Scriptname _00E_MQ09a_FailsaveSC extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() && !bDone Game.RequestAutoSave() bDone = True if _00E_MC_JesparREF.GetParentCell() != Game.GetPlayer().GetParentCell() _00E_MC_JesparREF.MoveTo(MQ08JesparTempleMarkerRef) EndIf If _00E_MC_JesparREF.GetParentCell() != _00E_MC_KonstantinREF.GetParentCell() _00E_MC_KonstantinREF.MoveTo(MQ08_KonstantinPortMarker02REF) EndIf EndIf EndEvent bool bDone Actor Property _00E_MC_JesparREF Auto Actor Property _00E_MC_KonstantinREF Auto ObjectReference Property MQ08JesparTempleMarkerRef Auto ObjectReference Property MQ08_KonstantinPortMarker02REF Auto