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54aa09c3c2
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6f96053d76
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Skyrim.esm
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Skyrim.esm
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@ -10,21 +10,7 @@ Import Utility
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Auto State Marking
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Auto State Marking
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Event OnControlUp(string control, float HoldTime)
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Event OnCrosshairRefChange(ObjectReference ref)
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Actor rTarget = Game.GetCurrentCrosshairRef() as Actor
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if ! rTarget || rTarget == Game.GetForm(0x14)
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return
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endif
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If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
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EldritchBloodEffectScript.SelectEnemy(rTarget)
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EndIf
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EndEvent
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Event OnCrosshairRefChange(ObjectReference ref)
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if lastTarget != None
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if lastTarget != None
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lastTarget.blockActivation(false)
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lastTarget.blockActivation(false)
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@ -35,9 +21,17 @@ Auto State Marking
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ref.blockActivation(true)
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ref.blockActivation(true)
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endif
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endif
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EndEvent
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If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
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If ref as Actor && ref != Game.GetForm(0x14)
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EldritchBloodEffectScript.SelectEnemy(ref as Actor)
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EndIf
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Else
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UnregisterForCrosshairRef()
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EndIf
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Event OnAnimationEvent(ObjectReference akSource, string asEventName)
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EndEvent
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Event OnAnimationEvent(ObjectReference akSource, string asEventName)
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if(akSource == akSelfRef && asEventName == "weaponSwing")
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if(akSource == akSelfRef && asEventName == "weaponSwing")
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if iAttackCounter == 0
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if iAttackCounter == 0
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@ -50,19 +44,23 @@ Auto State Marking
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EndIf
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EndIf
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EndIf
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EndIf
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EndEvent
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EndEvent
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Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
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Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
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if ! equippedObject as Shout
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Shout equippedShout = equippedObject as Shout
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if(!equippedShout)
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; Debug.Notification(sMarkingModeInterrupted)
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; Debug.Notification(sMarkingModeInterrupted)
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_00E_MarkingTalents_sMarkingModeInterrupted.Show()
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_00E_MarkingTalents_sMarkingModeInterrupted.Show()
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EldritchBloodEffectScript.abort()
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EldritchBloodEffectScript.abort()
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EndIf
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EndIf
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EndEvent
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EndEvent
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Event OnSpellCast(Form akSpell)
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Event OnSpellCast(Form akSpell)
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Shout equippedShout = akSpell as Shout
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if akSpell != _00E_A2_EldritchBloodSP
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if akSpell != _00E_A2_EldritchBloodSP
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; Debug.Notification(sMarkingModeInterrupted)
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; Debug.Notification(sMarkingModeInterrupted)
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@ -70,15 +68,15 @@ Auto State Marking
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EldritchBloodEffectScript.abort()
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EldritchBloodEffectScript.abort()
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EndIf
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EndIf
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EndEvent
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EndEvent
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Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
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Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
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; Debug.Notification(sMarkingModeInterrupted)
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; Debug.Notification(sMarkingModeInterrupted)
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_00E_MarkingTalents_sMarkingModeInterrupted.Show()
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_00E_MarkingTalents_sMarkingModeInterrupted.Show()
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EldritchBloodEffectScript.abort()
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EldritchBloodEffectScript.abort()
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EndEvent
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EndEvent
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EndState
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EndState
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@ -95,28 +93,21 @@ Function EnterMarkingMode(Float iReach, _00E_A2_EldritchBloodPlayerSC _00E_A2_El
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SetINIFloat("fActivatePickLength:Interface", iReach)
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SetINIFloat("fActivatePickLength:Interface", iReach)
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EldritchBloodEffectScript = _00E_A2_EldritchBloodMEScript
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EldritchBloodEffectScript = _00E_A2_EldritchBloodMEScript
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RegisterForCrosshairRef()
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RegisterForCrosshairRef()
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RegisterForControl("Activate")
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EndFunction
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EndFunction
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Function ExitMarkingMode()
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Function ExitMarkingMode()
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iAttackCounter = 0
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UnregisterForAllControls()
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UnregisterForCrosshairRef()
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UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
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; Restore activation reach
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if fActivatePickLengthBefore <= 0
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fActivatePickLengthBefore = 150.0
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endif
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SetINIFloat("fActivatePickLength:Interface", fActivatePickLengthBefore)
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if lastTarget != None
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if lastTarget != None
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lastTarget.blockActivation(false)
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lastTarget.blockActivation(false)
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EndIf
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EndIf
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lastTarget = None
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lastTarget = None
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iAttackCounter = 0
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UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
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UnregisterForCrosshairRef()
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SetINIFloat("fActivatePickLength:Interface", 150)
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EndFunction
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EndFunction
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;=====================================================================================
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;=====================================================================================
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@ -51,7 +51,7 @@ EndFunction
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State MarkTargets
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State MarkTargets
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Event OnBeginState()
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Event OnBeginState()
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If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
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If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
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_00E_Tutorial_SelectionMode.Show()
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_00E_Tutorial_SelectionMode.Show()
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@ -79,13 +79,13 @@ State MarkTargets
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Wait(0.5)
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Wait(0.5)
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_00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5)
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_00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5)
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EndEvent
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EndEvent
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EndState
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EndState
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State AddEffect
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State AddEffect
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Event OnBeginState()
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Event OnBeginState()
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A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
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A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
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@ -123,7 +123,7 @@ State AddEffect
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_00E_A2_EldritchBloodGlobal.SetValueInt(0)
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_00E_A2_EldritchBloodGlobal.SetValueInt(0)
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Sound.StopInstance(MarkingLP)
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Sound.StopInstance(MarkingLP)
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EndEvent
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EndEvent
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EndState
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EndState
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@ -267,6 +267,12 @@ Function UnmarkEnemy(Actor iVictim)
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_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
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_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
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MarkingRuneREF.Delete()
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MarkingRuneREF.Delete()
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MarkingRuneREF = None
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MarkingRuneREF = None
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; Unmark attack target too
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if A2_EldritchBlood_VictimTarget.GetActorReference()
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UnmarkEnemy(A2_EldritchBlood_VictimTarget.GetActorReference())
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endif
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Elseif iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
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Elseif iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
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A2_EldritchBlood_VictimRune.Clear()
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A2_EldritchBlood_VictimRune.Clear()
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A2_EldritchBlood_VictimTarget.Clear()
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A2_EldritchBlood_VictimTarget.Clear()
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@ -22,13 +22,10 @@ Event OnPlayerLoadGame()
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ControlRepository = Game.GetForm(0x493C2) as _00E_EnderalControls
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ControlRepository = Game.GetForm(0x493C2) as _00E_EnderalControls
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endif
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endif
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; Restore INI values changed by Entropic Blood
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; Restore INI value changed by slow time effects
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if Utility.GetINIFloat("fInAirFallingCharGravityMult:Havok") < 1.0
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if Utility.GetINIFloat("fInAirFallingCharGravityMult:Havok") < 1.35
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Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
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Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
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endif
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endif
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if Utility.GetINIFloat("fActivatePickLength:Interface") >= 1799.0
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Utility.SetINIFloat("fActivatePickLength:Interface", 150.0)
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endif
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EndEvent
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EndEvent
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_00E_SkillControl function GetSkillControl() Global
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_00E_SkillControl function GetSkillControl() Global
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