ScriptName _00E_ApplyImodAreaSC Extends ObjectReference ;-- Variables --------------------------------------- Bool bHasFired ;-- Properties -------------------------------------- ImageSpaceModifier Property HoldIMOD Auto ImageSpaceModifier Property IntroIMOD Auto ImageSpaceModifier Property OutroIMOD Auto Bool Property __Config_bHasIntro = False Auto { Should an intro IMOD be applied before the HOLD Imod? } Float Property __Config_fIntroDuration = 2.0 Auto { After how many seconds the HOLD imod should be transitioned. Default = 2.0 } ;-- Functions --------------------------------------- ; Skipped compiler generated GetState ; Skipped compiler generated GotoState Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() as ObjectReference If __Config_bHasIntro IntroIMOD.Apply(1.0) HoldIMOD.ApplyCrossFade(__Config_fIntroDuration) ElseIf !bHasFired HoldIMOD.Apply(1.0) ElseIf bHasFired HoldIMOD.ApplyCrossFade(3.0) EndIf EndIf EndEvent Event OnTriggerLeave(ObjectReference akActionRef) If OutroIMOD OutroIMOD.ApplyCrossFade(3.0) Else ImageSpaceModifier.RemoveCrossFade(3.0) EndIf EndEvent