Scriptname _00E_FS_NQR05_PlayRandomSoundSC extends ObjectReference {Plays a designated sound in random intervals.} ;===================================================================================== ; EVENTS ;===================================================================================== Event OnUpdate() if PlayerREF.GetParentCell() == Self.GetParentCell() soundToPlay.Play(PlayerREF) RegisterForSingleUpdate(Utility.RandomInt(7, 15)) Else UnregisterForUpdate() EndIf EndEvent Event OnTriggerEnter(ObjectReference akActionRef) RegisterForSingleUpdate(Utility.RandomInt(4, 11)) EndEvent Event OnTriggerLeave(ObjectReference akActionRef) UnregisterForUpdate() EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== Actor Property PlayerREF Auto Sound Property soundToPlay Auto