Scriptname _00E_Func_SetNPCAsCompanion Hidden Function SetNPCAsCompanion(Actor akActor, bool bCompanion = True, int iCompanionHealth = 100, int iCompanionStamina = 100, int iCompanionMagicka = 100) Global ;Sets an NPC as companion, showing his health bar, making him friendly, unflagging him as ghost. Does the opposite when bCompanion is set to false. ;Additionally sets the AVs Health, Stamina, Magicka for the NPC companion If bCompanion akActor.SetRelationshipRank(Game.GetForm(0x14) as Actor, 3) akActor.SetGhost(False) akActor.getActorbase().SetEssential(true) ; just in case, had trouble with FS_NQR05 akActor.SetPlayerTeammate(True) akActor.IgnoreFriendlyHits() akActor.SetActorValue("Health", iCompanionHealth) akActor.SetActorValue("Stamina", iCompanionStamina) akActor.SetActorValue("Magicka", iCompanionMagicka) HealthBarManager.Show(akActor) Else akActor.SetGhost(True) akActor.getActorbase().SetEssential(true) ; just in case, had trouble with FS_NQR05 akActor.ResetHealthAndLimbs() akActor.SetPlayerTeammate(False) akActor.IgnoreFriendlyHits(False) HealthBarManager.Hide(akActor) EndIf EndFunction