Scriptname _00E_MoveActorToEditorLocationSC extends ObjectReference {This script fixes a bug that somehow causes NPCs being send to Vyn 0,0 and get stuck there. It's not clear what actually causes this behaviour, there are multiple assumptions: Mod usage, Engine bug, deleted markers that are somehow still referenced in packages. Very rare bug, issue ERB-589} Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef != PlayerREF akActionRef.MoveToMyEditorLocation() EndIf EndEvent Actor Property PlayerREF Auto