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@ -6,6 +6,8 @@ Event OnUpdate()
EndEvent
;/
; Disabled, currently broken
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
If _00E_FS_NQR01_CurrentlyInCombat.GetValueInt() == 0 && bReady
@ -26,6 +28,7 @@ Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile,
EndIf
EndEvent
/;
bool bReady = True