Scriptname _00E_ClassMenuItemHandlerAliasScript extends ReferenceAlias Actor Property PlayerREF Auto Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) If akItemReference != None && akDestContainer == None if akItemReference.GetBaseObject() as Armor || akItemReference.GetBaseObject() as Weapon PlayerREF.AddItem(akItemReference, aiItemCount, true) else akItemReference.Disable() akItemReference.Delete() PlayerREF.AddItem(akBaseItem, aiItemCount, true) endif EndIf EndEvent