Scriptname _00E_MQ11a_ReanimateOnActivate extends ObjectReference Event OnInit() Self.BlockActivation(True) EndEvent Event OnActivate(ObjectReference akActionRef) If (akActionRef == PlayerRef) && (bDone == False) bDone = True ActivateLinkedCorpse(EnemyGroup_Child01) ActivateLinkedCorpse(EnemyGroup_Child02) ActivateLinkedCorpse(EnemyGroup_Child03) Self.BlockActivation(False) EndIf EndEvent Function ActivateLinkedCorpse(Keyword kwd) GetLinkedRef(kwd).Activate(Self) EndFunction Actor Property PlayerRef Auto Keyword Property EnemyGroup_Child01 Auto Keyword Property EnemyGroup_Child02 Auto Keyword Property EnemyGroup_Child03 Auto Bool bDone