Scriptname _00E_MAG_EldritchDamageConcME extends activemagiceffect Import Math ;===================================================================================== ; EVENTS ;===================================================================================== Event OnEffectStart(Actor akTarget, Actor akCaster) if akCaster == PlayerREF ; Use flat caster damage without SKSE float fMagnitude = 20 if SKSE.GetVersion() fMagnitude = GetMagnitude() endif akCaster.DamageActorValue("Health", fMagnitude / EldritchDamageDivider.GetValue()) ParalyzeFxShader.Play(PlayerREF) Utility.Wait(0.5) ParalyzeFxShader.Stop(PlayerREF) EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== Actor Property PlayerREF Auto GlobalVariable Property EldritchDamageDivider Auto EffectShader Property ParalyzeFxShader Auto