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4 changed files with 9 additions and 11 deletions

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@ -8,27 +8,25 @@ Beware, spoilers ahead!
2.1.4 (TBD)
- Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet).
- Dreamflower can be found without finishing The Secrets first.
- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
- Fixed missing damage from spectral arrows produced by the Arcane Arrow affinity.
- Fixed help messages (in the middle of the screen) sometimes getting stuck in an infinite savebaked loop.
- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
- Dreamflower can be found without finishing The Secrets first.
- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.
-- 'Increase Arcane Fever' no longer occupies a whole slot in ingredient effects; it is still applied automatically with Restore Health.
-- The Restore Health effect used in ingredients has been moved to form 3EB15 to match the Skyrim ID. The old effect is still in use but is no longer shared between crafted and store-sold potions.
-- Renamed poorly named groups: Damage Health (duplicate group name) -> Lingering Damage Health, Drains Stamina -> Lingering Damage Stamina, Mana damaged -> Lingering Damage Mana, Drain Mana temporary -> Ravage Mana, Damage Health -> Ravage Health.
-- Changed duplicate Damage Stamina effect to Ravage Stamina and applied a USSEP fix setting the Recover flag.
-- All ingredients, except one, used to allow Water Breathing for less than 10 seconds, some down to zero. Base Water Breathing duration has been increased to 30.
-- Merged two redundant 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time.
-- Merged two redundant `Health Damage` groups and 'Poison Damage' into a single 'Poison Damage' group, applying damage over time. One of the merged effects used to revert itself immediately after expiration.
-- Merged redundant 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time.
-- Some combinations of Fire Resistance, Shock Resistance, and Water Breathing worked for 0 seconds.
-- All ingredients, except one, used to allow Water Breathing for less than 10 seconds. Base Water Breathing duration has been increased to 30.
-- Significantly, at least x10, increased effect from 'Damage Mana' and 'Damage Stamina' poisons to finally make them useful.
-- Fixed several ingredients with duplicated or contradicting effects (for example, Damage and Restore Health).
-- Fixed several ingredients having duplicated or contradicting effects (for example, Damage and Restore Health).
-- 'Increase Arcane Fever' no longer occupies a whole slot in ingredient effects (it is still applied automatically with Restore Health).
-- Fixed excessive damage caused by Stain Mushroom poisons.
-- Fixed inability to sell Glimmerdust.
-- Fixed 6 ingredients having 'Fortify' effects with zero seconds duration.
-- Fixed "Fortify" effects having duration 1-2 seconds.
-- Fixed the 'Slow' effect never working due to an engine bug.
-- Effects of unique ingredients are known from the start.
-- Added Waterwalking potions introduced with the Dragonborn Skyrim DLC.
OverDev:
- Fixed UV maps and collision: awning01.nif, clothesline02.nif, rocks03.nif, temple_peak_00 new.nif, clayhousewallshelf03.nif, impjailwall02.nif, ramrod.nif, well01.nif, whintwoodladder01.nif

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