scriptName _00E_Game_Playerhouse_BoardSC extends ObjectReference conditional ;===================================================================================== ; FUNCTIONS ;===================================================================================== function EnableFurniture(Int iLevel) FadeToBlackIMOD.Apply(1.00000) utility.Wait(2 as Float) FadeToBlackHoldIMOD.ApplyCrossFade(1 as Float) if iLevel == 1 _00E_Game_Playerhouse_ArkMarket_Level01Linker.Enable() elseIf iLevel == 2 _00E_Game_Playerhouse_ArkMarket_Level02Linker.Enable() elseIf iLevel == 3 _00E_Game_Playerhouse_ArkMarket_Level03Linker.Enable() endIf FadeToBlackBackIMOD.ApplyCrossFade(1 as Float) endFunction function DisableFurniture() FadeToBlackIMOD.Apply(1.00000) utility.Wait(2 as Float) FadeToBlackHoldIMOD.ApplyCrossFade(1 as Float) _00E_Game_Playerhouse_ArkMarket_Level01Linker.Disable(false) _00E_Game_Playerhouse_ArkMarket_Level02Linker.Disable(false) _00E_Game_Playerhouse_ArkMarket_Level03Linker.Disable(false) FadeToBlackBackIMOD.ApplyCrossFade(1 as Float) endFunction function OnActivate(ObjectReference akActionRef) ;backwards compatibility for saves prior patch 1.2.3.0 If (_00E_Game_Playerhouse_ArkMarket_Level01Linker.IsEnabled()) _00E_FurniturePurchased.SetValue(1) EndIf ;backwards compatibility for saves prior patch 1.2.3.0 Int iButton = _00E_Game_PlayerHouse_ArkMarket_Board.Show(0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000) if iButton == 7 return elseIf iButton == 0 If PlayerREF.GetParentCell() == CapitalCityPlayerhouse PlayerREF.RemoveItem(Gold001, 300) Else PlayerREF.RemoveItem(Gold001, 1250) EndIf _00E_FurniturePurchased.SetValue(1) self.EnableFurniture(1) elseIf iButton == 1 If PlayerREF.GetParentCell() == CapitalCityPlayerhouse PlayerREF.RemoveItem(Gold001, 500) Else PlayerREF.RemoveItem(Gold001, 1500) EndIf _00E_FurniturePurchased.SetValue(2) self.EnableFurniture(2) elseIf iButton == 2 If PlayerREF.GetParentCell() == CapitalCityPlayerhouse PlayerREF.RemoveItem(Gold001, 700) Else PlayerREF.RemoveItem(Gold001, 1750) EndIf _00E_FurniturePurchased.SetValue(3) self.EnableFurniture(3) elseif iButton == 4 int iButton02 = _00E_Game_PlayerHouse_RemoveFurniture.Show() if iButton02 == 0 ReturnAndRefund() Else Activate(PlayerREF) EndIf elseif iButton == 5 if EnderalFunctions.TextInputEnabled() Cell cCurrentCell = Self.GetParentCell() String sHouseName = NQ24.ChooseHouseName() cCurrentCell.SetName(sHouseName) If cCurrentCell == CapitalCityPlayerhouse Player.sHouseMarketQuarterName = sHouseName ElseIf cCurrentCell == CapitalCityPlayerHouseUpper Player.sHouseNobleQuarterName = sHouseName EndIf else Debug.Notification("Renaming requires SKSE and keyboard") endif elseif iButton == 6 _00E_PlayerhousingMaster.GetMaster().ShowExpansionBoardTutorial() endIf endFunction ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function ReturnAndRefund() DisableFurniture() If PlayerREF.GetParentCell() == CapitalCityPlayerhouse If _00E_FurniturePurchased.GetValue() == 1 PlayerREF.AddItem(Gold001, 150) _00E_FurniturePurchased.SetValue(0) ElseIf _00E_FurniturePurchased.GetValue() == 2 PlayerREF.AddItem(Gold001, 250) _00E_FurniturePurchased.SetValue(0) ElseIf _00E_FurniturePurchased.GetValue() == 3 PlayerREF.AddItem(Gold001, 350) _00E_FurniturePurchased.SetValue(0) EndIf ElseIf PlayerREF.GetParentCell() == CapitalCityPlayerhouseUpper If _00E_FurniturePurchased.GetValue() == 1 PlayerREF.AddItem(Gold001, 625) _00E_FurniturePurchased.SetValue(0) ElseIf _00E_FurniturePurchased.GetValue() == 2 PlayerREF.AddItem(Gold001, 750) _00E_FurniturePurchased.SetValue(0) ElseIf _00E_FurniturePurchased.GetValue() == 3 PlayerREF.AddItem(Gold001, 875) _00E_FurniturePurchased.SetValue(0) EndIf EndIf EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== Actor Property PlayerREF Auto Cell Property CapitalCityPlayerhouse Auto Cell Property CapitalCityPlayerHouseUpper Auto GlobalVariable Property _00E_FurniturePurchased Auto bool Property bLevel01FurniturePurchased Auto Conditional Hidden bool Property bLevel02FurniturePurchased Auto Conditional Hidden bool Property bLevel03FurniturePurchased Auto Conditional Hidden imagespacemodifier property FadeToBlackBackIMOD auto ObjectReference property _00E_Game_Playerhouse_ArkMarket_Level01Linker auto message property _00E_Game_PlayerHouse_ArkMarket_Board auto imagespacemodifier property FadeToBlackIMOD auto Bool property __Config_bHouseHasLevel02 auto conditional {Check this if this house has level 02 furniture designed.} ObjectReference property _00E_Game_Playerhouse_ArkMarket_Level02Linker auto imagespacemodifier property FadeToBlackHoldIMOD auto Bool property __Config_bHouseHasLevel01 auto conditional {Check this if this house has level 01 furniture designed.} ObjectReference property _00E_Game_Playerhouse_ArkMarket_Level03Linker auto Bool property __Config_bHouseHasLevel03 auto conditional {Check this if this house has level 03 furniture designed.} MiscObject Property Gold001 Auto Message Property _00E_Game_PlayerHouse_RemoveFurniture Auto _00E_NQ24_Playerhousing_Functions Property NQ24 Auto _00E_PlayerHousing_CellNameSC Property Player Auto