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715f290858
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138a2a1d8a | |||
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@ -1 +1 @@
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version = 2.1
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version = 2.1.1
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@ -116,7 +116,7 @@ inline void CheckScriptVersions()
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scripts["_00E_Theriantrophist_PlayerAsWerewolf"] = 1;
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scripts["_00E_Theriantrophist_PlayerAsWerewolf"] = 1;
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scripts["_00E_Theriantrophist_AlchemyControl"] = 1;
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scripts["_00E_Theriantrophist_AlchemyControl"] = 1;
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scripts["_00E_PlayerhousingMaster"] = 1;
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scripts["_00E_PlayerhousingMaster"] = 1;
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scripts["_00E_ContainerBonusControl"] = 1;
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scripts["_00E_ContainerBonusControl"] = 2;
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scripts["_00E_AffinityControl"] = 1;
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scripts["_00E_AffinityControl"] = 1;
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scripts["_00E_SympathyControl"] = 1;
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scripts["_00E_SympathyControl"] = 1;
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scripts["_00E_EnderalMCM"] = 1;
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scripts["_00E_EnderalMCM"] = 1;
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@ -2,7 +2,7 @@ Scriptname _00E_ContainerBonusControl extends Quest Hidden
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; This script sets up the sleight of hand loot of a chest upon activating it
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; This script sets up the sleight of hand loot of a chest upon activating it
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int function _GetScriptVersion() Global
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int function _GetScriptVersion() Global
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return 1
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return 2
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endFunction
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endFunction
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;=====================================================================================
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;=====================================================================================
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@ -24,7 +24,7 @@ function OnOpenContainer(ObjectReference targetContainer)
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; Wait for it to open
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; Wait for it to open
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int i
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int i
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while i < 20 && targetContainer.GetOpenState() == 2 && ! Utility.IsInMenuMode()
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while i < 20 && targetContainer.GetOpenState() == 2 && ! Utility.IsInMenuMode()
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Utility.Wait(0.1)
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Utility.WaitMenuMode(0.1)
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i += 1
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i += 1
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endwhile
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endwhile
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@ -22,11 +22,14 @@ function Init()
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Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
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Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
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Utility.Wait(0.5)
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Utility.Wait(0.5)
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Game.ShowRaceMenu()
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Game.ShowRaceMenu()
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(MQP02 as _00E_MQP02_Functions).AddRacialAbilites()
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Utility.Wait(0.1)
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Game.DisablePlayerControls(abMovement = false, abFighting = true, abCamSwitch = true, abLooking = false, abSneaking = true, abMenu = true, abActivate = false, abJournalTabs = true, aiDisablePOVType = 0)
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Game.DisablePlayerControls(abMovement = false, abFighting = true, abCamSwitch = true, abLooking = false, abSneaking = true, abMenu = true, abActivate = false, abJournalTabs = true, aiDisablePOVType = 0)
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Game.ForceFirstPerson()
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Game.ForceFirstPerson()
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(MQP02 as _00E_MQP02_Functions).AddRacialAbilites()
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MQP03.SetCurrentStageID(15)
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MQP03.SetCurrentStageID(15)
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endfunction
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endfunction
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