Scriptname _00E_IceClaw extends ObjectReference Event OnActivate(ObjectReference akActionRef) If akActionRef == PlayerREF GoToState("DoNothing") PlayerREF.AddItem(_00E_FloraEispranke, 1, true) int EPC = _00E_EisprankeCounter.GetValueInt() _00E_EisprankeCounter.SetValue(EPC + 1) If EPC == 0 && _00E_DisableOtherTutorials.GetValueInt() == 0 _00E_EisprankeMessagebox.Show() EndIf DisableNoWait() PlayerREF.EquipItem(_00E_FloraEispranke, false, true) EndIf EndEvent State DoNothing Event OnActivate(ObjectReference akActionRef) ; Do nothing EndEvent EndState Actor Property PlayerREF Auto GlobalVariable Property _00E_EisprankeCounter Auto GlobalVariable Property _00E_DisableOtherTutorials Auto Message Property _00E_EisprankeMessagebox Auto Potion Property _00E_FloraEispranke Auto