ScriptName _00E_MQ07b_DeusExMachinaCaliaSpellScr Extends ActiveMagicEffect ;-- Variables --------------------------------------- ;-- Properties -------------------------------------- Idle Property staggerStart Auto ;-- Functions --------------------------------------- ; Skipped compiler generated GetState ; Skipped compiler generated GotoState Event OnEffectStart(Actor akTarget, Actor akCaster) If akTarget != Game.GetPlayer() akTarget.PlayIdle(staggerStart) Debug.SendAnimationEvent(akTarget as ObjectReference, "staggerStart") EndIf EndEvent