Scriptname _00E_A1_ShadowtongueOilPoolSC extends ObjectReference ;===================================================================================== ; EVENTS ;===================================================================================== Auto State Waiting Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) ; Duplicate OnHIt and OnDestructionStageChanged Event to make sure that these events trigger InAir aswell. If (_00E_ExplosiveBarrel_ValidSources.HasForm(akSource)) || (akSource.HasKeyword(MagicDamageFire)) || ((_00E_ExplosiveBarrel_ValidSources.HasForm(akProjectile))) If akProjectile == _00E_A1_FireArrow_ProjectileL01 If _00E_Synergy_OilFireArrow.GetValueInt() == 0 _00E_Synergy_OilFireArrow.SetValueInt(1) _00E_PlayerFunctions.GetSkillControl().ShowSynergyMessage() EndIf EndIf Self.DamageObject(100) GuiltActor = akAggressor EndIf EndEvent Event OnDestructionStageChanged(Int aiOldStage, Int aiCurrentStage) If aiCurrentStage == 1 Enflame(GuiltActor) EndIf EndEvent EndState State DoNothing Event OnUpdate() OilLight.Disable(True) EndEvent EndState ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function Enflame(ObjectReference CauseActor) Self.setActorCause(causeActor as actor) Self.PlaceAtMe(_00E_A1_ShadowtongueOilPoolExp) OilLight = Self.PlaceAtMe(FireLightOilTrapHazard, 1) RegisterForSingleUpdate(25) goToState("DoNothing") EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== GlobalVariable Property _00E_Synergy_OilFireArrow Auto Projectile Property _00E_A1_FireArrow_ProjectileL01 Auto ObjectReference GuiltActor ObjectReference OilLight Formlist Property _00E_ExplosiveBarrel_ValidSources Auto Keyword Property MagicDamageFire Auto Light Property FireLightOilTrapHazard Auto Explosion Property _00E_A1_ShadowtongueOilPoolExp Auto