Scriptname _00E_UnlockSpellAlias extends ReferenceAlias Int Property LOCK_LEVEL_NOVICE = 1 AutoReadOnly Int Property LOCK_LEVEL_APPRENTICE = 25 AutoReadOnly Int Property LOCK_LEVEL_ADEPT = 50 AutoReadOnly Int Property LOCK_LEVEL_EXPERT = 75 AutoReadOnly Int Property LOCK_LEVEL_MASTER = 254 AutoReadOnly event OnInit() OnPlayerLoadGame() endevent event OnPlayerLoadGame() if SKSE.GetVersion() > 0 RegisterForModEvent("Enderal_UnlockSpellHit", "OnUnlockSpell") endif endevent Event OnUnlockSpell(string eventName, string strArg, float fSpellFormID, Form containerForm) ObjectReference rContainer = containerForm as ObjectReference Form rSpell = Game.GetForm(fSpellFormID as int) Int projectileLevel = 0 If rSpell == _00E_UnlockProjectile_Novice projectileLevel = LOCK_LEVEL_NOVICE ElseIf rSpell == _00E_UnlockProjectile_Apprentice || rSpell == _25E_UnlockLockExplosion_Apprentice projectileLevel = LOCK_LEVEL_APPRENTICE ElseIf rSpell == _00E_UnlockProjectile_Adept || rSpell == _50E_UnlockLockExplosion_Adept projectileLevel = LOCK_LEVEL_ADEPT ElseIf rSpell == _00E_UnlockProjectile_Expert || rSpell == _75E_UnlockLockExplosion_Expert projectileLevel = LOCK_LEVEL_EXPERT ElseIf rSpell == _00E_UnlockProjectile_Master || rSpell == _100E_UnlockLockExplosion_Master projectileLevel = LOCK_LEVEL_MASTER else return endif Int lockLevel = rContainer.GetLockLevel() If lockLevel > LOCK_LEVEL_MASTER _00E_sDoorLocked.Show() WPNTG06ControlStaffShootFailM.Play(rContainer) ElseIf projectileLevel >= lockLevel ; Unlock rContainer.Lock(False) _00E_UILockpickingUnlockM.Play(rContainer) _00E_Ability_Antimagic_FXSShader.Play(rContainer) rContainer.PlaceAtMe(_00E_UnlockLockExplosion, 1) EndIf endevent Projectile Property _00E_UnlockProjectile_Novice Auto Projectile Property _00E_UnlockProjectile_Apprentice Auto Projectile Property _00E_UnlockProjectile_Adept Auto Projectile Property _00E_UnlockProjectile_Expert Auto Projectile Property _00E_UnlockProjectile_Master Auto Explosion Property _00E_UnlockLockExplosion Auto Explosion Property _100E_UnlockLockExplosion_Master Auto Explosion Property _25E_UnlockLockExplosion_Apprentice Auto Explosion Property _50E_UnlockLockExplosion_Adept Auto Explosion Property _75E_UnlockLockExplosion_Expert Auto Message Property _00E_sDoorLocked Auto Sound Property WPNTG06ControlStaffShootFailM Auto Sound Property _00E_UILockpickingUnlockM Auto EffectShader Property _00E_Ability_Antimagic_FXSShader Auto