@echo off set "TARGET_DIR=%~dp0..\..\Enderal SE Build" if exist "%TARGET_DIR%" rd /s /q "%TARGET_DIR%" mkdir "%TARGET_DIR%" cd /D "%TARGET_DIR%" set "TARGET_DIR=%cd%" set "BSARCH=%~dp0bsarch.exe" set "TEMP_DIR=%~d0\__enderalreleasetemp" cd /D "%~dp0.." || exit 1 set "SRC_DIR=%cd%" cd /D "%~dp0." call :resettemp if not exist "%TEMP_DIR%\lodsettings" mkdir "%TEMP_DIR%\lodsettings" if not exist "%TEMP_DIR%\meshes" mkdir "%TEMP_DIR%\meshes" xcopy "%SRC_DIR%\lodsettings" "%TEMP_DIR%\lodsettings" /S /H /R /Y >nul xcopy "%SRC_DIR%\meshes" "%TEMP_DIR%\meshes" /S /H /R /Y >nul "%BSARCH%" pack "%TEMP_DIR%" "%TARGET_DIR%\E - Meshes.bsa" -q -sse -mt -share call :resettemp if not exist "%TEMP_DIR%\interface" mkdir "%TEMP_DIR%\interface" if not exist "%TEMP_DIR%\strings" mkdir "%TEMP_DIR%\strings" if not exist "%TEMP_DIR%\scripts" mkdir "%TEMP_DIR%\scripts" xcopy "%SRC_DIR%\interface" "%TEMP_DIR%\interface" /S /H /R /Y >nul xcopy "%SRC_DIR%\strings" "%TEMP_DIR%\strings" /S /H /R /Y >nul xcopy "%SRC_DIR%\scripts" "%TEMP_DIR%\scripts" /S /H /R /Y >nul "%BSARCH%" pack "%TEMP_DIR%" "%TARGET_DIR%\E - Misc.bsa" -q -sse -mt call :resettemp for %%a IN (actors,architecture,armor,clutter,terrain,dungeons,dyndolod) do if not exist "%TEMP_DIR%\textures\%%a" mkdir "%TEMP_DIR%\textures\%%a" for %%a IN (actors,architecture,armor,clutter,terrain,dungeons,dyndolod) do xcopy "%SRC_DIR%\textures\%%a" "%TEMP_DIR%\textures\%%a" /S /H /R /Y >nul "%BSARCH%" pack "%TEMP_DIR%" "%TARGET_DIR%\E - Textures1.bsa" -q -sse -mt -z -share call :resettemp for %%a IN (actors,architecture,armor,forgottenstories,landscape) do if not exist "%TEMP_DIR%\textures\enderal\%%a" mkdir "%TEMP_DIR%\textures\enderal\%%a" for %%a IN (actors,architecture,armor,forgottenstories,landscape) do xcopy "%SRC_DIR%\textures\enderal\%%a" "%TEMP_DIR%\textures\enderal\%%a" /S /H /R /Y >nul "%BSARCH%" pack "%TEMP_DIR%" "%TARGET_DIR%\E - Textures2.bsa" -q -sse -mt -z -share xcopy "%SRC_DIR%\textures" "%TEMP_DIR%\textures" /S /H /R /Y >nul for %%a IN (actors,architecture,armor,clutter,terrain,dungeons,dyndolod) do rd /s /q "%TEMP_DIR%\textures\%%a" for %%a IN (actors,architecture,armor,forgottenstories,landscape) do rd /s /q "%TEMP_DIR%\textures\enderal\%%a" "%BSARCH%" pack "%TEMP_DIR%" "%TARGET_DIR%\E - Textures3.bsa" -q -sse -mt -z -share rd /s /q "%TEMP_DIR%" echo Copying loose files... for /f "tokens=* usebackq" %%a IN ("loose_files.txt") do call :copyloose "%%a" cd /D "%~dp0.." "%~dp07za.exe" a "%TARGET_DIR%\ScriptsEnderal.zip" "source\scripts" -i!"%~dp0How to modify Enderal scripts.txt" cd /D "%~dp0..\source\Enderal DLL" "%~dp07za.exe" a "%TARGET_DIR%\SKSE\Plugins\fs_src.zip" "." -x!build -x!.vs copy /Y "%~dp0..\source\fs_steam_src.zip" "%TARGET_DIR%\SKSE\Plugins" goto :eof :resettemp if exist "%TEMP_DIR%" rd /s /q "%TEMP_DIR%" mkdir "%TEMP_DIR%" goto :eof :copyloose if not exist "%TARGET_DIR%\%~1\..\." mkdir "%TARGET_DIR%\%~1\..\." if exist "%SRC_DIR%\%~1" echo Copying %~1 && copy /Y "%SRC_DIR%\%~1" "%TARGET_DIR%\%~1" >nul goto :eof