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No commits in common. "54aa09c3c2770361403a2dc0846298fa7635d451" and "6f96053d7695f8c5a8e6c68e7f9a0649b47dbce0" have entirely different histories.

9 changed files with 134 additions and 140 deletions

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@ -10,75 +10,73 @@ Import Utility
Auto State Marking Auto State Marking
Event OnControlUp(string control, float HoldTime) Event OnCrosshairRefChange(ObjectReference ref)
Actor rTarget = Game.GetCurrentCrosshairRef() as Actor if lastTarget != None
lastTarget.blockActivation(false)
if ! rTarget || rTarget == Game.GetForm(0x14) EndIf
return lastTarget = ref
endif
if ref
If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1 ref.blockActivation(true)
EldritchBloodEffectScript.SelectEnemy(rTarget) endif
If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
If ref as Actor && ref != Game.GetForm(0x14)
EldritchBloodEffectScript.SelectEnemy(ref as Actor)
EndIf EndIf
Else
EndEvent UnregisterForCrosshairRef()
EndIf
EndEvent
Event OnCrosshairRefChange(ObjectReference ref) Event OnAnimationEvent(ObjectReference akSource, string asEventName)
if lastTarget != None if(akSource == akSelfRef && asEventName == "weaponSwing")
lastTarget.blockActivation(false) if iAttackCounter == 0
EndIf iAttackCounter = 1
lastTarget = ref Else
if ref
ref.blockActivation(true)
endif
EndEvent
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
if(akSource == akSelfRef && asEventName == "weaponSwing")
if iAttackCounter == 0
iAttackCounter = 1
Else
; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort()
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
EndIf
EndIf
EndEvent
Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
if ! equippedObject as Shout
; Debug.Notification(sMarkingModeInterrupted) ; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show() _00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort() EldritchBloodEffectScript.abort()
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
EndIf EndIf
EndIf
EndEvent EndEvent
Event OnSpellCast(Form akSpell)
if akSpell != _00E_A2_EldritchBloodSP
; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort()
EndIf
EndEvent
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
Shout equippedShout = equippedObject as Shout
if(!equippedShout)
; Debug.Notification(sMarkingModeInterrupted) ; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show() _00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort() EldritchBloodEffectScript.abort()
EndIf
EndEvent EndEvent
Event OnSpellCast(Form akSpell)
Shout equippedShout = akSpell as Shout
if akSpell != _00E_A2_EldritchBloodSP
; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort()
EndIf
EndEvent
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort()
EndEvent
EndState EndState
@ -95,28 +93,21 @@ Function EnterMarkingMode(Float iReach, _00E_A2_EldritchBloodPlayerSC _00E_A2_El
SetINIFloat("fActivatePickLength:Interface", iReach) SetINIFloat("fActivatePickLength:Interface", iReach)
EldritchBloodEffectScript = _00E_A2_EldritchBloodMEScript EldritchBloodEffectScript = _00E_A2_EldritchBloodMEScript
RegisterForCrosshairRef() RegisterForCrosshairRef()
RegisterForControl("Activate")
EndFunction EndFunction
Function ExitMarkingMode() Function ExitMarkingMode()
iAttackCounter = 0
UnregisterForAllControls()
UnregisterForCrosshairRef()
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
; Restore activation reach
if fActivatePickLengthBefore <= 0
fActivatePickLengthBefore = 150.0
endif
SetINIFloat("fActivatePickLength:Interface", fActivatePickLengthBefore)
if lastTarget != None if lastTarget != None
lastTarget.blockActivation(false) lastTarget.blockActivation(false)
EndIf EndIf
lastTarget = None lastTarget = None
iAttackCounter = 0
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
UnregisterForCrosshairRef()
SetINIFloat("fActivatePickLength:Interface", 150)
EndFunction EndFunction
;===================================================================================== ;=====================================================================================

