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Skyrim.esm
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Skyrim.esm
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@ -6,8 +6,6 @@ Event OnUpdate()
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EndEvent
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EndEvent
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;/
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; Disabled, currently broken
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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If _00E_FS_NQR01_CurrentlyInCombat.GetValueInt() == 0 && bReady
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If _00E_FS_NQR01_CurrentlyInCombat.GetValueInt() == 0 && bReady
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@ -28,7 +26,6 @@ Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile,
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EndIf
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EndIf
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EndEvent
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EndEvent
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/;
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bool bReady = True
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bool bReady = True
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