Scriptname _00E_FS_NQR05_FatherDeathSC extends Actor Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() && Self.IsDead() _00E_MAGEldritchFireSSVar01M.Play(Game.GetPlayer()) _00E_FS_NQR05_FatherActivationBlock.Show() endif EndEvent Message Property _00E_FS_NQR05_FatherActivationBlock Auto Sound Property _00E_MAGEldritchFireSSVar01M Auto