - Sounds.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - SE.bsa, E - Update.bsa, L - Textures.bsa, L - Voices.bsa
[VATS]
bVATSDisable=1

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@ -0,0 +1,7 @@
Scriptname _00E_MoveToEditorLocationOnLoad extends ObjectReference
event OnLoad()
Self.MoveToMyEditorLocation()
endevent

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@ -855,6 +855,7 @@ EndFunction
Function TealorGetUp()
akTealor.ResetInventory()
akTealor.SetLookAt(MQ16_SC14_YuslanDeadREF)
akTealor.PlayIdle(IdleExhaustedExit)
_00E_ShatterSoulDarkFlamesShader.Stop(MQ16_SC14_YuslanDeadREF)
@ -896,14 +897,15 @@ Function ResetAnimations()
EndFunction
Function TealorKillYuslan()
Wait(1)
_00E_MC_TealorREF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, MQ16_SC14_YuslanDeadREF)
Wait(1)
if _00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
Utility.Wait(3)
else
; animation failed
endif
Game.TriggerScreenBlood(7)
Wait(3)
Utility.Wait(3)
YuslanDeath()
SetStage(170)
@ -1004,6 +1006,7 @@ Topic Property MQ16_D03_VisionFragmentTopic Auto
Idle Property TG05_Knockout Auto
Idle Property TG05_GetUp Auto
Idle Property pa_2HMKillMoveDecapSlash Auto
Idle Property pa_KillMove1HMDecap Auto
Idle Property _00E_IdleCastMagicTwoHanded Auto
Idle Property IdleMagic_01 Auto
Idle Property IdleExhaustedExit Auto

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@ -373,8 +373,6 @@ EndFunction
Function RocioKillSirius()
Sirius.GetActorReference().GetActorBase().SetEssential(False)
Debug.SendAnimationEvent(Sirius.GetActorReference(), "IdleStop")
Utility.Wait(1.5)
Rocio.GetActorReference().PlayIdleWithTarget(pa_1HMKillMoveShortB, Sirius.GetActorReference())
Sirius.GetActorReference().Kill(Rocio.GetActorReference())
Utility.Wait(1)

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@ -16,6 +16,7 @@ EndFunction
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
Utility.Wait(1.4)
GetOwningQuest().SetStage(95)
;END CODE
EndFunction

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