Scriptname _00E_FS_EnvironmentScene03_SC extends Quest Event OnUpdateGameTime() KillBandits() EndEvent Function KillBandits() FS_EnvironmentScene_Bandit_01_REF.Disable() FS_EnvironmentScene_Bandit_02_REF.Disable() FS_EnvironmentScene_CorpseParent_REF.Enable() EndFunction Function TakeMoney(int iAmout) PlayerREF.RemoveItem(Gold001, iAmout) EndFunction Function StartSC01() FS_SC_EnvironmentScene03.ForceStart() EndFunction Function StopSC01() FS_SC_EnvironmentScene03.Stop() EndFunction Function StartCombatPlayer() FS_SC_EnvironmentScene03.Stop() FS_EnvironmentScene_Bandit_01_REF.AddToFaction(BanditFaction) FS_EnvironmentScene_Bandit_02_REF.AddToFaction(BanditFaction) FS_EnvironmentScene_Bandit_01_REF.SetGhost(False) FS_EnvironmentScene_Bandit_02_REF.SetGhost(False) FS_EnvironmentScene_Bandit_01_REF.SetActorValue("Aggression", 2) FS_EnvironmentScene_Bandit_02_REF.SetActorValue("Aggression", 2) FS_EnvironmentScene_Bandit_01_REF.StartCombat(PlayerREF) FS_EnvironmentScene_Bandit_02_REF.StartCombat(PlayerREF) EndFunction Function RegisterForMurder() RegisterForSingleUpdateGameTime(24.0) EndFunction Actor Property PlayerREF Auto MiscObject Property Gold001 Auto Scene Property FS_SC_EnvironmentScene03 Auto Actor Property FS_EnvironmentScene_CorpseParent_REF Auto Actor Property FS_EnvironmentScene_Bandit_01_REF Auto Actor Property FS_EnvironmentScene_Bandit_02_REF Auto Faction Property BanditFaction Auto