Scriptname _00E_CQC04_AddSilenceSC extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) If (CQC04.GetCurrentStageID() < 15) && (akActionRef == Game.GetPlayer()) && CQC04.IsRunning() AllowIdleChatter.SetValue(0) _00E_SilenceTransitionHighPriority.Add() EndIf EndEvent Event OnTriggerLeave(ObjectReference akActionRef) If !CQC04.IsCompleted() && (akActionRef == Game.GetPlayer()) && CQC04.IsRunning() AllowIdleChatter.SetValue(1) _00E_SilenceTransitionHighPriority.Remove() EndIf EndEvent Actor Property PlayerREF Auto Quest Property CQC04 Auto MusicType Property _00E_SilenceTransitionHighPriority Auto GlobalVariable Property AllowIdleChatter Auto