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@ -51,79 +51,79 @@ EndFunction
State MarkTargets State MarkTargets
Event OnBeginState() Event OnBeginState()
If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0 If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
_00E_Tutorial_SelectionMode.Show() _00E_Tutorial_SelectionMode.Show()
_00E_SelectionTutorialShown.SetValueInt(1) _00E_SelectionTutorialShown.SetValueInt(1)
EndIf EndIf
If _00E_A2_EldritchBloodInDepthTutorial.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0 If _00E_A2_EldritchBloodInDepthTutorial.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
_00E_A2_Tutorial_EldritchBloodDetailed.Show() _00E_A2_Tutorial_EldritchBloodDetailed.Show()
_00E_A2_EldritchBloodInDepthTutorial.SetValueInt(1) _00E_A2_EldritchBloodInDepthTutorial.SetValueInt(1)
EndIf EndIf
If _00E_DisableSkillTutorials.GetValueInt() == 0 If _00E_DisableSkillTutorials.GetValueInt() == 0
_00E_A2_Tutorial_EldritchBlood.ShowAsHelpMessage("EldritchBlood", 8, 8, 1) _00E_A2_Tutorial_EldritchBlood.ShowAsHelpMessage("EldritchBlood", 8, 8, 1)
EndIf EndIf
_00E_A2_EldritchBloodGlobal.SetValueInt(1) _00E_A2_EldritchBloodGlobal.SetValueInt(1)
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0) (PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0)
A2_EldritchBlood_Player.ForceRefTo(PlayerREF) A2_EldritchBlood_Player.ForceRefTo(PlayerREF)
A2_EldritchBlood_PlayerForScript = A2_EldritchBlood_Player as _00E_A2_EldritchBloodPlayerMarkSC A2_EldritchBlood_PlayerForScript = A2_EldritchBlood_Player as _00E_A2_EldritchBloodPlayerMarkSC
PlayerREF.AddSpell(_00E_A2_EldritchBloodAbSelectionSP, False) PlayerREF.AddSpell(_00E_A2_EldritchBloodAbSelectionSP, False)
_00E_A2_EldritchBloodSelectionIntroIMOD.Apply() _00E_A2_EldritchBloodSelectionIntroIMOD.Apply()
MarkingLP = _00E_A2_GhostwalkMarkingLPM.Play(playerREF) MarkingLP = _00E_A2_GhostwalkMarkingLPM.Play(playerREF)
MAGConjurePortal.Play(PlayerREF) MAGConjurePortal.Play(PlayerREF)
A2_EldritchBlood_PlayerForScript.EnterMarkingMode(1800, Self as _00E_A2_EldritchBloodPlayerSC) A2_EldritchBlood_PlayerForScript.EnterMarkingMode(1800, Self as _00E_A2_EldritchBloodPlayerSC)
Wait(0.5) Wait(0.5)
_00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5) _00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5)
EndEvent EndEvent
EndState EndState
State AddEffect State AddEffect
Event OnBeginState() Event OnBeginState()
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
if A2_EldritchBlood_VictimTarget.GetActorReference() if A2_EldritchBlood_VictimTarget.GetActorReference()
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP) A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
endif endif
PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP) PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
A2_EldritchBlood_PlayerForScript.ExitMarkingMode() A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
_00E_A2_EldritchBloodSelectionHoldIMOD.Remove() _00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
QSTDA16SoulGemOffM.Play(PlayerREF) QSTDA16SoulGemOffM.Play(PlayerREF)
A2_EldritchBlood_Player.Clear() A2_EldritchBlood_Player.Clear()
if A2_EldritchBlood_Rune.GetReference() if A2_EldritchBlood_Rune.GetReference()
A2_EldritchBlood_Rune.GetReference().Delete() A2_EldritchBlood_Rune.GetReference().Delete()
endif endif
if A2_EldritchBlood_VictimRune.GetReference() if A2_EldritchBlood_VictimRune.GetReference()
A2_EldritchBlood_VictimRune.GetReference().Delete() A2_EldritchBlood_VictimRune.GetReference().Delete()
endif endif
A2_EldritchBlood_Rune.Clear() A2_EldritchBlood_Rune.Clear()
A2_EldritchBlood_VictimRune.Clear() A2_EldritchBlood_VictimRune.Clear()
If MarkingRuneREF If MarkingRuneREF
MarkingRuneREF.Delete() MarkingRuneREF.Delete()
EndIf EndIf
If MarkingVictimRuneREF If MarkingVictimRuneREF
MarkingVictimRuneREF.Delete() MarkingVictimRuneREF.Delete()
EndIf EndIf
AddFrenzySpell() AddFrenzySpell()
_00E_A2_EldritchBloodGlobal.SetValueInt(0) _00E_A2_EldritchBloodGlobal.SetValueInt(0)
Sound.StopInstance(MarkingLP) Sound.StopInstance(MarkingLP)
EndEvent EndEvent
EndState EndState
@ -267,6 +267,12 @@ Function UnmarkEnemy(Actor iVictim)
_00E_A2_GhostwalkDeselectM.Play(PlayerREF) _00E_A2_GhostwalkDeselectM.Play(PlayerREF)
MarkingRuneREF.Delete() MarkingRuneREF.Delete()
MarkingRuneREF = None MarkingRuneREF = None
; Unmark attack target too
if A2_EldritchBlood_VictimTarget.GetActorReference()
UnmarkEnemy(A2_EldritchBlood_VictimTarget.GetActorReference())
endif
Elseif iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP) Elseif iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
A2_EldritchBlood_VictimRune.Clear() A2_EldritchBlood_VictimRune.Clear()
A2_EldritchBlood_VictimTarget.Clear() A2_EldritchBlood_VictimTarget.Clear()

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@ -22,13 +22,10 @@ Event OnPlayerLoadGame()
ControlRepository = Game.GetForm(0x493C2) as _00E_EnderalControls ControlRepository = Game.GetForm(0x493C2) as _00E_EnderalControls
endif endif
; Restore INI values changed by Entropic Blood ; Restore INI value changed by slow time effects
if Utility.GetINIFloat("fInAirFallingCharGravityMult:Havok") < 1.0 if Utility.GetINIFloat("fInAirFallingCharGravityMult:Havok") < 1.35
Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35) Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
endif endif
if Utility.GetINIFloat("fActivatePickLength:Interface") >= 1799.0
Utility.SetINIFloat("fActivatePickLength:Interface", 150.0)
endif
EndEvent EndEvent
_00E_SkillControl function GetSkillControl() Global _00E_SkillControl function GetSkillControl() Global

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