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@ -6,6 +6,8 @@ Event OnUpdate()
EndEvent EndEvent
;/
; Disabled, currently broken
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
If _00E_FS_NQR01_CurrentlyInCombat.GetValueInt() == 0 && bReady If _00E_FS_NQR01_CurrentlyInCombat.GetValueInt() == 0 && bReady
@ -26,6 +28,7 @@ Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile,
EndIf EndIf
EndEvent EndEvent
/;
bool bReady = True bool bReady = True