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3 Commits

Author SHA1 Message Date
12989352cd Updated changelog 2024-03-01 01:42:32 +01:00
d9a130206c Updated scriptarchiveorder.txt 2024-03-01 00:21:26 +01:00
2943b23acd Removed SKSE.pex placeholder 2024-03-01 00:04:36 +01:00
5 changed files with 4630 additions and 4646 deletions

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@ -32,10 +32,6 @@ User interface:
- Added an MCM option to toggle companion health bars. - Added an MCM option to toggle companion health bars.
- SkyUI font is set to 'large' by default. - SkyUI font is set to 'large' by default.
- Updated Polish UI translation. - Updated Polish UI translation.
- Improved QuickLoot compatibility:
-- The blocking script is no longer in use, loot menu now appears on most containers.
-- Gold bonuses (lockpicking skill) and contents of hidden stashes (pickpocketing skill) get added automatically after a very short delay without opening the container menu.
-- Disabled loot menu on containers, triggering quest or achievement events.
Gameplay changes: Gameplay changes:
- Added map markers to wishing wells. - Added map markers to wishing wells.
@ -47,12 +43,14 @@ Gameplay changes:
- Patched a source of infinite money, appearing during Every Day Like the Last, Part VI. - Patched a source of infinite money, appearing during Every Day Like the Last, Part VI.
- Player no longer can leave the first conversation with Jespar. - Player no longer can leave the first conversation with Jespar.
- Fixed inability to dismantle items after buying a house. - Fixed inability to dismantle items after buying a house.
- Fixed the Manhunter never actually attacking player.
- Black Light, Part II: Fixed a concurrency issue, sometimes preventing the quest from starting or progressing. Fixed Yuslan hanging in the air during the Coarek scene.
- A Song in the Silence: fixed the Oorbaya fighting an invisible enemy, fixed explosions firing repeatedly after its dying from a torrent spell.
- Instant dismantling list generation. Surplus copies of equipped items can be dismantled as well. - Instant dismantling list generation. Surplus copies of equipped items can be dismantled as well.
- Due to changes in time calculation with active Slow Time effect in Skyrim SE 1.6+, echo visions started to end prematurely. Durations of the echoes have been updated for 1.6, but the slowdown effect now stays a few seconds too long on 1.5.97. Completed an unfinished vision in The Shards of Order, Part II. - Due to changes in time calculation with active Slow Time effect in Skyrim SE 1.6+, echo visions started to end prematurely. Durations of the echoes have been updated for 1.6, but the slowdown effect now stays a few seconds too long on 1.5.97. Completed an unfinished vision in The Shards of Order, Part II.
- Added missing critical damage chance to 13 items, more consistent sound detection parameters. - Added missing critical damage chance to 13 items, more consistent sound detection parameters.
- Updated dagger crit bonuses: minimum multiplier set to 2, fixed missing crit bonus with the Ambush daggers, increased bonus with mystical and unique items. - Updated dagger crit bonuses: minimum multiplier set to 2, fixed missing crit bonus with the Ambush daggers, increased bonus with mystical and unique items.
- Removed password inputs from Dal'Galar's locks. - Added quick start, allowing to start from the first meditation.
- Added a quick start prompt, allowing to start from the first meditation.
- Reworked autosave system. Timed autosaves are now rotated in their own queue and no longer get overwritten by regular Skyrim autosaves on travel or sleep. - Reworked autosave system. Timed autosaves are now rotated in their own queue and no longer get overwritten by regular Skyrim autosaves on travel or sleep.
- The Blueprint Collection moved to the MISC section, it is no longer sold in the bank and is added automatically with the first found blueprint. - The Blueprint Collection moved to the MISC section, it is no longer sold in the bank and is added automatically with the first found blueprint.
- Added an option to automatically store single copies of blueprints, leaving duplicates in inventory. - Added an option to automatically store single copies of blueprints, leaving duplicates in inventory.
