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Skyrim.esm
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Skyrim.esm
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StartQuests.esp
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StartQuests.esp
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SyncKillMove.esp
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SyncKillMove.esp
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Update.esm
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Update.esm
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scripts/_00E_ArmorWeightPerkFixAlias.pex
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scripts/_00E_ArmorWeightPerkFixAlias.pex
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scripts/_00E_FixStuckHelpMessagesAlias.pex
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scripts/_00E_FixStuckHelpMessagesAlias.pex
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@ -1,4 +1,4 @@
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Scriptname ArmorWeightPerkFixAlias extends ReferenceAlias Hidden
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Scriptname _00E_ArmorWeightPerkFixAlias extends ReferenceAlias Hidden
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Event OnPlayerLoadGame()
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Event OnPlayerLoadGame()
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source/scripts/_00E_FixStuckHelpMessagesAlias.psc
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source/scripts/_00E_FixStuckHelpMessagesAlias.psc
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@ -0,0 +1,11 @@
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Scriptname _00E_FixStuckHelpMessagesAlias extends ReferenceAlias Hidden
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Event OnPlayerLoadGame()
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; Clear stuck help messages, leaking between game loads
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Message.ResetHelpMessage("Clear")
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_00E_MQP01_Thoughts01.ShowAsHelpMessage("Clear", 0.1, 1, 1)
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EndEvent
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Message Property _00E_MQP01_Thoughts01 Auto
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@ -1,37 +1,25 @@
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Scriptname _00E_IntegrityCheckAlias extends ReferenceAlias Hidden
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Scriptname _00E_IntegrityCheckAlias extends ReferenceAlias Hidden
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Event OnInit()
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Event OnInit()
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RegisterForSingleUpdate(2.0) ; Give a few seconds for the game to warm up at the start
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; needs the IsInMenuMode() check to prevent stuck messages
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While Utility.IsInMenuMode()
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Utility.WaitMenuMode(0.1)
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EndWhile
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CheckForgottenStories()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckEnderalDLL.Run()
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EndEvent
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EndEvent
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Event OnPlayerLoadGame()
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Event OnPlayerLoadGame()
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RegisterForSingleUpdate(1.2)
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EndEvent
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CheckForgottenStories()
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Event OnUpdate()
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; If Enderal - Forgotten Stories.esm is not loaded, kick the player back to main menu
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if _00E_FS_IsForgottenStoriesActivated.GetValue() as Int != 1
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Utility.wait(0.1)
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Game.QuitToMainMenu()
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Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly.")
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EndIf
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckEnderalDLL.Run()
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_00E_Func_CheckEnderalDLL.Run()
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EndEvent
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EndEvent
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function CheckForgottenStories()
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; If Enderal - Forgotten Stories.esm is not loaded, kick the player back to main menu
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if _00E_FS_IsForgottenStoriesActivated.GetValue() as Int != 1
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Utility.wait(2.0)
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Game.QuitToMainMenu()
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Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly. Open Data Files and enable it.")
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return
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EndIf
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endfunction
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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@ -1,5 +1,5 @@
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Scriptname _00E_PlayerSetUpScript extends ObjectReference
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Scriptname _00E_PlayerSetUpScript extends ObjectReference
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{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
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{Initializes player's actor values}
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int function _GetScriptVersion() Global
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int function _GetScriptVersion() Global
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return 1
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return 1
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@ -11,27 +11,12 @@ endFunction
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Event OnInit()
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Event OnInit()
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If self != (PlayerREF as ObjectReference)
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return
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EndIf
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("Healrate", 0)
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PlayerREF.SetActorValue("Healrate", 0)
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EndEvent
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EndEvent
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Event OnPlayerLoadGame()
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Event OnPlayerLoadGame()
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If self == (PlayerREF as ObjectReference) ; A check just in case. Most likely this condition is always True
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Maintenance()
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EndIf
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EndEvent
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;=====================================================================================
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; MAINTENANCE
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;=====================================================================================
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Function Maintenance()
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; changes to the actor value healrate will not persist in consecutive saves
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; changes to the actor value healrate will not persist in consecutive saves
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; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
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; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
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@ -43,11 +28,7 @@ Function Maintenance()
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PlayerREF.Dismount()
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PlayerREF.Dismount()
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EndIf
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EndIf
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; Clear stuck help messages, leaking between game loads
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EndEvent
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Message.ResetHelpMessage("Clear")
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(Game.GetForm(0xAC80E) as Message).ShowAsHelpMessage("Clear", 0.1, 1, 1)
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EndFunction
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;=====================================================================================
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;=====================================================================================
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; PROPERTIES
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; PROPERTIES
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