/* Format is as follows (whitespace is completely ignored, index must be between 0 and 31 inclusive): Flag // flag is allowed on all types or: Flag { } // flag is allowed only on the specified types */ // List of flags for TESV - DO NOT EDIT // Flag hides the script or property from the game editor Flag Hidden 0 { Script Property } // Flag on an object designates it as the script the condition system will look at // Flag on a variable allows the script variable to be examined by the condition system Flag Conditional 1 { Script Variable }