@ -64,12 +62,19 @@ Gameplay changes:
- Oil traps ignite from hitting with shock spells and from stepping in with equipped fire or shock spells, fixed other cases when they did not ignite but should have. - Oil traps ignite from hitting with shock spells and from stepping in with equipped fire or shock spells, fixed other cases when they did not ignite but should have.
- Reduced damage dealt by Lords of the Lost Ones and Dal'Galar's servants by 35%, slightly lowered damage from Elemental Wolves and Mad Rats, removed x10 multiplier from Fire Elemental's punches. - Reduced damage dealt by Lords of the Lost Ones and Dal'Galar's servants by 35%, slightly lowered damage from Elemental Wolves and Mad Rats, removed x10 multiplier from Fire Elemental's punches.
- Fixed pipe smoking, sometimes starting on reading some receipts and opening some containers (now for sure). - Fixed pipe smoking, sometimes starting on reading some receipts and opening some containers (now for sure).
- When playing with gamepad or other controller, text inputs are automatically disabled or replaced with a number select. - Made the Spectral Chest actor essential, should fix the issue with disappearing items.
- Moved hidden talking actors in Pentas' house out of player's reach. - Moved hidden talking actors in Pentas' house out of player's reach.
- When Jespar, Calia, or Esme follow player, teleportation is disabled.
- Added a workaround against actors getting stuck in fake bleedout state.
- Removed a few wolves from the Sun Coast. - Removed a few wolves from the Sun Coast.
- Fixed Spriggan's visual effects. - Fixed Spriggan's visual effects.
- Captain Rocco's hat has been made lootable. - Captain Rocco's hat has been made lootable.
- Fixed pickup sounds not playing on first try after game start. - Fixed pickup sounds not playing on first try after game start.
- Added a collision fix for the Ark's Last Watch by OverDev.
- Improved controller support:
-- Added a return activator to the meditation area.
-- When using controller, text inputs are automatically disabled or replaced with a select menu.
-- Completely removed password inputs from Dal'Galar's locks.
- Many small fixes and optimizations. - Many small fixes and optimizations.
Werewolf updates: Werewolf updates:
@ -82,6 +87,17 @@ Werewolf updates:
- Fixed restoring player's speed with applied speedmult effects. - Fixed restoring player's speed with applied speedmult effects.
- Fixed Wolf Claws turning player into a werewolf without drinking a potion. - Fixed Wolf Claws turning player into a werewolf without drinking a potion.
(Work in progress) Core VR support:
- Fxed tree models with removed specularity flags from Enderal VR by sasa2727 - fixes their appearance in VR.
- EnderalSE.dll is now compatible with VR out of the box.
- Added UI lines from Skyrim VR.
- Video playback is automatically disabled on unsupported platforms.
(Work in progress) SKSE-free mode:
- Many components were refactored to work without SKSE.
- UIExtensions menus fall back to vanilla message boxes.
- Refactored the Acceleration spell and silent shouting to work without scripts.
2.0.12.5 (2023-10-21) 2.0.12.5 (2023-10-21)
- Fixed infinite loop in _00E_BelloScript, reported by Lirk. - Fixed infinite loop in _00E_BelloScript, reported by Lirk.

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_build/build.cmd (Stored with Git LFS)

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@ -1,35 +0,0 @@
Scriptname SKSE Hidden
{Dummy SKSE script to avoid Papyrus errors, when SKSE is missing}
; General SKSE-specific information
; get the major version of SKSE
int Function GetVersion() global
return 0
endFunction
; get the minor version of SKSE
int Function GetVersionMinor() global
return 0
endFunction
; get the beta version of SKSE
int Function GetVersionBeta() global
return 0
endFunction
; get the release index of SKSE. This number is incremented every time
; SKSE is released outside of the development team
int Function GetVersionRelease() global
return 0
endFunction
; get the release index of this script file.
; Can be used to detect a script/runtime version mismatch
int Function GetScriptVersionRelease() global
return 65
endFunction
; get a plugins version number, -1 if the plugin is not loaded
int Function GetPluginVersion(string name) global
return -1
endFunction