Scriptname _00E_FS_EnvironmentScene02Trigger extends ObjectReference Event OnTriggerEnter (ObjectReference akActionREF) If akActionRef == PlayerREF && FS_EnvironmentScene02.GetCurrentStageID() == 0 Int CQJ04Stage = CQJ04.GetCurrentStageID() If (CQJ04Stage < 10 || CQJ04Stage >= 35) && (CQJ04_SC01_JesparInRedLantern.IsPlaying() == False) && AllowIdleChatter.GetValue() > 0 && (bDone == False) bDone = True FS_EnvironmentScene02.SetCurrentStageID(5) Self.Disable() Self.Delete() EndIf EndIf EndEvent Bool bDone = false Actor Property PlayerREF Auto Quest Property FS_EnvironmentScene02 Auto Quest Property CQJ04 Auto Scene Property CQJ04_SC01_JesparInRedLantern Auto GlobalVariable Property AllowIdleChatter Auto