Scriptname _00E_MQ11a_SC24_AnomalyLastFightSC extends Actor Event OnDying(Actor akKiller) if (Self.GetActorBase() == _00E_MQ11a_DalGalarMagicAnomaly02) Self.PlaceAtMe(TurnUndeadMassExplosion, 1) _00E_MQ11a_MagicAnomalyScreamAM.Play(Self) Game.ShakeCamera(afStrength = 1.0) Self.AttachAshPile(DefaultAshPile2) Actor playerRef = Game.GetPlayer() _00E_Ability_StaggerSelfSpell.Cast(playerRef, playerRef) Self.Disable() EndIf EndEvent ActorBase Property _00E_MQ11a_DalGalarMagicAnomaly02 Auto Explosion Property TurnUndeadMassExplosion Auto Spell Property _00E_Ability_StaggerSelfSpell Auto Sound Property _00E_MQ11a_MagicAnomalyScreamAM Auto Activator Property DefaultAshPile2 Auto