Scriptname _00E_DisableKillMovesSC extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == Game.GetForm(0x14) iKillMove = _00E_KillMove.Off() EndIf EndEvent Event OnTriggerLeave(ObjectReference akActionRef) if akActionRef == Game.GetForm(0x14) _00E_KillMove.SetValue(iKillMove) EndIf EndEvent int iKillMove