Scriptname _00E_FS_NQ07_DoorRepairScript extends ObjectReference Event OnActivate(ObjectReference akActionRef) if (FS_NQ07.GetCurrentStageID() >= 115 && akActionRef == PlayerREF && PlayerREF.GetItemCount(_00E_FS_NQ07_MiscDoor) >= 1) _00E_FadeToBlackControl FadeToBlackControl = _00E_PlayerFunctions.GetFadeToBlackControl() PlayerREF.RemoveItem(_00E_FS_NQ07_MiscDoor, PlayerREF.GetItemCount(_00E_FS_NQ07_MiscDoor)) FadeToBlackControl.FadeToBlack() _00E_FS_NQ07_AuroraDoorREF.Enable() FadeToBlackControl.FadeToBlackBack() FS_NQ07.SetObjectiveCompleted(35) _00E_FS_NQ07_DoorRepaired.SetValue(1) Disable() else _00E_FS_NQ07_RepairDoorMSG.Show() endif EndEvent Event OnUnload() if FS_NQ07.GetCurrentStageID() >= 130 Disable() EndIf EndEvent Message Property _00E_FS_NQ07_RepairDoorMSG Auto Actor Property PlayerREF Auto MiscObject Property _00E_FS_NQ07_MiscDoor Auto ObjectReference Property _00E_FS_NQ07_AuroraDoorREF Auto Quest Property FS_NQ07 Auto GlobalVariable Property _00E_FS_NQ07_DoorRepaired Auto